Or you know, force the people renting the steam server to enter their own token somewhere so they're held accountable for their actions and not you.

On 14/10/2015 12:22 PM, Alexander Corn wrote:
This change wouldn't be so bad if it weren't for 4 things:

1. Steam is garbage and from time to time has been known to reject perfectly valid login tokens 2. Drop the requirement of a linked phone number; buying the game should be enough of a requirement 3. Increase the limit from 50 servers to something more reasonable like 100 or 200 4. Allow anonymous logins, just don't list anonymous servers in the server browser or Community Quickplay

This would allow LANs, tournaments, and third-party matchmaking sites to run servers without any issues, and would enforce the requirements which I can only assume are aimed at dealing with problematic and abusive servers.

Finally, can I get my old accounts back? They appear to be logging in as expected, but they don't appear either on the page or on the WebAPI. Attempting to reset a login token for an old server account via the WebAPI deactivates the account entirely and creates a new one (with a new SteamID) in its place.

On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal <[email protected] <mailto:[email protected]>> wrote:

    Notice of changes to CS:GO Game Server Operation

    ------------------------------------------------------------------------

    *CS:GO dedicated servers will soon require Steam Game Server Login
    Tokens (GSLTs). *This is the existing system that TF2 uses for
    Favorites migration.

    This transition will happen in three stages:

    §Stage 1 *[NOW]* : The GSLT creation utility goes
    live:https://steamcommunity.com/dev/managegameservers. Please test
    the interface and report back any issues in creating accounts.
    Note that TF2 server operators can now use this form to create
    GSLTs for TF2 (AppId 440).

    §Stage 2: An update to CS:GO's dedicated server will include the
    sv_setsteamaccount convar that allows you to log in with your
    GSLT. In this stage it will still be possible to run a dedicated
    server without a GSLT. Anonymous login will happen automatically
    if no game server login token is specified. Please report back any
    issues with logging in using the game server login token or otherwise.

    §Stage 3: Anonymous logins will be disabled in CS:GO. Please
    report back any issues.

    ------------------------------------------------------------------------

    Please ask questions in this thread.

    Cheers.


    _______________________________________________
    Csgo_servers mailing list
    [email protected]
    <mailto:[email protected]>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to