Doubtful. It's an old bug.
On Jul 17, 2014 12:41 AM, "Adam Sydnor" <[email protected]> wrote:

> I've noticed the same M4A1-S bug. Hotfix probably woooot
>
>
> On Thu, Jul 17, 2014 at 12:35 AM, Brian Cosgrove <[email protected]>
> wrote:
>
>> Did this update introduce a bug with the M4A1-S? I noticed tonight that
>> as Terrorist (and only as T) that if I pick one up it behaves as a normal
>> (un-silenced) M4 but with the same amount of ammo as an M4A1-S. That is,
>> it's not silenced. It's not just apparent to the player, other players also
>> notice the sound.
>>
>>
>> On Wed, Jul 16, 2014 at 8:20 PM, Ido Magal <[email protected]> wrote:
>>
>>>  CSGO update 1.34.2.0 is low live.
>>>
>>>
>>>
>>> The previous build has been pinned as 'jul_10'
>>>
>>>
>>>
>>> Thanks.
>>>
>>>
>>>
>>>
>>>
>>> Release Notes for 7/16/2014
>>>
>>>
>>>
>>> [GAMEPLAY]
>>>
>>> - Fixed the bullet penetration system not penetrating static GRATE
>>> surfaces (fences) and brushes that are NODRAW on both sides (for example,
>>> the ladder in Cache).
>>>
>>>
>>>
>>> [MIRAGE]
>>>
>>> - Fixed upper shutters in kitchen having a NODRAW face inside that wall
>>> that prevented wallbanging from one direction (bottom wood is unchanged).
>>>
>>> - Clipped a part behind van to prevent bomb from getting stuck.
>>>
>>> - Thinned B "bench" wall a bit to allow more damage to penetrate.
>>>
>>> - Clipped windows in palace so you can't jump into them.
>>>
>>>
>>>
>>> [OVERPASS]
>>>
>>> - The bank side door has been opened to reveal a new path into A.
>>>
>>> - The back A stairs have been flipped to enter nearer to the bomb plant
>>> zone.
>>>
>>> - A site has been opened up, the APC has been moved back and a new box
>>> has fallen off of the semi.
>>>
>>> - "Quickfall" palettes have been added to the bottom of ladder on T-side
>>> tunnels to allow for quick decent (ala Nuke).
>>>
>>> - The flower box at the CT sniper spot at Long A is now higher.
>>>
>>> - The connector tunnels have become more spacious.
>>>
>>> - One of the windows in Connector Tunnels has been opened up (for
>>> possibilities...).
>>>
>>> - Removed shelf in sniper nest above A to allow grenade damage through.
>>>
>>> - Stomped some flowers in the box outside bathrooms leading to A because
>>> they got in the way of an important sight-line.
>>>
>>> - Added a light to the bathroom connector to Long A. This improves
>>> visibility of players looking from mid connector.
>>>
>>> - Fixed the steam pipes on connector to no longer leak steam.
>>>
>>> - Clipped a few more areas to smooth movement and cleaned up nav mesh.
>>>
>>> - Updated radar image.
>>>
>>> - Thanks to iBP steel and c0tt0n
>>>
>>>
>>>
>>> [COBBLESTONE]
>>>
>>> - Removed OP flower pot at back of B.
>>>
>>> - Added a lip at the top of main B entrance to provide more cover to T
>>> team.
>>>
>>> - Slightly extended large planter by B entrance to close a thin sight
>>> line from back of B to side door.
>>>
>>> - Drop-down to alternative B entrance has been widened to allow a better
>>> view of the room below.
>>>
>>> - Drop-down room roof beams have been moved further away from the stairs.
>>>
>>> - Roof of alternative B entrance has been opened up for additional
>>> grenade throws.
>>>
>>> - Locations where the bomb could be dropped out of players' reach have
>>> been clipped off.
>>>
>>> - Lighting changes at some locations to provide better visibility.
>>>
>>> - Shifted tapestry in CT sniper room up and made it lighter color to
>>> make players more visible against it.
>>>
>>>
>>>
>>> [BLACK GOLD]
>>>
>>> - Removed collisions on red light above B doorway (Long B).
>>>
>>> - Simplified drill tower bases and pipes based on Operation feedback.
>>>
>>> - Fixed lighting issues on warehouse support beams.
>>>
>>>
>>>
>>> [UI]
>>>
>>> - By popular demand, added a 6th crosshair style (cl_crosshairstyle 5)
>>> which emulates the non-dynamic behavior of 1.6 and Source. Just like the
>>> previous versions of CS, this crosshair does not accurately portray current
>>> weapon accuracy, spread or recoil, but does provide feedback about whether
>>> or not you are currently firing a weapon. If you are a new player or you
>>> haven't quite mastered recoil or accurate range, use crosshair styles 0, 2
>>> or 3.  They accurately show up-to-date feedback on your current weapon's
>>> bullet spread/recoil at every given state.
>>>
>>>
>>>
>>> [MISC]
>>>
>>> - All weapon cases, weapon case keys, operation passes, name tags and
>>> stickers are now marketable as commodities on Steam Community Market.
>>>
>>> - Replaced "Death Comes" sticker art.
>>>
>>>
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Ido Magal
>>> *Sent:* Wednesday, July 16, 2014 6:01 PM
>>> *To:* '[email protected]'; '
>>> [email protected]'
>>> *Subject:* [Csgo_servers] CSGO update
>>>
>>>
>>>
>>> We hope to have a CSGO update shortly.
>>>
>>>
>>>
>>> Thanks.
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>>
>> --
>> Brian Cosgrove
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to