If you have it enabled I would imagine server side via GOTV considering a
requirement of the killer replay is that you have GOTV Enabled in order for
the feature to run.

On Thu, Dec 10, 2015 at 4:20 PM, Absurd Minds <goabs...@absurdminds.net>
wrote:

> Are the killer replays generated client side or server side? Perhaps
> variance is spiking when users die?
>
> On Wed, Dec 9, 2015 at 10:09 PM, Insomniumer <insomniu...@gmail.com>
> wrote:
>
>> Greetings
>>
>> I have seen surprisingly big variance after the update.
>> At the biggest sv value were over 50ms, that was definitely first time to
>> be
>> so absurdly massive.
>>
>> I am running competitive server with appropriate configurations on Linux
>> Debian 4.2.
>>
>> This kind of variance is definitely unacceptable and I'm looking into it
>> tomorrow. I have already validated the files and done some
>> troubleshooting.
>>
>> Cheers
>> -inso
>>
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Reduced-server-performance-since-update-tp10892p10903.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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>>
>
>
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-- 
Have a good one,
Jack McEachern
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