It's a shame that this mail has almost gone lost with no official
glance/response at it so far.
On 26.11.2014 19:07, Kevin C wrote:
Please, at least bring back a server browser that functions like CS:S.
On 11/24/2014 4:11 PM, Gamemann wrote:
Dear Counter-Strike: Global Offensive developers and server owners,
I need to address the current state of the modding community and why
things must change. The modding community is lacking major
functionality at the moment. First, I want to talk about how
important the CS:GO modding community is. Counter-Strike: Source and
Counter-Strike are still alive due to the modding community. Server
owners put time and effort into creating servers and providing a
unique gaming experience for players. Ever since CS:GO launched, the
modding community hasn't gone anywhere due to the modding community
not having the right tools to prosper.
The first major issue in CS:GO is the unfinished community server
browser. This issue has been discussed multiple times but Valve has
been quiet about the issue. The community server browser will one day
display 500-1000 servers and the next day display only 10-60 servers.
These servers usually have a password or are Valve official servers.
The CS:GO's community server browser should be similar to CS:S's
community server browser where it will show all community servers
(5000+ servers), with the default region set to "ALL". It should also
filter all Valve's official servers since they will flood the server
browser results. Many well-done community servers lack population and
the unfinished community server browser is to blame.
The next major issue in CS:GO is the "qconnect" attack. There have
been servers down for months straight from the "qconnect" attack.
Many communities have sent e-mails to Valve about the attack but no
useful responses were sent back. These attacks disguise themselves as
legitimate packets, therefore blocking the attack through the
firewall blocks all legitimate traffic. These IPs are spoofed,
therefore we cannot filter per IP address through the firewall. The
command "sv_max_queries_sec_global" doesn't work correctly, when at a
ridiculously high value (9999999999), the server doesn't use extra
CPU and rejects legitimate packets. The e-mail sent to Valve with
more information is here: http://pastebin.com/kLKi6fjm
The final issue is the model precache limit, usually the amount of
models isn't an issue, but the table includes materials. There have
been servers crashing with errors such as
"Warning: Table modelprecache is full, can't add
materials/XXXX.vtf". There should be a separate material precache
table for materials only. The limit at 1024 maximum models/materials
is not enough for the modding community and restricts the modding
community from enabling unique features that worked fine in CS:S.
I hope these major issues can be addressed.
Thanks.
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