Pretty much On Tue, Oct 13, 2015 at 9:34 PM, Jack M. < [email protected]> wrote:
> "Or you know, force the people renting the steam server to enter their > own token somewhere so they're held accountable for their actions and not > you." > > This is more than likely what would ideally happen. It isn't the host > fault that someone uploads some BS sourcemod plugin that is against Valves > rules and they can't be expected to police every server rented to them. So > put the blacklisting on the heads of the people actually running and > configuring the server and not the host giving them space. > > This will still probably be abused as people will just start asking > friends to create keys they can use until they are banned again but it > should really be Valves problem and the players risk to break the rules not > the person providing the hosting space for the server. > > Because at this rate hasn't it been that the IP just gets black listed > which creates headaches for the server host in the event a user abuses or > breaks Valves rules? > > On Tue, Oct 13, 2015 at 8:28 PM, Nicolas Poublon <[email protected]> wrote: > >> Or you know, force the people renting the steam server to enter their own >> token somewhere so they're held accountable for their actions and not you. >> >> >> On 14/10/2015 12:22 PM, Alexander Corn wrote: >> >> This change wouldn't be so bad if it weren't for 4 things: >> >> 1. Steam is garbage and from time to time has been known to reject >> perfectly valid login tokens >> 2. Drop the requirement of a linked phone number; buying the game should >> be enough of a requirement >> 3. Increase the limit from 50 servers to something more reasonable like >> 100 or 200 >> 4. Allow anonymous logins, just don't list anonymous servers in the >> server browser or Community Quickplay >> >> This would allow LANs, tournaments, and third-party matchmaking sites to >> run servers without any issues, and would enforce the requirements which I >> can only assume are aimed at dealing with problematic and abusive servers. >> >> Finally, can I get my old accounts back? They appear to be logging in as >> expected, but they don't appear either on the page or on the WebAPI. >> Attempting to reset a login token for an old server account via the WebAPI >> deactivates the account entirely and creates a new one (with a new SteamID) >> in its place. >> >> On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal <[email protected]> wrote: >> >>> Notice of changes to CS:GO Game Server Operation >>> ------------------------------ >>> >>> *CS:GO dedicated servers will soon require Steam Game Server Login >>> Tokens (GSLTs). *This is the existing system that TF2 uses for >>> Favorites migration. >>> >>> >>> >>> This transition will happen in three stages: >>> >>> § Stage 1 *[NOW]* : The GSLT creation utility goes live: >>> <https://steamcommunity.com/dev/managegameservers> >>> https://steamcommunity.com/dev/managegameservers. Please test the >>> interface and report back any issues in creating accounts. Note that TF2 >>> server operators can now use this form to create GSLTs for TF2 (AppId 440). >>> >>> § Stage 2: An update to CS:GO's dedicated server will include the >>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this >>> stage it will still be possible to run a dedicated server without a GSLT. >>> Anonymous login will happen automatically if no game server login token is >>> specified. Please report back any issues with logging in using the game >>> server login token or otherwise. >>> >>> § Stage 3: Anonymous logins will be disabled in CS:GO. Please report >>> back any issues. >>> >>> >>> ------------------------------ >>> >>> Please ask questions in this thread. >>> >>> Cheers. >>> >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Have a good one, > Jack McEachern > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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