Someone with knowledge should really fix some proof (stats etc) and send them around to pro´s twitters, on reddit and in the steam forums. This is really ridiculous. How is Team Fortress 2 handling players?
2014-03-27 13:52 GMT+01:00 Benjamin Vergnaud <[email protected]>: > Some people really need to stop saying there's no performance issue. > > Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone > with one half of a brain to see that there ARE performance issue. > Or also a comparison between linux and windows versions of CSGO. > > And if you want we can even get in other comparisons (also they are not as > relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 -> > NO PROBLEM ! And keep in mind that all maps are bigger and much more > complex than any of CSGO, most servers are running 64 slots ... > > Now, don't tell us Valve cannot do a little effort in their code's > optimisation and AT THE VERY LEAST get linux's at the same level as > Windows's. > > It's absolutely ridiculous to say in the same message that you need a > 4+GHz CPU to have a stable server at 32 players, and that there's no > performances issue. > > > On 27 March 2014 10:37, L33TGaming <[email protected]> wrote: > >> Can confirm Linux is suffering performance problems that Windows aren't. >> My >> Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst >> on >> Windows its rock solid 128 at 32. >> >> >> >> -- >> View this message in context: >> http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Benjamin Vergnaud > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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