I spent 3 months bugging the crap out of the CSGO team only to be finally told 
"buy servers with better CPUs (faster per thread speed)"

There seems to be a threading issue whereby if you have 4x 2.0GHz cores, with 
the process spanned over 4 CPUs in 4 threads, this should effectively allow the 
process to reach 4x 100% of CPU threads. Unfortunately this isn't the case, 
when you get the equivalent of 100% of a thread ie: 4x 25% the server starts 
dropping tick, var goes through the roof because of wildly fluctuation FPS.

My only suggestion is, get yourself a bunch of E3-1240 / 1270 cheap boxes, yep 
- shitty CPU's however they're 3.4Ghz+, threading issue gone, you'll never look 
back.

We have seen this behaviour in TF2 as well as they share a common engine.

Enjoy :)

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Valentin G.
Sent: Tuesday, 11 February 2014 3:18 AM
To: [email protected]
Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?

It's evident in a lot of different ways that this game is not designed for the 
community to host any game servers at all. I have stopped bothering.

On Mon, Feb 10, 2014 at 6:03 PM, Intoxicated bawNg <[email protected]> 
wrote:
> I have been hosting many CS:GO servers for over 2 years now since the 
> beta started and server performance is at an all time low, a lot worse 
> than it was a few months ago. I can no longer even run a 24 slot 64 
> tick server on a Xeon E5520 @ 2.27GHz without a high variance until a 
> bunch of players have died. The CS:GO server needs serious 
> optimization, but evidently, it appears that Valve care at all.
>
> Andre, "not the best" does not really describe the situation at all.
> Communication between Valve and the server admins who use their 
> software is completely non-existent and has been this way for the past 
> 2 years. Just about every update decreases performance and introduces 
> tons of new bugs and yet Valve blatantly ignores every single report made by 
> server admins.
>
> I think for a large corporation like Valve, their business and 
> development practices are extremely bad. It is really sad to see a 
> game like Counter-Strike, which has so much potential, get screwed 
> over in so many ways.
>
>
> On Mon, Feb 10, 2014 at 5:13 PM, Andre Müller <[email protected]> wrote:
>>
>> Maybe a bug report on github helps the devs. But you're right, the 
>> communication between users/admins and Valve is not the best.
>>
>>
>> 2014-02-10 15:04 GMT+01:00 Ejziponken - <[email protected]>:
>>
>>> Based on the lack of respond from Valve, I don't think they care.
>>>
>>> > Date: Mon, 10 Feb 2014 00:16:49 -0800
>>> > From: [email protected]
>>>
>>> > To: [email protected]
>>> > Subject: Re: [Csgo_servers] Did anyone manage to get 128 tick?
>>> >
>>> > Mine is:
>>> >
>>> > Distrib : Debian 7.3 64bits
>>> > Intel(R) Core(TM) i5-2400 CPU @3.10 Ghz
>>> >
>>> > Running for the moment one Full 34 slots FFA Tick-128 (same with 32).
>>> > Everything worked fine with stable 128 tick until Halloween update.
>>> >
>>> > Just want to know if other i5/Xenon owner have the same problems.
>>> > And also if everything is stable with other CPU on Tick 128 Full 
>>> > +32 slots serv.
>>> >
>>> > Does Valve reads this mailing list yet ?
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > --
>>> > View this message in context:
>>> > http://csgo-servers.1073505.n5.nabble.com/Did-anyone-manage-to-get
>>> > -128-tick-tp6270p6289.html Sent from the CSGO_Servers mailing list 
>>> > archive at Nabble.com.
>>> >
>>> > _______________________________________________
>>> > Csgo_servers mailing list
>>> > [email protected]
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve
>>> > rs
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
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>>
>>
>>
>> _______________________________________________
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>
>
>
> _______________________________________________
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