If you have it enabled I would imagine server side via GOTV considering a requirement of the killer replay is that you have GOTV Enabled in order for the feature to run.
On Thu, Dec 10, 2015 at 4:20 PM, Absurd Minds <goabs...@absurdminds.net> wrote: > Are the killer replays generated client side or server side? Perhaps > variance is spiking when users die? > > On Wed, Dec 9, 2015 at 10:09 PM, Insomniumer <insomniu...@gmail.com> > wrote: > >> Greetings >> >> I have seen surprisingly big variance after the update. >> At the biggest sv value were over 50ms, that was definitely first time to >> be >> so absurdly massive. >> >> I am running competitive server with appropriate configurations on Linux >> Debian 4.2. >> >> This kind of variance is definitely unacceptable and I'm looking into it >> tomorrow. I have already validated the files and done some >> troubleshooting. >> >> Cheers >> -inso >> >> >> >> >> -- >> View this message in context: >> http://csgo-servers.1073505.n5.nabble.com/Reduced-server-performance-since-update-tp10892p10903.html >> Sent from the CSGO_Servers mailing list archive at Nabble.com. >> >> _______________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Have a good one, Jack McEachern
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