"Or you know, force the people renting the steam server to enter their own
token somewhere so they're held accountable for their actions and not you."

This is more than likely what would ideally happen. It isn't the host fault
that someone uploads some BS sourcemod plugin that is against Valves rules
and they can't be expected to police every server rented to them. So put
the blacklisting on the heads of the people actually running and
configuring the server and not the host giving them space.

This will still probably be abused as people will just start asking friends
to create keys they can use until they are banned again but it should
really be Valves problem and the players risk to break the rules not the
person providing the hosting space for the server.

Because at this rate hasn't it been that the IP just gets black listed
which creates headaches for the server host in the event a user abuses or
breaks Valves rules?

On Tue, Oct 13, 2015 at 8:28 PM, Nicolas Poublon <[email protected]> wrote:

> Or you know, force the people renting the steam server to enter their own
> token somewhere so they're held accountable for their actions and not you.
>
>
> On 14/10/2015 12:22 PM, Alexander Corn wrote:
>
> This change wouldn't be so bad if it weren't for 4 things:
>
> 1. Steam is garbage and from time to time has been known to reject
> perfectly valid login tokens
> 2. Drop the requirement of a linked phone number; buying the game should
> be enough of a requirement
> 3. Increase the limit from 50 servers to something more reasonable like
> 100 or 200
> 4. Allow anonymous logins, just don't list anonymous servers in the server
> browser or Community Quickplay
>
> This would allow LANs, tournaments, and third-party matchmaking sites to
> run servers without any issues, and would enforce the requirements which I
> can only assume are aimed at dealing with problematic and abusive servers.
>
> Finally, can I get my old accounts back? They appear to be logging in as
> expected, but they don't appear either on the page or on the WebAPI.
> Attempting to reset a login token for an old server account via the WebAPI
> deactivates the account entirely and creates a new one (with a new SteamID)
> in its place.
>
> On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal <[email protected]> wrote:
>
>> Notice of changes to CS:GO Game Server Operation
>> ------------------------------
>>
>> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
>> (GSLTs). *This is the existing system that TF2 uses for Favorites
>> migration.
>>
>>
>>
>> This transition will happen in three stages:
>>
>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>> <https://steamcommunity.com/dev/managegameservers>
>> https://steamcommunity.com/dev/managegameservers. Please test the
>> interface and report back any issues in creating accounts. Note that TF2
>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>
>> §  Stage 2: An update to CS:GO's dedicated server will include the
>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>> stage it will still be possible to run a dedicated server without a GSLT.
>> Anonymous login will happen automatically if no game server login token is
>> specified. Please report back any issues with logging in using the game
>> server login token or otherwise.
>>
>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>> back any issues.
>>
>>
>> ------------------------------
>>
>> Please ask questions in this thread.
>>
>> Cheers.
>>
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
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>
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>



-- 
Have a good one,
Jack McEachern
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