Pretty much

On Tue, Oct 13, 2015 at 9:34 PM, Jack M. <
[email protected]> wrote:

> "Or you know, force the people renting the steam server to enter their
> own token somewhere so they're held accountable for their actions and not
> you."
>
> This is more than likely what would ideally happen. It isn't the host
> fault that someone uploads some BS sourcemod plugin that is against Valves
> rules and they can't be expected to police every server rented to them. So
> put the blacklisting on the heads of the people actually running and
> configuring the server and not the host giving them space.
>
> This will still probably be abused as people will just start asking
> friends to create keys they can use until they are banned again but it
> should really be Valves problem and the players risk to break the rules not
> the person providing the hosting space for the server.
>
> Because at this rate hasn't it been that the IP just gets black listed
> which creates headaches for the server host in the event a user abuses or
> breaks Valves rules?
>
> On Tue, Oct 13, 2015 at 8:28 PM, Nicolas Poublon <[email protected]> wrote:
>
>> Or you know, force the people renting the steam server to enter their own
>> token somewhere so they're held accountable for their actions and not you.
>>
>>
>> On 14/10/2015 12:22 PM, Alexander Corn wrote:
>>
>> This change wouldn't be so bad if it weren't for 4 things:
>>
>> 1. Steam is garbage and from time to time has been known to reject
>> perfectly valid login tokens
>> 2. Drop the requirement of a linked phone number; buying the game should
>> be enough of a requirement
>> 3. Increase the limit from 50 servers to something more reasonable like
>> 100 or 200
>> 4. Allow anonymous logins, just don't list anonymous servers in the
>> server browser or Community Quickplay
>>
>> This would allow LANs, tournaments, and third-party matchmaking sites to
>> run servers without any issues, and would enforce the requirements which I
>> can only assume are aimed at dealing with problematic and abusive servers.
>>
>> Finally, can I get my old accounts back? They appear to be logging in as
>> expected, but they don't appear either on the page or on the WebAPI.
>> Attempting to reset a login token for an old server account via the WebAPI
>> deactivates the account entirely and creates a new one (with a new SteamID)
>> in its place.
>>
>> On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal <[email protected]> wrote:
>>
>>> Notice of changes to CS:GO Game Server Operation
>>> ------------------------------
>>>
>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>> Tokens (GSLTs). *This is the existing system that TF2 uses for
>>> Favorites migration.
>>>
>>>
>>>
>>> This transition will happen in three stages:
>>>
>>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>> <https://steamcommunity.com/dev/managegameservers>
>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>> interface and report back any issues in creating accounts. Note that TF2
>>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>>
>>> §  Stage 2: An update to CS:GO's dedicated server will include the
>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>>> stage it will still be possible to run a dedicated server without a GSLT.
>>> Anonymous login will happen automatically if no game server login token is
>>> specified. Please report back any issues with logging in using the game
>>> server login token or otherwise.
>>>
>>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>>> back any issues.
>>>
>>>
>>> ------------------------------
>>>
>>> Please ask questions in this thread.
>>>
>>> Cheers.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>>
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>
>
>
> --
> Have a good one,
> Jack McEachern
>
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