>
> Subject: Re: [Csgo_servers] GSLT continually revoked for no reason!
> Message-ID:
>         <
> cacxm_qc2dq8_dsprd4fawv5ku2a9tlr94tjskwvkeb786un...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
> I don't understand why Valve didn't work with SourceMod to prevent behavior
> that would trigger GSLT bans.
> https://forums.alliedmods.net/showthread.php?t=279854
> They had to come up with it afterwards.


I completely agree. This entire *debacle *could have been avoided if a
sourcemod required update had been* created first instead of last*. I'm
furious over the situation drama that's a *direct result* of Valve's *gross
mismanagement*. This is a* PR blunder *and someone should speak up and take
some responsibility for having almost zero foresight.

*What's more frustrating, is that is seems as if Valve assumes think we're
mad about not having knives or skins plugins*. We (I speak for the larger
part of the community) wish to abide by any rules set forth by Valve in the
first place. We really do want to get along. It's a few bad apples out
there who are the problem, and the attention should be on them, not *US*.

Why are regular small community servers being *brutally punished*, while
the abusers who are the reason behind Valve's action, are still running
their servers with the knife and skin mods, even at this moment.

*100% INEFFECTIVE VALVE.* Unless by effective you mean *effectively* *annoying
*and *distancing *the community fan base, the *foundation *of which has
kept players (read made the playerbase more sticky) in the game longer by
adding new gametypes like knives only, 1v1 with levels,headshots only,
custom co-op maps, and surfing to name a few.

*I strongly urge Valve to reconsider the GSLT program's implementation, as
it's harmful to the community and creating a toxic environment.*

When I posted about it in the forums, I was met with ridicule and hostility.
When I contacted support, they sent a canned response and I never got a
real human to respond.

+LarcenIII
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