I ‘d like to see practical bandwidth usage data from guys here, no theoretical 
ones.

And what if I set that convar to a lower value than the default. How much will 
it affect the viewer’s experience?

Jermin Hu
http://espc.asia

From: Marcin Paterek 
Sent: Friday, February 14, 2014 8:34 PM
To: [email protected] 
Subject: Re: [Csgo_servers] Bandwidth usage of 128 tick servers

@Jermin Hu: 
https://developer.valvesoftware.com/wiki/SourceTV


tv_maxrate <bytes>
Sets the maximum bandwidth spend per client in bytes/second (default 5000)

Just do the necessary calculations.



2014-02-14 12:29 GMT+01:00 Jermin Hu <[email protected]>:

  Yes, dedicated international bandwidth in Hong Kong is MUCH more expensive 
than in China.

  I’d also like to ask how much viewers a GOTV server with 10Mbps up/download 
bandwidth can host.

  As for the East Asian CS:GO Tournament, which will be announced really soon, 
we are waiting for the final decisions of potential sponsors.

  From: arnold lam 
  Sent: Wednesday, February 12, 2014 9:09 PM
  To: [email protected] 
  Subject: Re: [Csgo_servers] Bandwidth usage of 128 tick servers

  Hi, 

  I am a server owner in Hong Kong and I beileve dedicated bandwidth is not any 
cheaper than your region.

  Currently 1MB of international badwidth (basically everywhere outside of Hong 
Kong) costs us around 300 USD per MB per month. However our community needs at 
least 50 MB, making dedicated bandwidth unafforadable. We have to use the 
datacenter's shared bandwidth. And I think that it is impossible to reduce 
bandwidth usage without reducing tickrate. 128 tick means double the CPU 
utilization and bandwidth than 64 tick. 



  Btw, I have an unrelated question: When will espc announce the next 
tournament? I currently have two teams competiting in espc. Inchk1ng and H5 
Gaming

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