I stand corrected On Jul 17, 2014 9:02 AM, "Absurd Minds" <[email protected]> wrote:
> Doubtful. It's an old bug. > On Jul 17, 2014 12:41 AM, "Adam Sydnor" <[email protected]> wrote: > >> I've noticed the same M4A1-S bug. Hotfix probably woooot >> >> >> On Thu, Jul 17, 2014 at 12:35 AM, Brian Cosgrove <[email protected]> >> wrote: >> >>> Did this update introduce a bug with the M4A1-S? I noticed tonight that >>> as Terrorist (and only as T) that if I pick one up it behaves as a normal >>> (un-silenced) M4 but with the same amount of ammo as an M4A1-S. That is, >>> it's not silenced. It's not just apparent to the player, other players also >>> notice the sound. >>> >>> >>> On Wed, Jul 16, 2014 at 8:20 PM, Ido Magal <[email protected]> >>> wrote: >>> >>>> CSGO update 1.34.2.0 is low live. >>>> >>>> >>>> >>>> The previous build has been pinned as 'jul_10' >>>> >>>> >>>> >>>> Thanks. >>>> >>>> >>>> >>>> >>>> >>>> Release Notes for 7/16/2014 >>>> >>>> >>>> >>>> [GAMEPLAY] >>>> >>>> - Fixed the bullet penetration system not penetrating static GRATE >>>> surfaces (fences) and brushes that are NODRAW on both sides (for example, >>>> the ladder in Cache). >>>> >>>> >>>> >>>> [MIRAGE] >>>> >>>> - Fixed upper shutters in kitchen having a NODRAW face inside that wall >>>> that prevented wallbanging from one direction (bottom wood is unchanged). >>>> >>>> - Clipped a part behind van to prevent bomb from getting stuck. >>>> >>>> - Thinned B "bench" wall a bit to allow more damage to penetrate. >>>> >>>> - Clipped windows in palace so you can't jump into them. >>>> >>>> >>>> >>>> [OVERPASS] >>>> >>>> - The bank side door has been opened to reveal a new path into A. >>>> >>>> - The back A stairs have been flipped to enter nearer to the bomb plant >>>> zone. >>>> >>>> - A site has been opened up, the APC has been moved back and a new box >>>> has fallen off of the semi. >>>> >>>> - "Quickfall" palettes have been added to the bottom of ladder on >>>> T-side tunnels to allow for quick decent (ala Nuke). >>>> >>>> - The flower box at the CT sniper spot at Long A is now higher. >>>> >>>> - The connector tunnels have become more spacious. >>>> >>>> - One of the windows in Connector Tunnels has been opened up (for >>>> possibilities...). >>>> >>>> - Removed shelf in sniper nest above A to allow grenade damage through. >>>> >>>> - Stomped some flowers in the box outside bathrooms leading to A >>>> because they got in the way of an important sight-line. >>>> >>>> - Added a light to the bathroom connector to Long A. This improves >>>> visibility of players looking from mid connector. >>>> >>>> - Fixed the steam pipes on connector to no longer leak steam. >>>> >>>> - Clipped a few more areas to smooth movement and cleaned up nav mesh. >>>> >>>> - Updated radar image. >>>> >>>> - Thanks to iBP steel and c0tt0n >>>> >>>> >>>> >>>> [COBBLESTONE] >>>> >>>> - Removed OP flower pot at back of B. >>>> >>>> - Added a lip at the top of main B entrance to provide more cover to T >>>> team. >>>> >>>> - Slightly extended large planter by B entrance to close a thin sight >>>> line from back of B to side door. >>>> >>>> - Drop-down to alternative B entrance has been widened to allow a >>>> better view of the room below. >>>> >>>> - Drop-down room roof beams have been moved further away from the >>>> stairs. >>>> >>>> - Roof of alternative B entrance has been opened up for additional >>>> grenade throws. >>>> >>>> - Locations where the bomb could be dropped out of players' reach have >>>> been clipped off. >>>> >>>> - Lighting changes at some locations to provide better visibility. >>>> >>>> - Shifted tapestry in CT sniper room up and made it lighter color to >>>> make players more visible against it. >>>> >>>> >>>> >>>> [BLACK GOLD] >>>> >>>> - Removed collisions on red light above B doorway (Long B). >>>> >>>> - Simplified drill tower bases and pipes based on Operation feedback. >>>> >>>> - Fixed lighting issues on warehouse support beams. >>>> >>>> >>>> >>>> [UI] >>>> >>>> - By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) >>>> which emulates the non-dynamic behavior of 1.6 and Source. Just like the >>>> previous versions of CS, this crosshair does not accurately portray current >>>> weapon accuracy, spread or recoil, but does provide feedback about whether >>>> or not you are currently firing a weapon. If you are a new player or you >>>> haven't quite mastered recoil or accurate range, use crosshair styles 0, 2 >>>> or 3. They accurately show up-to-date feedback on your current weapon's >>>> bullet spread/recoil at every given state. >>>> >>>> >>>> >>>> [MISC] >>>> >>>> - All weapon cases, weapon case keys, operation passes, name tags and >>>> stickers are now marketable as commodities on Steam Community Market. >>>> >>>> - Replaced "Death Comes" sticker art. >>>> >>>> >>>> >>>> >>>> >>>> *From:* [email protected] [mailto: >>>> [email protected]] *On Behalf Of *Ido Magal >>>> *Sent:* Wednesday, July 16, 2014 6:01 PM >>>> *To:* '[email protected]'; ' >>>> [email protected]' >>>> *Subject:* [Csgo_servers] CSGO update >>>> >>>> >>>> >>>> We hope to have a CSGO update shortly. >>>> >>>> >>>> >>>> Thanks. >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> >>> -- >>> Brian Cosgrove >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >
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