Exactly that. I would say this will work.
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Am 26. November 2014 20:25:29 schrieb Andrew Irvine <[email protected]>:
Luckily, when Valve changed the default behavior of the feature (which was
done to help prevent DDoS), they added in some cvars for those of the
community who prefer running the old style without the new protections.
cl_hideserverip 0
host_rules_show 1
host_info_show 2
host_players_show 2
Also, make sure you’re not running with –nomaster which would exclude you
from the listings.
Give that a shot and see if it helps ☺
FYI, these convars were added on 2/27/14 and 5/21/14.
From: [email protected]
[mailto:[email protected]] On Behalf Of Nomaan Ahmad
Sent: Wednesday, November 26, 2014 1:50 PM
To: [email protected]
Subject: Re: [Csgo_servers] [CS:GO] Please help strengthen the modding
community
There need to be a cvar that enable/disable the hiding of "game info"
dialog for community servers. Current state of CSGO server software doesn't
seem to be serve well for communities.
I would like to see this in a future CSGO update please.
On 26 November 2014 at 18:37, Absurd Minds
<[email protected]<mailto:[email protected]>> wrote:
Don't forget how nobody can just join off a friend anymore. You need to
actually send an invitation for them to join.
On Nov 26, 2014 1:22 PM, "Tom Carroll"
<[email protected]<mailto:[email protected]>> wrote:
I'm a relatively new server operator. I had two servers up and I had to
close one down because nobody can find it. I have to tell every single
person the ip if I want them to play on it. It's just not in the server
browser, not even when I search for the exact name. Pretty ridiculous.
Start a server, pay the money to run it, spend hours setting everything up,
finally get it working... no one can find it. Lol
On Wed, Nov 26, 2014 at 10:11 AM, Matthias "InstantMuffin" Kollek
<[email protected]<mailto:[email protected]>> wrote:
It's a shame that this mail has almost gone lost with no official
glance/response at it so far.
On 26.11.2014 19:07, Kevin C wrote:
Please, at least bring back a server browser that functions like CS:S.
On 11/24/2014 4:11 PM, Gamemann wrote:
Dear Counter-Strike: Global Offensive developers and server owners,
I need to address the current state of the modding community and why things
must change. The modding community is lacking major functionality at the
moment. First, I want to talk about how important the CS:GO modding
community is. Counter-Strike: Source and Counter-Strike are still alive due
to the modding community. Server owners put time and effort into creating
servers and providing a unique gaming experience for players. Ever since
CS:GO launched, the modding community hasn’t gone anywhere due to the
modding community not having the right tools to prosper.
The first major issue in CS:GO is the unfinished community server browser.
This issue has been discussed multiple times but Valve has been quiet about
the issue. The community server browser will one day display 500-1000
servers and the next day display only 10-60 servers. These servers usually
have a password or are Valve official servers. The CS:GO’s community server
browser should be similar to CS:S’s community server browser where it will
show all community servers (5000+ servers), with the default region set to
“ALL”. It should also filter all Valve’s official servers since they will
flood the server browser results. Many well-done community servers lack
population and the unfinished community server browser is to blame.
The next major issue in CS:GO is the “qconnect” attack. There have been
servers down for months straight from the “qconnect” attack. Many
communities have sent e-mails to Valve about the attack but no useful
responses were sent back. These attacks disguise themselves as legitimate
packets, therefore blocking the attack through the firewall blocks all
legitimate traffic. These IPs are spoofed, therefore we cannot filter per
IP address through the firewall. The command “sv_max_queries_sec_global”
doesn’t work correctly, when at a ridiculously high value (9999999999), the
server doesn’t use extra CPU and rejects legitimate packets. The e-mail
sent to Valve with more information is here: http://pastebin.com/kLKi6fjm
The final issue is the model precache limit, usually the amount of models
isn’t an issue, but the table includes materials. There have been servers
crashing with errors such as
“Warning: Table modelprecache is full, can't add materials/XXXX.vtf”.
There should be a separate material precache table for materials only. The
limit at 1024 maximum models/materials is not enough for the modding
community and restricts the modding community from enabling unique features
that worked fine in CS:S.
I hope these major issues can be addressed.
Thanks.
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