Are the killer replays generated client side or server side? Perhaps variance is spiking when users die?
On Wed, Dec 9, 2015 at 10:09 PM, Insomniumer <insomniu...@gmail.com> wrote: > Greetings > > I have seen surprisingly big variance after the update. > At the biggest sv value were over 50ms, that was definitely first time to > be > so absurdly massive. > > I am running competitive server with appropriate configurations on Linux > Debian 4.2. > > This kind of variance is definitely unacceptable and I'm looking into it > tomorrow. I have already validated the files and done some troubleshooting. > > Cheers > -inso > > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Reduced-server-performance-since-update-tp10892p10903.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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