What hardware issue? I'm not using even close to my max resources. Do you
have any suggestions of what to check?
On Dec 9, 2015 8:08 PM, "Don Park" <st...@tbctactics.com> wrote:

> It first depends on what stats you're looking at.
>
> Are you looking at the network variance?  So in terms of ping and such?
>
> Or are you looking at the tick variance?  So the difference/variance
> between server-side ticks and local/client-side ticks?
>
> My post before was assuming server tick variance because if it was a
> network variance then you should probably be contacting your ISP or your
> server's ISP instead of contacting this listserv.
>
> So assuming it's the server-side ticks or the server-client ticks (as in
> the end that's the end result you get which factors into the "variance"
> variable), one of the biggest issues contributing to it (again, assuming
> your local/client-side hardware is more than enough to run CSGO at the
> proper tickrate), is the hardware limitations.  The change in variance can
> have multiple factors, but the most common culprit is that the server-side
> instance of CSGO that's running is lagging behind.  If the server-side
> instance of CSGO is lagging behind, then that usually means the server
> hardware isn't up to speed or is overcommitted (as in too many tasks on the
> same server).  That would mean you'd either need to upgrade your server
> hardware or find more capacity elsewhere.
>
> As a rule, if you're getting high tick variance, check to make sure it's
> not a network issue (no packet loss, etc.).  Network monitoring and
> coordinating with your ISP is probably the easiest way to start.  Either
> that or just talk with your community members and see if they're seeing the
> same issues (high tick variance without the network issues).
>
> If it's not the network, then move on to the server monitoring
> information.  See how much of your resources are being used up.  See if you
> have enough RAM, the load is reasonable.  etc.  Follow basic computer
> troubleshooting problems.  Remember if this is a VPS or a Cloud server
> deployment, then theoretically you're also sharing the same node with
> neighbors.  I'd suggest trying it out on a different VPS or a different
> deployment with the same configurations and diversify your trials (as same
> people on the node could be overusing their fair share of the hardware).
>
> If everything is fine then I'd double check as more than likely it's
> probably something you've missed.  Could potentially be a rogue firewall
> rule somewhere upstream or maybe some tweaks in the DDoS Protection system
> if applicable (these would all be considered network issues though).
>
> I haven't heard of issues related to tick variance and the SRCDS instance
> using the same amount of resources.  It doesn't really work like that,
> unless you intentionally code that in, which is counter-productive.
> However, this would also mean it'd be the same across all other SRCDS
> deployments that are updated, however our deployment is fine, so I'd
> probably suggest it's a hardware issue on your end.
>
>
> On Thu, Dec 10, 2015 at 9:25 AM, Absurd Minds <goabs...@absurdminds.net>
> wrote:
>
>> I'm not really good with computers... How is usage relevant? To be it
>> seems like you could have reduced performance with the same usage, but I
>> don't really have a very in-depth understanding of this sort of thing. Do
>> you mind explaining this?
>> On Dec 9, 2015 6:51 PM, "Don Park" <st...@tbctactics.com> wrote:
>>
>>> Yikes.  Seems I made a bit of a mistake there.
>>>
>>> 1. I forgot to mention, the dip on Wednesday near 00:00 was referencing
>>> the memory usage graph.
>>>
>>> 2. Our average memory usage isn't that high.  If you're familiar with
>>> Linux, it allocates unused RAM as cache.  If a program needs the RAM, linux
>>> will then automatically free up the needed RAM for use.  More reading can
>>> be done here about this if you're interested:
>>> http://www.linuxatemyram.com/
>>>
>>> 3. Therefore, here's another graph of the exact same time period and
>>> location from our other monitoring system:
>>> http://i.imgur.com/VU2K4Wd.png .  Again, the dip in the RAM usage is
>>> our CSGO server update script running.
>>>
>>>
>>>
>>>
>>> On Thu, Dec 10, 2015 at 8:42 AM, Don Park <st...@tbctactics.com> wrote:
>>>
>>>> We're on Ubuntu 14.04, with the 3.13.0-63-generic kernel.
