Luckily, when Valve changed the default behavior of the feature (which was done 
to help prevent DDoS), they added in some cvars for those of the community who 
prefer running the old style without the new protections.

cl_hideserverip 0
host_rules_show 1
host_info_show 2
host_players_show 2

Also, make sure you’re not running with –nomaster which would exclude you from 
the listings.

Give that a shot and see if it helps ☺

FYI, these convars were added on 2/27/14 and 5/21/14.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Nomaan Ahmad
Sent: Wednesday, November 26, 2014 1:50 PM
To: [email protected]
Subject: Re: [Csgo_servers] [CS:GO] Please help strengthen the modding community

There need to be a cvar that enable/disable the hiding of "game info" dialog 
for community servers. Current state of CSGO server software doesn't seem to be 
serve well for communities.
I would like to see this in a future CSGO update please.

On 26 November 2014 at 18:37, Absurd Minds 
<[email protected]<mailto:[email protected]>> wrote:

Don't forget how nobody can just join off a friend anymore. You need to 
actually send an invitation for them to join.
On Nov 26, 2014 1:22 PM, "Tom Carroll" 
<[email protected]<mailto:[email protected]>> wrote:
I'm a relatively new server operator. I had two servers up and I had to close 
one down because nobody can find it. I have to tell every single person the ip 
if I want them to play on it. It's just not in the server browser, not even 
when I search for the exact name. Pretty ridiculous. Start a server, pay the 
money to run it, spend hours setting everything up, finally get it working... 
no one can find it. Lol

On Wed, Nov 26, 2014 at 10:11 AM, Matthias "InstantMuffin" Kollek 
<[email protected]<mailto:[email protected]>> wrote:
It's a shame that this mail has almost gone lost with no official 
glance/response at it so far.

On 26.11.2014 19:07, Kevin C wrote:
Please, at least bring back a server browser that functions like CS:S.

On 11/24/2014 4:11 PM, Gamemann wrote:

Dear Counter-Strike: Global Offensive developers and server owners,


I need to address the current state of the modding community and why things 
must change. The modding community is lacking major functionality at the 
moment. First, I want to talk about how important the CS:GO modding community 
is. Counter-Strike: Source and Counter-Strike are still alive due to the 
modding community. Server owners put time and effort into creating servers and 
providing a unique gaming experience for players. Ever since CS:GO launched, 
the modding community hasn’t gone anywhere due to the modding community not 
having the right tools to prosper.


The first major issue in CS:GO is the unfinished community server browser. This 
issue has been discussed multiple times but Valve has been quiet about the 
issue. The community server browser will one day display 500-1000 servers and 
the next day display only 10-60 servers. These servers usually have a password 
or are Valve official servers. The CS:GO’s community server browser should be 
similar to CS:S’s community server browser where it will show all community 
servers (5000+ servers), with the default region set to “ALL”. It should also 
filter all Valve’s official servers since they will flood the server browser 
results. Many well-done community servers lack population and the unfinished 
community server browser is to blame.


    The next major issue in CS:GO is the “qconnect” attack. There have been 
servers down for months straight from the “qconnect” attack. Many communities 
have sent e-mails to Valve about the attack but no useful responses were sent 
back. These attacks disguise themselves as legitimate packets, therefore 
blocking the attack through the firewall blocks all legitimate traffic. These 
IPs are spoofed, therefore we cannot filter per IP address through the 
firewall. The command “sv_max_queries_sec_global” doesn’t work correctly, when 
at a ridiculously high value (9999999999), the server doesn’t use extra CPU and 
rejects legitimate packets. The e-mail sent to Valve with more information is 
here: http://pastebin.com/kLKi6fjm


    The final issue is the model precache limit, usually the amount of models 
isn’t an issue, but the table includes materials. There have been servers 
crashing with errors such as

“Warning:  Table modelprecache is full, can't add materials/XXXX.vtf”. There 
should be a separate material precache table for materials only. The limit at 
1024 maximum models/materials is not enough for the modding community and 
restricts the modding community from enabling unique features that worked fine 
in CS:S.


I hope these major issues can be addressed.


Thanks.


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