It is indeed not SourceMod team's duty.  But its not like Valve gave the
SourceMod team a chance to work with them to help prevent accidental bans.
Its not like these entity properties scream "do not touch me."  And since
when we develop plugins we're trying to figure out how things work, we
might end up touching one of those properties.  Or downloaded a plugin that
touched one of these properties.  Not for malicious reasons.

GSLT is not an effective or desirable system.

And the gunmaker comparison is really off.

On Fri, Mar 4, 2016 at 12:52 PM, Marcin Paterek <[email protected]> wrote:

> It is not a SourceMod team duty to provide you a way NOT to break the
> rules. (They did, because they are nice guys). It is your decision to use
> 3rd party software (such as plugins), and you put it on your machine. You
> can't blame a gunmaker for somebody being shot. If you were hosting the
> game with just Valve tools, how would you even be able to break the rules?
> And if you are still messing with items after over half of the year since
> new rules have been enforced, I really see no point in skipping one or
> another community just because it's small. It's not about the size, it's
> about following rules.
>
> But in some part I agree with you - the GLST bans for now are ineffective,
> because there are still multiple servers with knives and other forbidden
> things. This is something Valve could improve.
>
> Cheers,
> M.
>
> 2016-03-04 18:15 GMT+01:00 Larcen III <[email protected]>:
>
>> Subject: Re: [Csgo_servers] GSLT continually revoked for no reason!
>>> Message-ID:
>>>         <
>>> cacxm_qc2dq8_dsprd4fawv5ku2a9tlr94tjskwvkeb786un...@mail.gmail.com>
>>> Content-Type: text/plain; charset="utf-8"
>>> I don't understand why Valve didn't work with SourceMod to prevent
>>> behavior
>>> that would trigger GSLT bans.
>>> https://forums.alliedmods.net/showthread.php?t=279854
>>> They had to come up with it afterwards.
>>
>>
>> I completely agree. This entire *debacle *could have been avoided if a
>> sourcemod required update had been* created first instead of last*. I'm
>> furious over the situation drama that's a *direct result* of Valve's *gross
>> mismanagement*. This is a* PR blunder *and someone should speak up and
>> take some responsibility for having almost zero foresight.
>>
>> *What's more frustrating, is that is seems as if Valve assumes think
>> we're mad about not having knives or skins plugins*. We (I speak for the
>> larger part of the community) wish to abide by any rules set forth by Valve
>> in the first place. We really do want to get along. It's a few bad apples
>> out there who are the problem, and the attention should be on them, not
>> *US*.
>>
>> Why are regular small community servers being *brutally punished*, while
>> the abusers who are the reason behind Valve's action, are still running
>> their servers with the knife and skin mods, even at this moment.
>>
>> *100% INEFFECTIVE VALVE.* Unless by effective you mean *effectively* 
>> *annoying
>> *and *distancing *the community fan base, the *foundation *of which has
>> kept players (read made the playerbase more sticky) in the game longer by
>> adding new gametypes like knives only, 1v1 with levels,headshots only,
>> custom co-op maps, and surfing to name a few.
>>
>> *I strongly urge Valve to reconsider the GSLT program's implementation,
>> as it's harmful to the community and creating a toxic environment.*
>>
>> When I posted about it in the forums, I was met with ridicule and
>> hostility.
>> When I contacted support, they sent a canned response and I never got a
>> real human to respond.
>>
>> +LarcenIII
>>
>>
>> _______________________________________________
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>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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