I've noticed the same M4A1-S bug. Hotfix probably woooot

On Thu, Jul 17, 2014 at 12:35 AM, Brian Cosgrove <[email protected]>
wrote:

> Did this update introduce a bug with the M4A1-S? I noticed tonight that as
> Terrorist (and only as T) that if I pick one up it behaves as a normal
> (un-silenced) M4 but with the same amount of ammo as an M4A1-S. That is,
> it's not silenced. It's not just apparent to the player, other players also
> notice the sound.
>
>
> On Wed, Jul 16, 2014 at 8:20 PM, Ido Magal <[email protected]> wrote:
>
>>  CSGO update 1.34.2.0 is low live.
>>
>>
>>
>> The previous build has been pinned as 'jul_10'
>>
>>
>>
>> Thanks.
>>
>>
>>
>>
>>
>> Release Notes for 7/16/2014
>>
>>
>>
>> [GAMEPLAY]
>>
>> - Fixed the bullet penetration system not penetrating static GRATE
>> surfaces (fences) and brushes that are NODRAW on both sides (for example,
>> the ladder in Cache).
>>
>>
>>
>> [MIRAGE]
>>
>> - Fixed upper shutters in kitchen having a NODRAW face inside that wall
>> that prevented wallbanging from one direction (bottom wood is unchanged).
>>
>> - Clipped a part behind van to prevent bomb from getting stuck.
>>
>> - Thinned B "bench" wall a bit to allow more damage to penetrate.
>>
>> - Clipped windows in palace so you can't jump into them.
>>
>>
>>
>> [OVERPASS]
>>
>> - The bank side door has been opened to reveal a new path into A.
>>
>> - The back A stairs have been flipped to enter nearer to the bomb plant
>> zone.
>>
>> - A site has been opened up, the APC has been moved back and a new box
>> has fallen off of the semi.
>>
>> - "Quickfall" palettes have been added to the bottom of ladder on T-side
>> tunnels to allow for quick decent (ala Nuke).
>>
>> - The flower box at the CT sniper spot at Long A is now higher.
>>
>> - The connector tunnels have become more spacious.
>>
>> - One of the windows in Connector Tunnels has been opened up (for
>> possibilities...).
>>
>> - Removed shelf in sniper nest above A to allow grenade damage through.
>>
>> - Stomped some flowers in the box outside bathrooms leading to A because
>> they got in the way of an important sight-line.
>>
>> - Added a light to the bathroom connector to Long A. This improves
>> visibility of players looking from mid connector.
>>
>> - Fixed the steam pipes on connector to no longer leak steam.
>>
>> - Clipped a few more areas to smooth movement and cleaned up nav mesh.
>>
>> - Updated radar image.
>>
>> - Thanks to iBP steel and c0tt0n
>>
>>
>>
>> [COBBLESTONE]
>>
>> - Removed OP flower pot at back of B.
>>
>> - Added a lip at the top of main B entrance to provide more cover to T
>> team.
>>
>> - Slightly extended large planter by B entrance to close a thin sight
>> line from back of B to side door.
>>
>> - Drop-down to alternative B entrance has been widened to allow a better
>> view of the room below.
>>
>> - Drop-down room roof beams have been moved further away from the stairs.
>>
>> - Roof of alternative B entrance has been opened up for additional
>> grenade throws.
>>
>> - Locations where the bomb could be dropped out of players' reach have
>> been clipped off.
>>
>> - Lighting changes at some locations to provide better visibility.
>>
>> - Shifted tapestry in CT sniper room up and made it lighter color to make
>> players more visible against it.
>>
>>
>>
>> [BLACK GOLD]
>>
>> - Removed collisions on red light above B doorway (Long B).
>>
>> - Simplified drill tower bases and pipes based on Operation feedback.
>>
>> - Fixed lighting issues on warehouse support beams.
>>
>>
>>
>> [UI]
>>
>> - By popular demand, added a 6th crosshair style (cl_crosshairstyle 5)
>> which emulates the non-dynamic behavior of 1.6 and Source. Just like the
>> previous versions of CS, this crosshair does not accurately portray current
>> weapon accuracy, spread or recoil, but does provide feedback about whether
>> or not you are currently firing a weapon. If you are a new player or you
>> haven't quite mastered recoil or accurate range, use crosshair styles 0, 2
>> or 3.  They accurately show up-to-date feedback on your current weapon's
>> bullet spread/recoil at every given state.
>>
>>
>>
>> [MISC]
>>
>> - All weapon cases, weapon case keys, operation passes, name tags and
>> stickers are now marketable as commodities on Steam Community Market.
>>
>> - Replaced "Death Comes" sticker art.
>>
>>
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Ido Magal
>> *Sent:* Wednesday, July 16, 2014 6:01 PM
>> *To:* '[email protected]'; '
>> [email protected]'
>> *Subject:* [Csgo_servers] CSGO update
>>
>>
>>
>> We hope to have a CSGO update shortly.
>>
>>
>>
>> Thanks.
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
> --
> Brian Cosgrove
>
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