I guess go.png

On 23 July 2014 19:25:06 Ejziponken - <[email protected]> wrote:

Its only 1.6kb and its not working here.
sv_server_graphic should specify the picture name? so in my case it would besv_server_graphic "go" (go.png is the name of the picture)?



From: [email protected]
To: [email protected]
Date: Thu, 24 Jul 2014 04:17:10 +0200
Subject: Re: [Csgo_servers] CSGO update

Works fine for me. Check if it's more than 16 kb? It shall be on bottom-middle of screen in spectator mode.


Sent: Thursday, July 24, 2014 at 6:09 AM

From: "Ejziponken -" <[email protected]>

To: "[email protected]" <[email protected]>

Subject: Re: [Csgo_servers] CSGO update



- Added convar sv_server_graphic which allows the server to specify a 360x60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view. Supports PNG transparency.



I dont get how it works.



I have a go.png in /csgo/



But how does sv_server_graphic work? I tried 1, go, go.png and nothing works. :P



From: [email protected]

To: [email protected]; [email protected]

Date: Thu, 24 Jul 2014 01:46:31 +0000

Subject: Re: [Csgo_servers] CSGO update





CSGO update 1.34.3.0 is now live.



Thanks.





Release Notes for 7/23/2014



[UI]

- safezonex's min value can now go as low as 0.28 with triple monitor setups and will allow a min value of 0.475 with double monitor setups.

- Added convar sv_server_graphic which allows the server to specify a 360x60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view. Supports PNG transparency.

- when the scoreboard is up, the radar will now switch to the square "overview" mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings menu).



[MISC]

- Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.

- Increased session communication buffer size to allow for up to 64-player sessions.

- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add "+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

- Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus.

- Fixed incorrect material property on some breakable doors and scaffold models



[SDK]

- Added a few more location "Place Names" for use by level designers



[CACHE]

- Added solidity to gates in b halls and ct garage to allow for nade creativity.

- Improved readability in B heaven.

- Improved readability by quad.

- Improved lighting by forklift.

- Improved prop-consistency by quad by adding more rigid edges.

- Increased visibility in vent.

- Fixed missing texture issues.

- Fixed various lighting issues.

- Fixed texture translation issues.

- Added clipping to prevent an exploit boost.

- Slightly increased vent lighting.

- Minor but important change to shadowing in some rooms.



[INSERTION]

- Added fences/fallen trees/cliffs around the map to reduce the ammount of invisible walls.

- Added a small window above the backdoor in the barn.

- Added a big rock next to "SeaRock".

- Minor gameplay tweaks.

- Optimized the villa (thanks to Glitchvid).







From: Ido Magal

Sent: Wednesday, July 23, 2014 5:13 PM

To: [email protected]; '[email protected]'

Subject: CSGO update





We hope to have an update ready shortly.



Thanks.



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