The smiley is a nice touch. :p
It would be nice to have something like that (with comparable limitations in size and and count) which would work like the hud-text in other games.

InstantMuffin

On 24.07.2014 08:00, Alexander Corn wrote:
Transparency also works: http://www.doctormckay.com/screenshots/2014-07-24_0154.png


Dr. McKay
www.doctormckay.com <http://www.doctormckay.com>


On Thu, Jul 24, 2014 at 1:07 AM, Will Graham <[email protected] <mailto:[email protected]>> wrote:

    See: http://i.imgur.com/ahfc8Hq.jpg

    Just a quick-n-dirty screenshot from GOTV.

    Will Graham

    From: [email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] On Behalf Of
    Absurd Minds

    Sent: Wednesday, July 23, 2014 11:12 PM

    To: [email protected]
    <mailto:[email protected]>

    Subject: Re: [Csgo_servers] CSGO update

    Would somebody mind screenshotting it? I'm having a really hard
    time imagining what this does and I'm not in a position to test it.

    On Jul 23, 2014 11:09 PM, "Ejziponken -" <[email protected]
    <mailto:[email protected]>> wrote:

    ye, worked after a mapchange. :)

    ________________________________________

    From: [email protected] <mailto:[email protected]>

    To: [email protected]
    <mailto:[email protected]>

    Date: Wed, 23 Jul 2014 19:36:17 -0700

    Subject: Re: [Csgo_servers] CSGO update

    I guess go.png

    On 23 July 2014 19:25:06 Ejziponken - <[email protected]
    <mailto:[email protected]>> wrote:

    Its only 1.6kb and its not working here.

    sv_server_graphic should specify the picture name? so in my case
    it would be

    sv_server_graphic "go"

    (go.png is the name of the picture)

    ?

    ________________________________________

    From: [email protected] <mailto:[email protected]>

    To: [email protected]
    <mailto:[email protected]>

    Date: Thu, 24 Jul 2014 04:17:10 +0200

    Subject: Re: [Csgo_servers] CSGO update

    Works fine for me. Check if it's more than 16 kb? It shall be on
    bottom-middle of screen in spectator mode.

    Sent: Thursday, July 24, 2014 at 6:09 AM

    From: "Ejziponken -" <[email protected] <mailto:[email protected]>>

    To: "[email protected]
    <mailto:[email protected]>"
    <[email protected]
    <mailto:[email protected]>>

    Subject: Re: [Csgo_servers] CSGO update

    - Added convar sv_server_graphic which allows the server to
    specify a 360x60 px image file (must be 16k or smaller) in /csgo/
    that will display in the spectator view. Supports PNG transparency.

    I dont get how it works.

    I have a go.png in /csgo/

    But how does sv_server_graphic work? I tried 1, go, go.png  and
    nothing works. :P

    ________________________________________

    From: [email protected] <mailto:[email protected]>

    To: [email protected]
    <mailto:[email protected]>;
    [email protected]
    <mailto:[email protected]>

    Date: Thu, 24 Jul 2014 01:46:31 +0000

    Subject: Re: [Csgo_servers] CSGO update

    CSGO update 1.34.3.0 is now live.

    Thanks.

    Release Notes for 7/23/2014

    [UI]

    - safezonex's min value can now go as low as 0.28 with triple
    monitor setups and will allow a min value of 0.475 with double
    monitor setups.

    - Added convar sv_server_graphic which allows the server to
    specify a 360x60 px image file (must be 16k or smaller) in /csgo/
    that will display in the spectator view. Supports PNG transparency.

    - when the scoreboard is up, the radar will now switch to the
    square "overview" mode (disable with
    cl_radar_square_with_scoreboard, or in the Game Settings menu).

    [MISC]

    - Fixed a crash on round end/restart or player spawn if a player
    was parented to another entity that was cleaned up.

    - Increased session communication buffer size to allow for up to
    64-player sessions.

    - Added experimental cpu_frequency_monitoring convar to detect
    thermal throttling. If you have CS:GO performance problems on
    Windows, add "+cpu_frequency_monitoring 2" to the CS:GO command
    line to see if CPU thermal throttling is an issue. If the
    displayed CPU frequency percentage drops below about 80-85% then
    you may have a problem with your CPU slowing down due to
    overheating. If it drops below 50-55% then you may have a serious
    problem. CPU overheating can be caused by overclocking,
    insufficient cooling, insufficient airflow, failing or dirty fans,
    or other causes. The CPU frequency results are displayed with
    cl_showfps or net_graph. For more detail see
    https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

    - Added engine_no_focus_sleep convar (default value 50
    milliseconds), which controls the amount of time the engine sleeps
    per frame when the game is not in focus.

    - Fixed incorrect material property on some breakable doors and
    scaffold models

    [SDK]

    - Added a few more location "Place Names" for use by level designers

    [CACHE]

    - Added solidity to gates in b halls and ct garage to allow for
    nade creativity.

    - Improved readability in B heaven.

    - Improved readability by quad.

    - Improved lighting by forklift.

    - Improved prop-consistency by quad by adding more rigid edges.

    - Increased visibility in vent.

    - Fixed missing texture issues.

    - Fixed various lighting issues.

    - Fixed texture translation issues.

    - Added clipping to prevent an exploit boost.

    - Slightly increased vent lighting.

    - Minor but important change to shadowing in some rooms.

    [INSERTION]

    - Added fences/fallen trees/cliffs around the map to reduce the
    ammount of invisible walls.

    - Added a small window above the backdoor in the barn.

    - Added a big rock next to "SeaRock".

    - Minor gameplay tweaks.

    - Optimized the villa (thanks to Glitchvid).

    From: Ido Magal

    Sent: Wednesday, July 23, 2014 5:13 PM

    To: [email protected]
    <mailto:[email protected]>;
    '[email protected]
    <mailto:[email protected]>'

    Subject: CSGO update

    We hope to have an update ready shortly.

    Thanks.

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