its a client side sound (the enemies dont hear it like that) and its been a known bug for a while now.
On Wed, Jul 16, 2014 at 11:35 PM, Brian Cosgrove <[email protected]> wrote: > Did this update introduce a bug with the M4A1-S? I noticed tonight that as > Terrorist (and only as T) that if I pick one up it behaves as a normal > (un-silenced) M4 but with the same amount of ammo as an M4A1-S. That is, > it's not silenced. It's not just apparent to the player, other players also > notice the sound. > > > On Wed, Jul 16, 2014 at 8:20 PM, Ido Magal <[email protected]> wrote: > >> CSGO update 1.34.2.0 is low live. >> >> >> >> The previous build has been pinned as 'jul_10' >> >> >> >> Thanks. >> >> >> >> >> >> Release Notes for 7/16/2014 >> >> >> >> [GAMEPLAY] >> >> - Fixed the bullet penetration system not penetrating static GRATE >> surfaces (fences) and brushes that are NODRAW on both sides (for example, >> the ladder in Cache). >> >> >> >> [MIRAGE] >> >> - Fixed upper shutters in kitchen having a NODRAW face inside that wall >> that prevented wallbanging from one direction (bottom wood is unchanged). >> >> - Clipped a part behind van to prevent bomb from getting stuck. >> >> - Thinned B "bench" wall a bit to allow more damage to penetrate. >> >> - Clipped windows in palace so you can't jump into them. >> >> >> >> [OVERPASS] >> >> - The bank side door has been opened to reveal a new path into A. >> >> - The back A stairs have been flipped to enter nearer to the bomb plant >> zone. >> >> - A site has been opened up, the APC has been moved back and a new box >> has fallen off of the semi. >> >> - "Quickfall" palettes have been added to the bottom of ladder on T-side >> tunnels to allow for quick decent (ala Nuke). >> >> - The flower box at the CT sniper spot at Long A is now higher. >> >> - The connector tunnels have become more spacious. >> >> - One of the windows in Connector Tunnels has been opened up (for >> possibilities...). >> >> - Removed shelf in sniper nest above A to allow grenade damage through. >> >> - Stomped some flowers in the box outside bathrooms leading to A because >> they got in the way of an important sight-line. >> >> - Added a light to the bathroom connector to Long A. This improves >> visibility of players looking from mid connector. >> >> - Fixed the steam pipes on connector to no longer leak steam. >> >> - Clipped a few more areas to smooth movement and cleaned up nav mesh. >> >> - Updated radar image. >> >> - Thanks to iBP steel and c0tt0n >> >> >> >> [COBBLESTONE] >> >> - Removed OP flower pot at back of B. >> >> - Added a lip at the top of main B entrance to provide more cover to T >> team. >> >> - Slightly extended large planter by B entrance to close a thin sight >> line from back of B to side door. >> >> - Drop-down to alternative B entrance has been widened to allow a better >> view of the room below. >> >> - Drop-down room roof beams have been moved further away from the stairs. >> >> - Roof of alternative B entrance has been opened up for additional >> grenade throws. >> >> - Locations where the bomb could be dropped out of players' reach have >> been clipped off. >> >> - Lighting changes at some locations to provide better visibility. >> >> - Shifted tapestry in CT sniper room up and made it lighter color to make >> players more visible against it. >> >> >> >> [BLACK GOLD] >> >> - Removed collisions on red light above B doorway (Long B). >> >> - Simplified drill tower bases and pipes based on Operation feedback. >> >> - Fixed lighting issues on warehouse support beams. >> >> >> >> [UI] >> >> - By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) >> which emulates the non-dynamic behavior of 1.6 and Source. Just like the >> previous versions of CS, this crosshair does not accurately portray current >> weapon accuracy, spread or recoil, but does provide feedback about whether >> or not you are currently firing a weapon. If you are a new player or you >> haven't quite mastered recoil or accurate range, use crosshair styles 0, 2 >> or 3. They accurately show up-to-date feedback on your current weapon's >> bullet spread/recoil at every given state. >> >> >> >> [MISC] >> >> - All weapon cases, weapon case keys, operation passes, name tags and >> stickers are now marketable as commodities on Steam Community Market. >> >> - Replaced "Death Comes" sticker art. >> >> >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Ido Magal >> *Sent:* Wednesday, July 16, 2014 6:01 PM >> *To:* '[email protected]'; ' >> [email protected]' >> *Subject:* [Csgo_servers] CSGO update >> >> >> >> We hope to have a CSGO update shortly. >> >> >> >> Thanks. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Brian Cosgrove > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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