Someone with knowledge should really fix some proof (stats etc) and send
them around to pro´s twitters, on reddit and in the steam forums. This is
really ridiculous. How is Team Fortress 2 handling players?


2014-03-27 13:52 GMT+01:00 Benjamin Vergnaud <[email protected]>:

> Some people really need to stop saying there's no performance issue.
>
> Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone
> with one half of a brain to see that there ARE performance issue.
> Or also a comparison between linux and windows versions of CSGO.
>
> And if you want we can even get in other comparisons (also they are not as
> relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 ->
> NO PROBLEM ! And keep in mind that all maps are bigger and much more
> complex than any of CSGO, most servers are running 64 slots ...
>
> Now, don't tell us Valve cannot do a little effort in their code's
> optimisation and AT THE VERY LEAST get linux's at the same level as
> Windows's.
>
> It's absolutely ridiculous to say in the same message that you need a
> 4+GHz CPU to have a stable server at 32 players, and that there's no
> performances issue.
>
>
> On 27 March 2014 10:37, L33TGaming <[email protected]> wrote:
>
>> Can confirm Linux is suffering performance problems that Windows aren't.
>> My
>> Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst
>> on
>> Windows its rock solid 128 at 32.
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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>
>
>
> --
> Benjamin Vergnaud
>
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