> > Subject: Re: [Csgo_servers] GSLT continually revoked for no reason! > Message-ID: > < > cacxm_qc2dq8_dsprd4fawv5ku2a9tlr94tjskwvkeb786un...@mail.gmail.com> > Content-Type: text/plain; charset="utf-8" > I don't understand why Valve didn't work with SourceMod to prevent behavior > that would trigger GSLT bans. > https://forums.alliedmods.net/showthread.php?t=279854 > They had to come up with it afterwards.
I completely agree. This entire *debacle *could have been avoided if a sourcemod required update had been* created first instead of last*. I'm furious over the situation drama that's a *direct result* of Valve's *gross mismanagement*. This is a* PR blunder *and someone should speak up and take some responsibility for having almost zero foresight. *What's more frustrating, is that is seems as if Valve assumes think we're mad about not having knives or skins plugins*. We (I speak for the larger part of the community) wish to abide by any rules set forth by Valve in the first place. We really do want to get along. It's a few bad apples out there who are the problem, and the attention should be on them, not *US*. Why are regular small community servers being *brutally punished*, while the abusers who are the reason behind Valve's action, are still running their servers with the knife and skin mods, even at this moment. *100% INEFFECTIVE VALVE.* Unless by effective you mean *effectively* *annoying *and *distancing *the community fan base, the *foundation *of which has kept players (read made the playerbase more sticky) in the game longer by adding new gametypes like knives only, 1v1 with levels,headshots only, custom co-op maps, and surfing to name a few. *I strongly urge Valve to reconsider the GSLT program's implementation, as it's harmful to the community and creating a toxic environment.* When I posted about it in the forums, I was met with ridicule and hostility. When I contacted support, they sent a canned response and I never got a real human to respond. +LarcenIII
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