Running 64 what?

-----Oprindelig meddelelse-----
Fra: [email protected]
[mailto:[email protected]] På vegne af Kim
Sønderup - SpeedGaming.pro
Sendt: 10. februar 2014 20:34
Til: [email protected]
Emne: Re: [Csgo_servers] Did anyone manage to get 128 tick?

Well i run a

Dell PowerEdge 410
2 x 2.4 Ghz E5620
32 GB DDR3
15.000 rpm hd's
Debian 7.2 and i have 4 x 12 slots server 128 tickrate but all still running
64, this is the 1st time ever we have that problem.

so someone made a big coding error in last update ( anyone here ???)


----- Original Message -----
From: Ejziponken -
To: [email protected]
Sent: Monday, February 10, 2014 7:57 PM
Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?


BTW I know people running
Intel® Xeon® Processor E5-2643 v2 (25M Cache, 3.50 GHz)


with the same problems...


Maybe we need NSA servers to run CSGO now?




From: [email protected]
To: [email protected]
Date: Mon, 10 Feb 2014 19:46:06 +0100
Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?


My CSGO servers uses 1 core each and I have major problems.


> From: [email protected]
> To: [email protected]
> Date: Tue, 11 Feb 2014 04:17:18 +1000
> Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
>
> I spent 3 months bugging the crap out of the CSGO team only to be finally 
> told "buy servers with better CPUs (faster per thread speed)"
>
> There seems to be a threading issue whereby if you have 4x 2.0GHz cores, 
> with the process spanned over 4 CPUs in 4 threads, this should effectively

> allow the process to reach 4x 100% of CPU threads. Unfortunately this 
> isn't the case, when you get the equivalent of 100% of a thread ie: 4x 25%

> the server starts dropping tick, var goes through the roof because of 
> wildly fluctuation FPS.
>
> My only suggestion is, get yourself a bunch of E3-1240 / 1270 cheap boxes,

> yep - shitty CPU's however they're 3.4Ghz+, threading issue gone, you'll 
> never look back.
>
> We have seen this behaviour in TF2 as well as they share a common engine.
>
> Enjoy :)
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Valentin

> G.
> Sent: Tuesday, 11 February 2014 3:18 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
>
> It's evident in a lot of different ways that this game is not designed for

> the community to host any game servers at all. I have stopped bothering.
>
> On Mon, Feb 10, 2014 at 6:03 PM, Intoxicated bawNg 
> <[email protected]> wrote:
> > I have been hosting many CS:GO servers for over 2 years now since the
> > beta started and server performance is at an all time low, a lot worse
> > than it was a few months ago. I can no longer even run a 24 slot 64
> > tick server on a Xeon E5520 @ 2.27GHz without a high variance until a
> > bunch of players have died. The CS:GO server needs serious
> > optimization, but evidently, it appears that Valve care at all.
> >
> > Andre, "not the best" does not really describe the situation at all.
> > Communication between Valve and the server admins who use their
> > software is completely non-existent and has been this way for the past
> > 2 years. Just about every update decreases performance and introduces
> > tons of new bugs and yet Valve blatantly ignores every single report 
> > made by server admins.
> >
> > I think for a large corporation like Valve, their business and
> > development practices are extremely bad. It is really sad to see a
> > game like Counter-Strike, which has so much potential, get screwed
> > over in so many ways.
> >
> >
> > On Mon, Feb 10, 2014 at 5:13 PM, Andre Müller <[email protected]> 
> > wrote:
> >>
> >> Maybe a bug report on github helps the devs. But you're right, the
> >> communication between users/admins and Valve is not the best.
> >>
> >>
> >> 2014-02-10 15:04 GMT+01:00 Ejziponken - <[email protected]>:
> >>
> >>> Based on the lack of respond from Valve, I don't think they care.
> >>>
> >>> > Date: Mon, 10 Feb 2014 00:16:49 -0800
> >>> > From: [email protected]
> >>>
> >>> > To: [email protected]
> >>> > Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> >>> >
> >>> > Mine is:
> >>> >
> >>> > Distrib : Debian 7.3 64bits
> >>> > Intel(R) Core(TM) i5-2400 CPU @3.10 Ghz
> >>> >
> >>> > Running for the moment one Full 34 slots FFA Tick-128 (same with 
> >>> > 32).
> >>> > Everything worked fine with stable 128 tick until Halloween update.
> >>> >
> >>> > Just want to know if other i5/Xenon owner have the same problems.
> >>> > And also if everything is stable with other CPU on Tick 128 Full
> >>> > +32 slots serv.
> >>> >
> >>> > Does Valve reads this mailing list yet ?
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > --
> >>> > View this message in context:
> >>> > http://csgo-servers.1073505.n5.nabble.com/Did-anyone-manage-to-get
> >>> > -128-tick-tp6270p6289.html Sent from the CSGO_Servers mailing list
> >>> > archive at Nabble.com.
> >>> >
> >>> > _______________________________________________
> >>> > Csgo_servers mailing list
> >>> > [email protected]
> >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve
> >>> > rs
> >>>
> >>> _______________________________________________
> >>> Csgo_servers mailing list
> >>> [email protected]
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
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>
>
> _______________________________________________
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