I was browsing servers and came across some NFO servers running 128
tick/30 slot and it was the most stable I found.
We have 3 boxes, our 1270v3 is gentoo linux on NFOs kernel and has our
most popular CS:S servers
Our 2 windows 1270s run GMOD/CS:GO due to the significant performance
increase we saw going from linux to windows for GO.
On 3/26/2014 10:36 PM, Kyle Sanderson wrote:
A 1270 can run 30 slots at 128 tick with <2var
It looks like your Dust2/Office server, as well as your Zombie server
has been nearly always empty. Your surf server sees some traffic (24
player ceiling?); where did you get this figure from?
Are you still running Gentoo on NFO?
Kyle.
On Wed, Mar 26, 2014 at 8:24 PM, Kevin <[email protected]> wrote:
A 1270 can run 30 slots at 128 tick with <2var
On 3/26/2014 10:24 PM, Ejziponken - wrote:
Maybe u can help the rest of us then.
Are you running 32 slots with stable 128 tickrate?
How?
________________________________
Date: Thu, 27 Mar 2014 03:08:48 +0100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO update problem
I have no performance issues. Must be on your end.
2014-03-27 1:56 GMT+01:00 Ejziponken - <[email protected]>:
Yeah. I tried the calm way for 5 months.
Didnt even get a respond from them.
________________________________
From: [email protected]
To: [email protected]; [email protected]
Date: Thu, 27 Mar 2014 00:55:13 +0000
Subject: Re: [Csgo_servers] CSGO update problem
Bro, you need to calm down.
Sincerely, everyone.
From: [email protected]
[mailto:[email protected]] On Behalf Of Ejziponken
-
Sent: March 26, 2014 8:54 PM
To: [email protected]; [email protected]
Subject: [Csgo_servers] CSGO update problem
WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?!
Its been over 5 months now.
/ Chris
________________________________
From: [email protected]
To: [email protected];
[email protected]
Date: Thu, 27 Mar 2014 00:47:48 +0000
Subject: Re: [Csgo_servers] CSGO update
The update is now live.
The previous build has been pinned as 'mar_09'
Thanks.
Release Notes for 3/26/2014
[UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and
endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be
enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to
commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match.
Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game
will also swap team names and flags.
[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your
most recently selected grenade. If you never selected a grenade, you will
drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right
headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.
[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop
maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the
generic "Invalid STEAM UserID Ticket" message and instead see "An issue with
your computer is blocking the VAC system. You cannot play on secure
servers."
- Started a trial of official competitive matchmaking on servers in South
Africa.
[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light
- Dust2:
-- Removed some small gaps between crates in Bombsite B
- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: '[email protected]';
'[email protected]'
Subject: CSGO update
We hope to have an update ready soon.
Thanks.
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--
--------------------------------------------------
S pozdravem
Kryštof Kováč
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