See: http://i.imgur.com/ahfc8Hq.jpg



Just a quick-n-dirty screenshot from GOTV.



Will Graham



From: [email protected] 
[mailto:[email protected]] On Behalf Of Absurd Minds

Sent: Wednesday, July 23, 2014 11:12 PM

To: [email protected]

Subject: Re: [Csgo_servers] CSGO update



Would somebody mind screenshotting it? I'm having a really hard time imagining 
what this does and I'm not in a position to test it.

On Jul 23, 2014 11:09 PM, "Ejziponken -" <[email protected]> wrote:

ye, worked after a mapchange. :)

________________________________________

From: [email protected]

To: [email protected]

Date: Wed, 23 Jul 2014 19:36:17 -0700

Subject: Re: [Csgo_servers] CSGO update

I guess go.png

On 23 July 2014 19:25:06 Ejziponken - <[email protected]> wrote:

Its only 1.6kb and its not working here.



sv_server_graphic should specify the picture name? so in my case it would be

sv_server_graphic "go"

(go.png is the name of the picture)

?







________________________________________

From: [email protected]

To: [email protected]

Date: Thu, 24 Jul 2014 04:17:10 +0200

Subject: Re: [Csgo_servers] CSGO update

Works fine for me. Check if it's more than 16 kb? It shall be on bottom-middle 
of screen in spectator mode.



Sent: Thursday, July 24, 2014 at 6:09 AM

From: "Ejziponken -" <[email protected]>

To: "[email protected]" <[email protected]>

Subject: Re: [Csgo_servers] CSGO update

- Added convar sv_server_graphic which allows the server to specify a 360x60 px 
image file (must be 16k or smaller) in /csgo/ that will display in the 
spectator view. Supports PNG transparency.



I dont get how it works.



I have a go.png in /csgo/



But how does sv_server_graphic work? I tried 1, go, go.png  and nothing works. 
:P



________________________________________

From: [email protected]

To: [email protected]; [email protected]

Date: Thu, 24 Jul 2014 01:46:31 +0000

Subject: Re: [Csgo_servers] CSGO update

CSGO update 1.34.3.0 is now live.



Thanks.





Release Notes for 7/23/2014



[UI]

- safezonex's min value can now go as low as 0.28 with triple monitor setups 
and will allow a min value of 0.475 with double monitor setups.

- Added convar sv_server_graphic which allows the server to specify a 360x60 px 
image file (must be 16k or smaller) in /csgo/ that will display in the 
spectator view. Supports PNG transparency.

- when the scoreboard is up, the radar will now switch to the square "overview" 
mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings 
menu).



[MISC]

- Fixed a crash on round end/restart or player spawn if a player was parented 
to another entity that was cleaned up.

- Increased session communication buffer size to allow for up to 64-player 
sessions.

- Added experimental cpu_frequency_monitoring convar to detect thermal 
throttling. If you have CS:GO performance problems on Windows, add 
"+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU thermal 
throttling is an issue. If the displayed CPU frequency percentage drops below 
about 80-85% then you may have a problem with your CPU slowing down due to 
overheating. If it drops below 50-55% then you may have a serious problem. CPU 
overheating can be caused by overclocking, insufficient cooling, insufficient 
airflow, failing or dirty fans, or other causes. The CPU frequency results are 
displayed with cl_showfps or net_graph. For more detail see 
https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

- Added engine_no_focus_sleep convar (default value 50 milliseconds), which 
controls the amount of time the engine sleeps per frame when the game is not in 
focus.

- Fixed incorrect material property on some breakable doors and scaffold models



[SDK]

- Added a few more location "Place Names" for use by level designers



[CACHE]

- Added solidity to gates in b halls and ct garage to allow for nade creativity.

- Improved readability in B heaven.

- Improved readability by quad.

- Improved lighting by forklift.

- Improved prop-consistency by quad by adding more rigid edges.

- Increased visibility in vent.

- Fixed missing texture issues.

- Fixed various lighting issues.

- Fixed texture translation issues.

- Added clipping to prevent an exploit boost.

- Slightly increased vent lighting.

- Minor but important change to shadowing in some rooms.



[INSERTION]

- Added fences/fallen trees/cliffs around the map to reduce the ammount of 
invisible walls.

- Added a small window above the backdoor in the barn.

- Added a big rock next to "SeaRock".

- Minor gameplay tweaks.

- Optimized the villa (thanks to Glitchvid).





From: Ido Magal

Sent: Wednesday, July 23, 2014 5:13 PM

To: [email protected]; '[email protected]'

Subject: CSGO update



We hope to have an update ready shortly.



Thanks.



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