Well we cant even run stable 64 tick  with 32 playerslots. :P

> From: [email protected]
> To: [email protected]
> Date: Mon, 10 Feb 2014 20:39:32 +0100
> Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> 
> And you are sure that you've specified the correct parameters in the command
> line?
> 
> -----Oprindelig meddelelse-----
> Fra: [email protected]
> [mailto:[email protected]] På vegne af Kim
> Sønderup - SpeedGaming.pro
> Sendt: 10. februar 2014 20:38
> Til: [email protected]
> Emne: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> 
> not what
> 
> but 64 tickrate ;)
> 
> ----- Original Message ----- 
> From: "Dennis @ Game-Desk.net" <[email protected]>
> To: <[email protected]>
> Sent: Monday, February 10, 2014 8:35 PM
> Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> 
> 
> Running 64 what?
> 
> -----Oprindelig meddelelse-----
> Fra: [email protected]
> [mailto:[email protected]] På vegne af Kim
> Sønderup - SpeedGaming.pro
> Sendt: 10. februar 2014 20:34
> Til: [email protected]
> Emne: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> 
> Well i run a
> 
> Dell PowerEdge 410
> 2 x 2.4 Ghz E5620
> 32 GB DDR3
> 15.000 rpm hd's
> Debian 7.2 and i have 4 x 12 slots server 128 tickrate but all still running
> 64, this is the 1st time ever we have that problem.
> 
> so someone made a big coding error in last update ( anyone here ???)
> 
> 
> ----- Original Message -----
> From: Ejziponken -
> To: [email protected]
> Sent: Monday, February 10, 2014 7:57 PM
> Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> 
> 
> BTW I know people running
> Intel® Xeon® Processor E5-2643 v2 (25M Cache, 3.50 GHz)
> 
> 
> with the same problems...
> 
> 
> Maybe we need NSA servers to run CSGO now?
> 
> 
> 
> 
> From: [email protected]
> To: [email protected]
> Date: Mon, 10 Feb 2014 19:46:06 +0100
> Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> 
> 
> My CSGO servers uses 1 core each and I have major problems.
> 
> 
> > From: [email protected]
> > To: [email protected]
> > Date: Tue, 11 Feb 2014 04:17:18 +1000
> > Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> >
> > I spent 3 months bugging the crap out of the CSGO team only to be finally
> > told "buy servers with better CPUs (faster per thread speed)"
> >
> > There seems to be a threading issue whereby if you have 4x 2.0GHz cores,
> > with the process spanned over 4 CPUs in 4 threads, this should effectively
> 
> > allow the process to reach 4x 100% of CPU threads. Unfortunately this
> > isn't the case, when you get the equivalent of 100% of a thread ie: 4x 25%
> 
> > the server starts dropping tick, var goes through the roof because of
> > wildly fluctuation FPS.
> >
> > My only suggestion is, get yourself a bunch of E3-1240 / 1270 cheap boxes,
> 
> > yep - shitty CPU's however they're 3.4Ghz+, threading issue gone, you'll
> > never look back.
> >
> > We have seen this behaviour in TF2 as well as they share a common engine.
> >
> > Enjoy :)
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Valentin
> 
> > G.
> > Sent: Tuesday, 11 February 2014 3:18 AM
> > To: [email protected]
> > Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> >
> > It's evident in a lot of different ways that this game is not designed for
> 
> > the community to host any game servers at all. I have stopped bothering.
> >
> > On Mon, Feb 10, 2014 at 6:03 PM, Intoxicated bawNg
> > <[email protected]> wrote:
> > > I have been hosting many CS:GO servers for over 2 years now since the
> > > beta started and server performance is at an all time low, a lot worse
> > > than it was a few months ago. I can no longer even run a 24 slot 64
> > > tick server on a Xeon E5520 @ 2.27GHz without a high variance until a
> > > bunch of players have died. The CS:GO server needs serious
> > > optimization, but evidently, it appears that Valve care at all.
> > >
> > > Andre, "not the best" does not really describe the situation at all.
> > > Communication between Valve and the server admins who use their
> > > software is completely non-existent and has been this way for the past
> > > 2 years. Just about every update decreases performance and introduces
> > > tons of new bugs and yet Valve blatantly ignores every single report
> > > made by server admins.
> > >
> > > I think for a large corporation like Valve, their business and
> > > development practices are extremely bad. It is really sad to see a
> > > game like Counter-Strike, which has so much potential, get screwed
> > > over in so many ways.
> > >
> > >
> > > On Mon, Feb 10, 2014 at 5:13 PM, Andre Müller <[email protected]>
> > > wrote:
> > >>
> > >> Maybe a bug report on github helps the devs. But you're right, the
> > >> communication between users/admins and Valve is not the best.
> > >>
> > >>
> > >> 2014-02-10 15:04 GMT+01:00 Ejziponken - <[email protected]>:
> > >>
> > >>> Based on the lack of respond from Valve, I don't think they care.
> > >>>
> > >>> > Date: Mon, 10 Feb 2014 00:16:49 -0800
> > >>> > From: [email protected]
> > >>>
> > >>> > To: [email protected]
> > >>> > Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
> > >>> >
> > >>> > Mine is:
> > >>> >
> > >>> > Distrib : Debian 7.3 64bits
> > >>> > Intel(R) Core(TM) i5-2400 CPU @3.10 Ghz
> > >>> >
> > >>> > Running for the moment one Full 34 slots FFA Tick-128 (same with
> > >>> > 32).
> > >>> > Everything worked fine with stable 128 tick until Halloween update.
> > >>> >
> > >>> > Just want to know if other i5/Xenon owner have the same problems.
> > >>> > And also if everything is stable with other CPU on Tick 128 Full
> > >>> > +32 slots serv.
> > >>> >
> > >>> > Does Valve reads this mailing list yet ?
> > >>> >
> > >>> >
> > >>> >
> > >>> >
> > >>> >
> > >>> >
> > >>> > --
> > >>> > View this message in context:
> > >>> > http://csgo-servers.1073505.n5.nabble.com/Did-anyone-manage-to-get
> > >>> > -128-tick-tp6270p6289.html Sent from the CSGO_Servers mailing list
> > >>> > archive at Nabble.com.
> > >>> >
> > >>> > _______________________________________________
> > >>> > Csgo_servers mailing list
> > >>> > [email protected]
> > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve
> > >>> > rs
> > >>>
> > >>> _______________________________________________
> > >>> Csgo_servers mailing list
> > >>> [email protected]
> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> > >>
> > >>
> > >>
> > >> _______________________________________________
> > >> Csgo_servers mailing list
> > >> [email protected]
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> > >
> > >
> > >
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> >
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> >
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