Don't forget how nobody can just join off a friend anymore. You need to
actually send an invitation for them to join.
On Nov 26, 2014 1:22 PM, "Tom Carroll" <[email protected]> wrote:

> I'm a relatively new server operator. I had two servers up and I had to
> close one down because nobody can find it. I have to tell every single
> person the ip if I want them to play on it. It's just not in the server
> browser, not even when I search for the exact name. Pretty ridiculous.
> Start a server, pay the money to run it, spend hours setting everything up,
> finally get it working... no one can find it. Lol
>
> On Wed, Nov 26, 2014 at 10:11 AM, Matthias "InstantMuffin" Kollek <
> [email protected]> wrote:
>
>>  It's a shame that this mail has almost gone lost with no official
>> glance/response at it so far.
>>
>>
>> On 26.11.2014 19:07, Kevin C wrote:
>>
>> Please, at least bring back a server browser that functions like CS:S.
>>
>>
>> On 11/24/2014 4:11 PM, Gamemann wrote:
>>
>> Dear Counter-Strike: Global Offensive developers and server owners,
>>
>> I need to address the current state of the modding community and why
>> things must change. The modding community is lacking major functionality at
>> the moment. First, I want to talk about how important the CS:GO modding
>> community is. Counter-Strike: Source and Counter-Strike are still alive due
>> to the modding community. Server owners put time and effort into creating
>> servers and providing a unique gaming experience for players. Ever since
>> CS:GO launched, the modding community hasn’t gone anywhere due to the
>> modding community not having the right tools to prosper.
>>
>> The first major issue in CS:GO is the unfinished community server
>> browser. This issue has been discussed multiple times but Valve has been
>> quiet about the issue. The community server browser will one day display
>> 500-1000 servers and the next day display only 10-60 servers. These servers
>> usually have a password or are Valve official servers. The CS:GO’s
>> community server browser should be similar to CS:S’s community server
>> browser where it will show all community servers (5000+ servers), with the
>> default region set to “ALL”. It should also filter all Valve’s official
>> servers since they will flood the server browser results. Many well-done
>> community servers lack population and the unfinished community server
>> browser is to blame.
>>
>>     The next major issue in CS:GO is the “qconnect” attack. There have
>> been servers down for months straight from the “qconnect” attack. Many
>> communities have sent e-mails to Valve about the attack but no useful
>> responses were sent back. These attacks disguise themselves as legitimate
>> packets, therefore blocking the attack through the firewall blocks all
>> legitimate traffic. These IPs are spoofed, therefore we cannot filter per
>> IP address through the firewall. The command “sv_max_queries_sec_global”
>> doesn’t work correctly, when at a ridiculously high value (9999999999), the
>> server doesn’t use extra CPU and rejects legitimate packets. The e-mail
>> sent to Valve with more information is here: http://pastebin.com/kLKi6fjm
>>
>>     The final issue is the model precache limit, usually the amount of
>> models isn’t an issue, but the table includes materials. There have been
>> servers crashing with errors such as
>>
>> “Warning:  Table modelprecache is full, can't add materials/XXXX.vtf”.
>> There should be a separate material precache table for materials only. The
>> limit at 1024 maximum models/materials is not enough for the modding
>> community and restricts the modding community from enabling unique features
>> that worked fine in CS:S.
>>
>> I hope these major issues can be addressed.
>>
>> Thanks.
>>
>>
>> _______________________________________________
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>>
>>
>>
>>
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