Honestly if a single community is getting a large number of claims, that's
not a hard investigation to make. Would take about a minute to log onto the
server and check what it's running for addons. You could also have the
client include info like an automated output of sm_plugins in the report,
the hostname (WEAPON SKINS), etc.

On Thu, Oct 15, 2015 at 6:32 PM, Absurd Minds <[email protected]>
wrote:

> I really hope this doesn't get implemented. It would be too easy for one
> community to raid another community and report it a ton. I don't think
> valve has the manpower to investigate all of the claims, which would mean
> it would have to be automated to some extent.
> On Oct 15, 2015 6:24 PM, "Daniel Barreiro" <[email protected]>
> wrote:
>
>> That could actually be beneficial. Add a system similar to the one in OW
>> that benefits players/gives them extra influence on reporting servers
>> depending on record, and gives some form of XP boost for doing a good job.
>>
>> On Thu, Oct 15, 2015 at 6:19 PM, Matthias "InstantMuffin" Kollek <
>> [email protected]> wrote:
>>
>>> Do you intent to add a report system? Perhaps something that implements
>>> abuse detections/limits like csgo's player report function? Perhaps
>>> something that credits people with xp for valid reports?
>>>
>>>
>>> On 16.10.2015 00:16, Ido Magal wrote:
>>>
>>> We do not intend to ban IPs once we can hold Steam users (not the GSLT)
>>> accountable for their servers.
>>>
>>>
>>>
>>> On Oct 15, 2015, at 14:35, Michael Loveless < <[email protected]>
>>> [email protected]> wrote:
>>>
>>> I would also like to pose the same question as Mishu but in
>>> reverse...let's say I have all my community servers assigned to my personal
>>> account and I get overwatch or VAC banned...can I just make a new account,
>>> new tokens, reassign them to my servers and be good to go? or will my IP
>>> get a permanent blacklist? I'm assuming new tokens would fix it up but it's
>>> worth asking since Ido hasn't done another follow up on the questions yet.
>>>
>>> On Thu, Oct 15, 2015 at 5:24 PM, MiShU # gameserver-syndicate.de <
>>> <[email protected]>[email protected]> wrote:
>>>
>>>> Hey Ido, hey Vitaly,
>>>>
>>>> what will happen if someone of your friends/customers do anything
>>>> forbidden with the server with a token of for example me?  Will i get
>>>> 'personal punishment' or is just the token 'banned/blacklisted'?
>>>>
>>>> thx!
>>>>
>>>>
>>>>
>>>> Am 15.10.2015 um 21:47 schrieb Ido Magal:
>>>>
>>>>> The token limit has been increased from 50 to 1000.
>>>>>
>>>>> Cheers.
>>>>>
>>>>> On Oct 13, 2015, at 18:38, Ido Magal < <[email protected]>
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>> Q. What is the purpose of this update?
>>>>>> A. We had intended to adopt Favorites migration from TF2 for some
>>>>>> time now. Game Server Providers' complaint about the impact that the
>>>>>> current IP banning method has on their operation has made this more 
>>>>>> urgent
>>>>>> since with this feature we'll also be able to shield GSPs from bad 
>>>>>> actors.
>>>>>>
>>>>>> Q. Is this [ new method ] just to generate the token, or if this
>>>>>> occurs will the tokens become invalid while that ban/lock is in place?
>>>>>> A. Any such or similar infraction by the GSLT owning Steam User will
>>>>>> result in the disabling of all of that user's GSLTs.
>>>>>>
>>>>>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>>>>>> A. That will be correct as of Stage 3.
>>>>>>
>>>>>> Q. So people need to have landlines to run servers now?
>>>>>> A. No. But there are currently restrictions on what constitutes a
>>>>>> qualifying phone number. VOIP / burner numbers are currently 
>>>>>> non-qualifying.
>>>>>>
>>>>>> Q. What specifically happens if you don't log into an account after
>>>>>> stage three?
>>>>>> A. The result will be identical to the current IP ban: players will
>>>>>> not be able to connect.
>>>>>>
>>>>>> Q. So can these tokens be used in place of the webapi_authkey ? will
>>>>>> we need BOTH keys now to use the workshop?
>>>>>> A. The webapi authkey was previously an intermediate step to creating
>>>>>> a GSLT. It is no longer necessary.
>>>>>>
>>>>>> Q. And just to be clear, it's 50 at any one time, not 50 total
>>>>>> lifetime, correct?
>>>>>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>>>>>> reevaluating the 50 token limit.
>>>>>>
>>>>>> Q. Why don't my previously registered servers show up?
>>>>>> A. Fixed.
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> [email protected]
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>>
>>>>>> _______________________________________________
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>>>>
>>>>
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