Valve may be it's help you. I'm have drop fps in spec, compare to live 
situation. It's strange, check this guys.


________________________________
 From: AnAkIn <[email protected]>
To: [email protected] 
Sent: Saturday, 4 May 2013 8:29 AM
Subject: Re: [Csgo_servers] csgo update
 


Indeed it's different. Are we getting this new CVar in OB as well?



2013/5/3 Saul Rennison <[email protected]>

It's not. That's why it's called sv_maxusrcmdprocessticks and not 
sv_max_usercmd_future_ticks.
>
>
>The CSGO one defines how many usercmds will be processed per server tick, the 
>Orangebox one defines how far in the future the usercmd can say it is. The new 
>method completely breaks speedhacks, because only so many usercmds will be 
>processed per second.
>
>
>
>
>On 3 May 2013, at 21:14, AnAkIn <[email protected]> wrote:
>
>If it's the same as the orange box one, it can be bypassed very easily.
>>Le 3 mai 2013 21:35, "Saul Rennison" <[email protected]> a écrit :
>>
>>I had a problem where my cmdrate and updaterate were reduced to 10, which 
>>made it nearly impossible for me to move. After putting my cl_cmdrate and 
>>cl_updaterate variables back to 128, my gameplay was as smooth as it ever was.
>>>
>>>
>>>Vitaly posted an email yesterday/2 days ago that provided contact info and 
>>>troubleshooting instructions in case you had problems, even if your 
>>>connection and frame rate were fine. Maybe contact him after you've checked 
>>>your rates.
>>>
>>>
>>>
>>>Note this convar completely breaks speedhacks, and as it is server-side, it 
>>>cannot be bypassed.
>>>
>>>
>>>On 3 May 2013, at 20:31, Marc Schroth <[email protected]> wrote:
>>>
>>>this rubberbanding is driving me crazy... no choke, loss, or framedrops on 
>>>my side. I just can't play on most publicservers anymore. I instantly 
>>>deactivated it on all of my servers. It is meant as some kind of 
>>>cheatprotection, but I guess it can be bypassed as always. So why bother the 
>>>players with this? At least this convar shouldn't be set by default.
>>>>
>>>>
>>>>
>>>>On Fri, May 3, 2013 at 1:13 PM, Candrom <[email protected]> wrote:
>>>>
>>>>It also seems to happen randomly, not depending on server population nor 
>>>>framerates or connection quality. We have people experiencing this, right 
>>>>now. Net_graph does not show any choke/loss and frame rates are high and 
>>>>constant. 
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>On 03.05.2013, at 12:51, Absurd Minds <[email protected]> wrote:
>>>>>
>>>>>
>>>>>Some clan members were rubber banding really badly on valve's 64 tick 
>>>>>servers but not in our 128 tick servers, so I too doubt that it is related 
>>>>>to low frame rate. 
>>>>>>On May 3, 2013 1:48 AM, "Glenn Charpantier" <[email protected]> wrote:
>>>>>>
>>>>>>Are you saying this based on your own experience, or is this just a 
>>>>>>suggestion? 
>>>>>>>
>>>>>>>
>>>>>>>I too experienced this rubberbanding on some of our server (since 
>>>>>>>patch), but I have a constant 250+ fps and great connection, so I have a 
>>>>>>>hard time understanding why I would have this lag under these good 
>>>>>>>conditions.
>>>>>>>
>>>>>>>
>>>>>>>But now that you mention HPET timer, I will try and enable it and see if 
>>>>>>>any rubberbanding occurs again.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>Glenn
>>>>>>>
>>>>>>>Sent from my iPhone
>>>>>>>
>>>>>>>On 03.05.2013, at 07:31, V V <[email protected]> wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>>try using HPET timer for fix lag.
>>>>>>>>
>>>>>>>>________________________________
>>>>>>>> 
>>>>>>>>
>>>>>>>>
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>>>>
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