Honestly if a single community is getting a large number of claims, that's not a hard investigation to make. Would take about a minute to log onto the server and check what it's running for addons. You could also have the client include info like an automated output of sm_plugins in the report, the hostname (WEAPON SKINS), etc.
On Thu, Oct 15, 2015 at 6:32 PM, Absurd Minds <[email protected]> wrote: > I really hope this doesn't get implemented. It would be too easy for one > community to raid another community and report it a ton. I don't think > valve has the manpower to investigate all of the claims, which would mean > it would have to be automated to some extent. > On Oct 15, 2015 6:24 PM, "Daniel Barreiro" <[email protected]> > wrote: > >> That could actually be beneficial. Add a system similar to the one in OW >> that benefits players/gives them extra influence on reporting servers >> depending on record, and gives some form of XP boost for doing a good job. >> >> On Thu, Oct 15, 2015 at 6:19 PM, Matthias "InstantMuffin" Kollek < >> [email protected]> wrote: >> >>> Do you intent to add a report system? Perhaps something that implements >>> abuse detections/limits like csgo's player report function? Perhaps >>> something that credits people with xp for valid reports? >>> >>> >>> On 16.10.2015 00:16, Ido Magal wrote: >>> >>> We do not intend to ban IPs once we can hold Steam users (not the GSLT) >>> accountable for their servers. >>> >>> >>> >>> On Oct 15, 2015, at 14:35, Michael Loveless < <[email protected]> >>> [email protected]> wrote: >>> >>> I would also like to pose the same question as Mishu but in >>> reverse...let's say I have all my community servers assigned to my personal >>> account and I get overwatch or VAC banned...can I just make a new account, >>> new tokens, reassign them to my servers and be good to go? or will my IP >>> get a permanent blacklist? I'm assuming new tokens would fix it up but it's >>> worth asking since Ido hasn't done another follow up on the questions yet. >>> >>> On Thu, Oct 15, 2015 at 5:24 PM, MiShU # gameserver-syndicate.de < >>> <[email protected]>[email protected]> wrote: >>> >>>> Hey Ido, hey Vitaly, >>>> >>>> what will happen if someone of your friends/customers do anything >>>> forbidden with the server with a token of for example me? Will i get >>>> 'personal punishment' or is just the token 'banned/blacklisted'? >>>> >>>> thx! >>>> >>>> >>>> >>>> Am 15.10.2015 um 21:47 schrieb Ido Magal: >>>> >>>>> The token limit has been increased from 50 to 1000. >>>>> >>>>> Cheers. >>>>> >>>>> On Oct 13, 2015, at 18:38, Ido Magal < <[email protected]> >>>>>> [email protected]> wrote: >>>>>> >>>>>> Q. What is the purpose of this update? >>>>>> A. We had intended to adopt Favorites migration from TF2 for some >>>>>> time now. Game Server Providers' complaint about the impact that the >>>>>> current IP banning method has on their operation has made this more >>>>>> urgent >>>>>> since with this feature we'll also be able to shield GSPs from bad >>>>>> actors. >>>>>> >>>>>> Q. Is this [ new method ] just to generate the token, or if this >>>>>> occurs will the tokens become invalid while that ban/lock is in place? >>>>>> A. Any such or similar infraction by the GSLT owning Steam User will >>>>>> result in the disabling of all of that user's GSLTs. >>>>>> >>>>>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO? >>>>>> A. That will be correct as of Stage 3. >>>>>> >>>>>> Q. So people need to have landlines to run servers now? >>>>>> A. No. But there are currently restrictions on what constitutes a >>>>>> qualifying phone number. VOIP / burner numbers are currently >>>>>> non-qualifying. >>>>>> >>>>>> Q. What specifically happens if you don't log into an account after >>>>>> stage three? >>>>>> A. The result will be identical to the current IP ban: players will >>>>>> not be able to connect. >>>>>> >>>>>> Q. So can these tokens be used in place of the webapi_authkey ? will >>>>>> we need BOTH keys now to use the workshop? >>>>>> A. The webapi authkey was previously an intermediate step to creating >>>>>> a GSLT. It is no longer necessary. >>>>>> >>>>>> Q. And just to be clear, it's 50 at any one time, not 50 total >>>>>> lifetime, correct? >>>>>> A. Correct. You can delete unused GSLTs and generate new ones. We're >>>>>> reevaluating the 50 token limit. >>>>>> >>>>>> Q. Why don't my previously registered servers show up? >>>>>> A. Fixed. >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Csgo_servers mailing list >>>>>> [email protected] >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>>> >>>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing >>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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