>>>>
>>>> I've attached some graphs and information from our monitoring system.
>>>> All of them are the past week's monitoring (data collection time step of a
>>>> minute).  I believe the data collection time-zone is for Las Vegas, whereas
>>>> this specific instance is located in Singapore.  So please mind the time
>>>> difference.  As to note, our deployment doesn't put any limitations on any
>>>> SRCDS game server instances, and our hardware is underloaded to make sure
>>>> that our game server instances always have room to grow.  This is a
>>>> dedicated server after all, so we know 100% what's going on hardware-wise.
>>>>
>>>> Processor Usage (Week): http://i.imgur.com/oGqbnUv.png
>>>> Memory Usage (Week): http://i.imgur.com/yTiFfFO.png
>>>> Load Average (Week): http://i.imgur.com/Z9cDgTf.png
>>>>
>>>> To put the graphs and data into perspective, our current deployment is
>>>> a Dual L5620 (so two quad core processors clocked at 2.4 GHz with
>>>> hyperthreading comes to a total of 16 threads) node with 24 GB RAM.  For
>>>> the CSGO servers, we've made a KVM within the server with 8 CPU cores and 8
>>>> GB RAM.  This specific KVM deployment runs around 6 CSGO Servers.
>>>>
>>>> You can see the dip on Wednesday near 00:00, that was the time I ran
>>>> the update scripts.  using the last week's historical data as the
>>>> "baseline" point, you can see (on the Processor Usage graph) that the
>>>> average CPU usage is still within historical max-used limits, however does
>>>> seem to be on the higher end of the spectrum.  I'd like to assume this is
>>>> basically just more people who got back and played CSGO to check out the
>>>> new update.
>>>>
>>>> If you look at the Load Average graph, you can see the same spike here,
>>>> except larger (as load average is cumulative (or the total "sum" of the
>>>> load on all 8 cores), whereas the processor usage is distributed (or as
>>>> just shows the % usage of each core)).  However, it's in line with Friday's
>>>> numbers (Friday of course being one of the more popular days with higher
>>>> user peaks).
>>>>
>>>> Processor Usage (Month): http://i.imgur.com/kjEsQPU.png
>>>> Load Average (Month): http://i.imgur.com/JuezJVz.png
>>>>
>>>> Now here are the past month's numbers.  There's nothing out of the
>>>> ordinary that I can tell happening server hardware-wise.
>>>>
>>>> Now related to in-game statistics, I don't have the numbers on me but
>>>> no major changes in variance (network-wise nor tick-wise) has been
>>>> experienced.  I myself when playing on our servers haven't seen any major
>>>> differences or changes in the tick variance, nor have I received reports of
>>>> the variance or anything else is out of the ordinary... besides for
>>>> complaints that the R8 Revolver completely breaks the game.
>>>>
>>>> Let me know if there's anything else I can share with you.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Dec 10, 2015 at 8:07 AM, Absurd Minds <goabs...@absurdminds.net
>>>> > wrote:
>>>>
>>>>> I noticed it in the valve servers, which are also Ubuntu, but it's
>>>>> hard to tell there because valve server performance is always so spotty.
>>>>> On Dec 9, 2015 6:02 PM, "Absurd Minds" <goabs...@absurdminds.net>
>>>>> wrote:
>>>>>
>>>>>> Are you also on Ubuntu?
>>>>>> On Dec 9, 2015 5:48 PM, "Don Park" <st...@tbctactics.com> wrote:
>>>>>>
>>>>>>> This is not the case for our deployment.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Dec 10, 2015 at 7:40 AM, Absurd Minds <
>>>>>>> goabs...@absurdminds.net> wrote:
>>>>>>>
>>>>>>>> I've noticed on my servers that the variance is spiking quite a lot
>>>>>>>> since yesterday's update. I've noticed this in other servers, too (but
>>>>>>>> obviously I have no way of knowing if that's abnormal to their server).
>>>>>>>>
>>>>>>>> Im running Ubuntu.
>>>>>>>>
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>>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>
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>>>>
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