And you are sure that you've specified the correct parameters in the command line?
-----Oprindelig meddelelse----- Fra: [email protected] [mailto:[email protected]] På vegne af Kim Sønderup - SpeedGaming.pro Sendt: 10. februar 2014 20:38 Til: [email protected] Emne: Re: [Csgo_servers] Did anyone manage to get 128 tick? not what but 64 tickrate ;) ----- Original Message ----- From: "Dennis @ Game-Desk.net" <[email protected]> To: <[email protected]> Sent: Monday, February 10, 2014 8:35 PM Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick? Running 64 what? -----Oprindelig meddelelse----- Fra: [email protected] [mailto:[email protected]] På vegne af Kim Sønderup - SpeedGaming.pro Sendt: 10. februar 2014 20:34 Til: [email protected] Emne: Re: [Csgo_servers] Did anyone manage to get 128 tick? Well i run a Dell PowerEdge 410 2 x 2.4 Ghz E5620 32 GB DDR3 15.000 rpm hd's Debian 7.2 and i have 4 x 12 slots server 128 tickrate but all still running 64, this is the 1st time ever we have that problem. so someone made a big coding error in last update ( anyone here ???) ----- Original Message ----- From: Ejziponken - To: [email protected] Sent: Monday, February 10, 2014 7:57 PM Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick? BTW I know people running Intel® Xeon® Processor E5-2643 v2 (25M Cache, 3.50 GHz) with the same problems... Maybe we need NSA servers to run CSGO now? From: [email protected] To: [email protected] Date: Mon, 10 Feb 2014 19:46:06 +0100 Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick? My CSGO servers uses 1 core each and I have major problems. > From: [email protected] > To: [email protected] > Date: Tue, 11 Feb 2014 04:17:18 +1000 > Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick? > > I spent 3 months bugging the crap out of the CSGO team only to be finally > told "buy servers with better CPUs (faster per thread speed)" > > There seems to be a threading issue whereby if you have 4x 2.0GHz cores, > with the process spanned over 4 CPUs in 4 threads, this should effectively > allow the process to reach 4x 100% of CPU threads. Unfortunately this > isn't the case, when you get the equivalent of 100% of a thread ie: 4x 25% > the server starts dropping tick, var goes through the roof because of > wildly fluctuation FPS. > > My only suggestion is, get yourself a bunch of E3-1240 / 1270 cheap boxes, > yep - shitty CPU's however they're 3.4Ghz+, threading issue gone, you'll > never look back. > > We have seen this behaviour in TF2 as well as they share a common engine. > > Enjoy :) > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Valentin > G. > Sent: Tuesday, 11 February 2014 3:18 AM > To: [email protected] > Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick? > > It's evident in a lot of different ways that this game is not designed for > the community to host any game servers at all. I have stopped bothering. > > On Mon, Feb 10, 2014 at 6:03 PM, Intoxicated bawNg > <[email protected]> wrote: > > I have been hosting many CS:GO servers for over 2 years now since the > > beta started and server performance is at an all time low, a lot worse > > than it was a few months ago. I can no longer even run a 24 slot 64 > > tick server on a Xeon E5520 @ 2.27GHz without a high variance until a > > bunch of players have died. The CS:GO server needs serious > > optimization, but evidently, it appears that Valve care at all. > > > > Andre, "not the best" does not really describe the situation at all. > > Communication between Valve and the server admins who use their > > software is completely non-existent and has been this way for the past > > 2 years. Just about every update decreases performance and introduces > > tons of new bugs and yet Valve blatantly ignores every single report > > made by server admins. > > > > I think for a large corporation like Valve, their business and > > development practices are extremely bad. It is really sad to see a > > game like Counter-Strike, which has so much potential, get screwed > > over in so many ways. > > > > > > On Mon, Feb 10, 2014 at 5:13 PM, Andre Müller <[email protected]> > > wrote: > >> > >> Maybe a bug report on github helps the devs. But you're right, the > >> communication between users/admins and Valve is not the best. > >> > >> > >> 2014-02-10 15:04 GMT+01:00 Ejziponken - <[email protected]>: > >> > >>> Based on the lack of respond from Valve, I don't think they care. > >>> > >>> > Date: Mon, 10 Feb 2014 00:16:49 -0800 > >>> > From: [email protected] > >>> > >>> > To: [email protected] > >>> > Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick? > >>> > > >>> > Mine is: > >>> > > >>> > Distrib : Debian 7.3 64bits > >>> > Intel(R) Core(TM) i5-2400 CPU @3.10 Ghz > >>> > > >>> > Running for the moment one Full 34 slots FFA Tick-128 (same with > >>> > 32). > >>> > Everything worked fine with stable 128 tick until Halloween update. > >>> > > >>> > Just want to know if other i5/Xenon owner have the same problems. > >>> > And also if everything is stable with other CPU on Tick 128 Full > >>> > +32 slots serv. > >>> > > >>> > Does Valve reads this mailing list yet ? > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > -- > >>> > View this message in context: > >>> > http://csgo-servers.1073505.n5.nabble.com/Did-anyone-manage-to-get > >>> > -128-tick-tp6270p6289.html Sent from the CSGO_Servers mailing list > >>> > archive at Nabble.com. > >>> > > >>> > _______________________________________________ > >>> > Csgo_servers mailing list > >>> > [email protected] > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve > >>> > rs > >>> > >>> _______________________________________________ > >>> Csgo_servers mailing list > >>> [email protected] > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
