Doubtful. It's an old bug. On Jul 17, 2014 12:41 AM, "Adam Sydnor" <[email protected]> wrote:
> I've noticed the same M4A1-S bug. Hotfix probably woooot > > > On Thu, Jul 17, 2014 at 12:35 AM, Brian Cosgrove <[email protected]> > wrote: > >> Did this update introduce a bug with the M4A1-S? I noticed tonight that >> as Terrorist (and only as T) that if I pick one up it behaves as a normal >> (un-silenced) M4 but with the same amount of ammo as an M4A1-S. That is, >> it's not silenced. It's not just apparent to the player, other players also >> notice the sound. >> >> >> On Wed, Jul 16, 2014 at 8:20 PM, Ido Magal <[email protected]> wrote: >> >>> CSGO update 1.34.2.0 is low live. >>> >>> >>> >>> The previous build has been pinned as 'jul_10' >>> >>> >>> >>> Thanks. >>> >>> >>> >>> >>> >>> Release Notes for 7/16/2014 >>> >>> >>> >>> [GAMEPLAY] >>> >>> - Fixed the bullet penetration system not penetrating static GRATE >>> surfaces (fences) and brushes that are NODRAW on both sides (for example, >>> the ladder in Cache). >>> >>> >>> >>> [MIRAGE] >>> >>> - Fixed upper shutters in kitchen having a NODRAW face inside that wall >>> that prevented wallbanging from one direction (bottom wood is unchanged). >>> >>> - Clipped a part behind van to prevent bomb from getting stuck. >>> >>> - Thinned B "bench" wall a bit to allow more damage to penetrate. >>> >>> - Clipped windows in palace so you can't jump into them. >>> >>> >>> >>> [OVERPASS] >>> >>> - The bank side door has been opened to reveal a new path into A. >>> >>> - The back A stairs have been flipped to enter nearer to the bomb plant >>> zone. >>> >>> - A site has been opened up, the APC has been moved back and a new box >>> has fallen off of the semi. >>> >>> - "Quickfall" palettes have been added to the bottom of ladder on T-side >>> tunnels to allow for quick decent (ala Nuke). >>> >>> - The flower box at the CT sniper spot at Long A is now higher. >>> >>> - The connector tunnels have become more spacious. >>> >>> - One of the windows in Connector Tunnels has been opened up (for >>> possibilities...). >>> >>> - Removed shelf in sniper nest above A to allow grenade damage through. >>> >>> - Stomped some flowers in the box outside bathrooms leading to A because >>> they got in the way of an important sight-line. >>> >>> - Added a light to the bathroom connector to Long A. This improves >>> visibility of players looking from mid connector. >>> >>> - Fixed the steam pipes on connector to no longer leak steam. >>> >>> - Clipped a few more areas to smooth movement and cleaned up nav mesh. >>> >>> - Updated radar image. >>> >>> - Thanks to iBP steel and c0tt0n >>> >>> >>> >>> [COBBLESTONE] >>> >>> - Removed OP flower pot at back of B. >>> >>> - Added a lip at the top of main B entrance to provide more cover to T >>> team. >>> >>> - Slightly extended large planter by B entrance to close a thin sight >>> line from back of B to side door. >>> >>> - Drop-down to alternative B entrance has been widened to allow a better >>> view of the room below. >>> >>> - Drop-down room roof beams have been moved further away from the stairs. >>> >>> - Roof of alternative B entrance has been opened up for additional >>> grenade throws. >>> >>> - Locations where the bomb could be dropped out of players' reach have >>> been clipped off. >>> >>> - Lighting changes at some locations to provide better visibility. >>> >>> - Shifted tapestry in CT sniper room up and made it lighter color to >>> make players more visible against it. >>> >>> >>> >>> [BLACK GOLD] >>> >>> - Removed collisions on red light above B doorway (Long B). >>> >>> - Simplified drill tower bases and pipes based on Operation feedback. >>> >>> - Fixed lighting issues on warehouse support beams. >>> >>> >>> >>> [UI] >>> >>> - By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) >>> which emulates the non-dynamic behavior of 1.6 and Source. Just like the >>> previous versions of CS, this crosshair does not accurately portray current >>> weapon accuracy, spread or recoil, but does provide feedback about whether >>> or not you are currently firing a weapon. If you are a new player or you >>> haven't quite mastered recoil or accurate range, use crosshair styles 0, 2 >>> or 3. They accurately show up-to-date feedback on your current weapon's >>> bullet spread/recoil at every given state. >>> >>> >>> >>> [MISC] >>> >>> - All weapon cases, weapon case keys, operation passes, name tags and >>> stickers are now marketable as commodities on Steam Community Market. >>> >>> - Replaced "Death Comes" sticker art. >>> >>> >>> >>> >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Ido Magal >>> *Sent:* Wednesday, July 16, 2014 6:01 PM >>> *To:* '[email protected]'; ' >>> [email protected]' >>> *Subject:* [Csgo_servers] CSGO update >>> >>> >>> >>> We hope to have a CSGO update shortly. >>> >>> >>> >>> Thanks. >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> >> -- >> Brian Cosgrove >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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