I stand corrected
On Jul 17, 2014 9:02 AM, "Absurd Minds" <[email protected]> wrote:

> Doubtful. It's an old bug.
> On Jul 17, 2014 12:41 AM, "Adam Sydnor" <[email protected]> wrote:
>
>> I've noticed the same M4A1-S bug. Hotfix probably woooot
>>
>>
>> On Thu, Jul 17, 2014 at 12:35 AM, Brian Cosgrove <[email protected]>
>> wrote:
>>
>>> Did this update introduce a bug with the M4A1-S? I noticed tonight that
>>> as Terrorist (and only as T) that if I pick one up it behaves as a normal
>>> (un-silenced) M4 but with the same amount of ammo as an M4A1-S. That is,
>>> it's not silenced. It's not just apparent to the player, other players also
>>> notice the sound.
>>>
>>>
>>> On Wed, Jul 16, 2014 at 8:20 PM, Ido Magal <[email protected]>
>>> wrote:
>>>
>>>>  CSGO update 1.34.2.0 is low live.
>>>>
>>>>
>>>>
>>>> The previous build has been pinned as 'jul_10'
>>>>
>>>>
>>>>
>>>> Thanks.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Release Notes for 7/16/2014
>>>>
>>>>
>>>>
>>>> [GAMEPLAY]
>>>>
>>>> - Fixed the bullet penetration system not penetrating static GRATE
>>>> surfaces (fences) and brushes that are NODRAW on both sides (for example,
>>>> the ladder in Cache).
>>>>
>>>>
>>>>
>>>> [MIRAGE]
>>>>
>>>> - Fixed upper shutters in kitchen having a NODRAW face inside that wall
>>>> that prevented wallbanging from one direction (bottom wood is unchanged).
>>>>
>>>> - Clipped a part behind van to prevent bomb from getting stuck.
>>>>
>>>> - Thinned B "bench" wall a bit to allow more damage to penetrate.
>>>>
>>>> - Clipped windows in palace so you can't jump into them.
>>>>
>>>>
>>>>
>>>> [OVERPASS]
>>>>
>>>> - The bank side door has been opened to reveal a new path into A.
>>>>
>>>> - The back A stairs have been flipped to enter nearer to the bomb plant
>>>> zone.
>>>>
>>>> - A site has been opened up, the APC has been moved back and a new box
>>>> has fallen off of the semi.
>>>>
>>>> - "Quickfall" palettes have been added to the bottom of ladder on
>>>> T-side tunnels to allow for quick decent (ala Nuke).
>>>>
>>>> - The flower box at the CT sniper spot at Long A is now higher.
>>>>
>>>> - The connector tunnels have become more spacious.
>>>>
>>>> - One of the windows in Connector Tunnels has been opened up (for
>>>> possibilities...).
>>>>
>>>> - Removed shelf in sniper nest above A to allow grenade damage through.
>>>>
>>>> - Stomped some flowers in the box outside bathrooms leading to A
>>>> because they got in the way of an important sight-line.
>>>>
>>>> - Added a light to the bathroom connector to Long A. This improves
>>>> visibility of players looking from mid connector.
>>>>
>>>> - Fixed the steam pipes on connector to no longer leak steam.
>>>>
>>>> - Clipped a few more areas to smooth movement and cleaned up nav mesh.
>>>>
>>>> - Updated radar image.
>>>>
>>>> - Thanks to iBP steel and c0tt0n
>>>>
>>>>
>>>>
>>>> [COBBLESTONE]
>>>>
>>>> - Removed OP flower pot at back of B.
>>>>
>>>> - Added a lip at the top of main B entrance to provide more cover to T
>>>> team.
>>>>
>>>> - Slightly extended large planter by B entrance to close a thin sight
>>>> line from back of B to side door.
>>>>
>>>> - Drop-down to alternative B entrance has been widened to allow a
>>>> better view of the room below.
>>>>
>>>> - Drop-down room roof beams have been moved further away from the
>>>> stairs.
>>>>
>>>> - Roof of alternative B entrance has been opened up for additional
>>>> grenade throws.
>>>>
>>>> - Locations where the bomb could be dropped out of players' reach have
>>>> been clipped off.
>>>>
>>>> - Lighting changes at some locations to provide better visibility.
>>>>
>>>> - Shifted tapestry in CT sniper room up and made it lighter color to
>>>> make players more visible against it.
>>>>
>>>>
>>>>
>>>> [BLACK GOLD]
>>>>
>>>> - Removed collisions on red light above B doorway (Long B).
>>>>
>>>> - Simplified drill tower bases and pipes based on Operation feedback.
>>>>
>>>> - Fixed lighting issues on warehouse support beams.
>>>>
>>>>
>>>>
>>>> [UI]
>>>>
>>>> - By popular demand, added a 6th crosshair style (cl_crosshairstyle 5)
>>>> which emulates the non-dynamic behavior of 1.6 and Source. Just like the
>>>> previous versions of CS, this crosshair does not accurately portray current
>>>> weapon accuracy, spread or recoil, but does provide feedback about whether
>>>> or not you are currently firing a weapon. If you are a new player or you
>>>> haven't quite mastered recoil or accurate range, use crosshair styles 0, 2
>>>> or 3.  They accurately show up-to-date feedback on your current weapon's
>>>> bullet spread/recoil at every given state.
>>>>
>>>>
>>>>
>>>> [MISC]
>>>>
>>>> - All weapon cases, weapon case keys, operation passes, name tags and
>>>> stickers are now marketable as commodities on Steam Community Market.
>>>>
>>>> - Replaced "Death Comes" sticker art.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [mailto:
>>>> [email protected]] *On Behalf Of *Ido Magal
>>>> *Sent:* Wednesday, July 16, 2014 6:01 PM
>>>> *To:* '[email protected]'; '
>>>> [email protected]'
>>>> *Subject:* [Csgo_servers] CSGO update
>>>>
>>>>
>>>>
>>>> We hope to have a CSGO update shortly.
>>>>
>>>>
>>>>
>>>> Thanks.
>>>>
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> [email protected]
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>
>>>
>>>
>>> --
>>> Brian Cosgrove
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> _______________________________________________
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>>
>
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