Are the killer replays generated client side or server side? Perhaps
variance is spiking when users die?

On Wed, Dec 9, 2015 at 10:09 PM, Insomniumer <insomniu...@gmail.com> wrote:

> Greetings
>
> I have seen surprisingly big variance after the update.
> At the biggest sv value were over 50ms, that was definitely first time to
> be
> so absurdly massive.
>
> I am running competitive server with appropriate configurations on Linux
> Debian 4.2.
>
> This kind of variance is definitely unacceptable and I'm looking into it
> tomorrow. I have already validated the files and done some troubleshooting.
>
> Cheers
> -inso
>
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Reduced-server-performance-since-update-tp10892p10903.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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