You can start up and join a 64 slots server, that works. I don't know if there are map limitations and whatnot, but I couldn't spawn more than 29 bots (30 clients in total) on dust2.

InstantMuffin

On 24.07.2014 09:21, Zaretti Steve wrote:
- Increased session communication buffer size to allow for up to
64-player sessions.


  Does it mean we can have 64 slots dedicated server?

2014-07-24 8:06 GMT+02:00 Matthias "InstantMuffin" Kollek <[email protected]>:
The smiley is a nice touch. :p
It would be nice to have something like that (with comparable limitations in
size and and count) which would work like the hud-text in other games.

InstantMuffin


On 24.07.2014 08:00, Alexander Corn wrote:

Transparency also works:
http://www.doctormckay.com/screenshots/2014-07-24_0154.png


Dr. McKay
www.doctormckay.com


On Thu, Jul 24, 2014 at 1:07 AM, Will Graham <[email protected]> wrote:
See: http://i.imgur.com/ahfc8Hq.jpg



Just a quick-n-dirty screenshot from GOTV.



Will Graham



From: [email protected]
[mailto:[email protected]] On Behalf Of Absurd
Minds

Sent: Wednesday, July 23, 2014 11:12 PM

To: [email protected]

Subject: Re: [Csgo_servers] CSGO update



Would somebody mind screenshotting it? I'm having a really hard time
imagining what this does and I'm not in a position to test it.

On Jul 23, 2014 11:09 PM, "Ejziponken -" <[email protected]> wrote:

ye, worked after a mapchange. :)

________________________________________

From: [email protected]

To: [email protected]

Date: Wed, 23 Jul 2014 19:36:17 -0700

Subject: Re: [Csgo_servers] CSGO update

I guess go.png

On 23 July 2014 19:25:06 Ejziponken - <[email protected]> wrote:

Its only 1.6kb and its not working here.



sv_server_graphic should specify the picture name? so in my case it would
be

sv_server_graphic "go"

(go.png is the name of the picture)

?







________________________________________

From: [email protected]

To: [email protected]

Date: Thu, 24 Jul 2014 04:17:10 +0200

Subject: Re: [Csgo_servers] CSGO update

Works fine for me. Check if it's more than 16 kb? It shall be on
bottom-middle of screen in spectator mode.



Sent: Thursday, July 24, 2014 at 6:09 AM

From: "Ejziponken -" <[email protected]>

To: "[email protected]"
<[email protected]>

Subject: Re: [Csgo_servers] CSGO update

- Added convar sv_server_graphic which allows the server to specify a
360x60 px image file (must be 16k or smaller) in /csgo/ that will display in
the spectator view. Supports PNG transparency.



I dont get how it works.



I have a go.png in /csgo/



But how does sv_server_graphic work? I tried 1, go, go.png  and nothing
works. :P



________________________________________

From: [email protected]

To: [email protected];
[email protected]

Date: Thu, 24 Jul 2014 01:46:31 +0000

Subject: Re: [Csgo_servers] CSGO update

CSGO update 1.34.3.0 is now live.



Thanks.





Release Notes for 7/23/2014



[UI]

- safezonex's min value can now go as low as 0.28 with triple monitor
setups and will allow a min value of 0.475 with double monitor setups.

- Added convar sv_server_graphic which allows the server to specify a
360x60 px image file (must be 16k or smaller) in /csgo/ that will display in
the spectator view. Supports PNG transparency.

- when the scoreboard is up, the radar will now switch to the square
"overview" mode (disable with cl_radar_square_with_scoreboard, or in the
Game Settings menu).



[MISC]

- Fixed a crash on round end/restart or player spawn if a player was
parented to another entity that was cleaned up.

- Increased session communication buffer size to allow for up to 64-player
sessions.

- Added experimental cpu_frequency_monitoring convar to detect thermal
throttling. If you have CS:GO performance problems on Windows, add
"+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU
thermal throttling is an issue. If the displayed CPU frequency percentage
drops below about 80-85% then you may have a problem with your CPU slowing
down due to overheating. If it drops below 50-55% then you may have a
serious problem. CPU overheating can be caused by overclocking, insufficient
cooling, insufficient airflow, failing or dirty fans, or other causes. The
CPU frequency results are displayed with cl_showfps or net_graph. For more
detail see
https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

- Added engine_no_focus_sleep convar (default value 50 milliseconds),
which controls the amount of time the engine sleeps per frame when the game
is not in focus.

- Fixed incorrect material property on some breakable doors and scaffold
models



[SDK]

- Added a few more location "Place Names" for use by level designers



[CACHE]

- Added solidity to gates in b halls and ct garage to allow for nade
creativity.

- Improved readability in B heaven.

- Improved readability by quad.

- Improved lighting by forklift.

- Improved prop-consistency by quad by adding more rigid edges.

- Increased visibility in vent.

- Fixed missing texture issues.

- Fixed various lighting issues.

- Fixed texture translation issues.

- Added clipping to prevent an exploit boost.

- Slightly increased vent lighting.

- Minor but important change to shadowing in some rooms.



[INSERTION]

- Added fences/fallen trees/cliffs around the map to reduce the ammount of
invisible walls.

- Added a small window above the backdoor in the barn.

- Added a big rock next to "SeaRock".

- Minor gameplay tweaks.

- Optimized the villa (thanks to Glitchvid).





From: Ido Magal

Sent: Wednesday, July 23, 2014 5:13 PM

To: [email protected];
'[email protected]'

Subject: CSGO update



We hope to have an update ready shortly.



Thanks.



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