Marcin I just remember when i read the guidelines i immediately thought "What about custom player skins, custom glove skins". I still think there are some broad untouched areas.
Also, if it's allowed to use valve's hl2 packages for sounds, sprites etc. (This might be a bit beyond topic), but after this "copyright" nonsense within their own game i could only be more concerned about everything customl made on a server and things that we use from the game itself, but i might just be overthinking it now. On 7 March 2016 at 10:54, Marcin Paterek <[email protected]> wrote: > BReeZboii, > > I totally agree Valve could give some kind of warning to server owners. As > far as I remember, the first ever ban wave (back in 2015) wasn't permanent. > So printing some kind of warning in the logs or even giving a short, > 24-hours ban, would give us a fair chance to look into the files and find > out what's wrong. I believe some people may be banned because they are not > aware of how their plugins behave. > > But I don't agree with giving more specific set of rules. While it would > be better for now, probably in a week, a month or a year somebody would > find another method of doing forbidden things. And we would be back into > the topic, discussing new set of rules, and so on. A huge waste of time for > everybody, since everytime you'd have to review all your plugins to check > if they follow new guidelines. > > Regards, > Marcin > > 2016-03-07 10:16 GMT+01:00 BReeZboii . <[email protected]>: > >> Marcin, >> >> Even if you're correct about owners having to double check their stuff, >> which i am sure most do. Then double checking every single piece of code, >> asking in plugin topics etc isn't just a big hassle, it's also an >> impossible task for most people. Having servers can, and mostly is a lot of >> work already. >> >> Valve should make proper guidelines and be more specifik. They did >> release the "guildelines" ( >> http://blog.counter-strike.net/index.php/server_guidelines/), but i >> still believe that this is far from enough. >> >> It's just so stupid that everyone have to panic, people that willingly >> contribute to the game community this much, are being forced to be anxious >> to whatever they put on their server. Not to mention a spoiled person in >> theory could put some "unallowed" code inside a plugin file and share it >> with people so they get a ban. >> >> I totally understand valve's reason to add the GLST whatsoever, but they >> surely haven't briefed us properly. They should just warn us a week before >> with a red popup box on our profile telling us that we have some >> code/plugin that we should fix/remove, and if we don't do so within x >> amount of time, they will give maybe a 2-4 months server ban. >> >> On 5 March 2016 at 02:21, Marcin Paterek <[email protected]> wrote: >> >>> Max, >>> >>> I'm on the same side of the barricade as you do. I am also a server op >>> who tries to fullfill all the rules. But let me ask: what did you do to >>> check if you are fine with the rules? Did you read all your plugins' code >>> or even if you can't, have you tried to ask in their topics "Hey, I would >>> like to ask - does your plugin do something with items that could >>> potentially result in a GSLT ban?". There was a lot of unnecessary trash >>> talk coming to the list in the last few weeks - and I bet if we talked to >>> each other which plugins did we use and who was banned, we could help each >>> other and identify where the problem is. But it seems to be easier just to >>> offense people, say that sb is stupid or whatever, and just write "I AM >>> OKAY AND I WAS BANNED INNOCENTLY". >>> >>> I'm not saying Valve is 100% okay, because as I wrote before - there are >>> still some servers with knives etc. which doesn't seem to be banned. But I >>> guess one of the purposes of this list is to help each other, to talk with >>> other server ops, and not to prove how dumb other people are. >>> >>> M. >>> >>> 2016-03-04 22:03 GMT+01:00 Max Krivanek <[email protected]>: >>> >>>> A combination of the two approaches would have been more effective. A >>>> SourceMod that disallows what Valve doesn't want, with the option flag like >>>> it has now. That way the server operators trying to abide by Valve's terms >>>> could have something to clearly define what wasn't allowed. Then a system >>>> for banning servers that don't follow those rules would have a lot less >>>> issues. >>>> >>>> We didn't find any of the props that are disallowed in any of our own >>>> plugins. So we can only assume it was a 3rd party plugin we were using >>>> that caused the GSLT ban in the first wave. Since then we've basically >>>> stripped the servers down to the core plugins. Players were quite unhappy >>>> as a result. But since we didn't know what plugin triggered the ban, and >>>> Valve themselves won't identify what triggered the ban, we didn't know what >>>> else to do. >>>> >>>> On Fri, Mar 4, 2016 at 2:08 PM, Nicholas Hastings < >>>> [email protected]> wrote: >>>> >>>>> Full disclosure - They did try to work with us on this before GSLTs >>>>> were even officially introduced to CS:GO. They wanted to know if we were >>>>> willing to just add the blocks to SourceMod, without checks necessarily >>>>> being added to CS:GO itself. >>>>> >>>>> Our initial position was that while we weren't necessarily against it, >>>>> we didn't think it would be effective and could fork the community to an >>>>> extent. With SourceMod being open source, it would be rather easy for >>>>> someone to just remove the checks and then run and/or distribute a version >>>>> without them. >>>>> >>>>> We then shortly relaxed our stance to try to be cooperative and asked >>>>> what specifically was desired to be blocked, but were not given a >>>>> response. >>>>> I believe that was just a tacit agreement that it wouldn't be effective. >>>>> >>>>> Fast forward to now, a specific list would still be nice to better >>>>> protect users from possibly unintentionally running something that could >>>>> get their account's GSLTs banned. >>>>> >>>>> -- >>>>> Nicholas Hastings >>>>> AlliedMods.net <http://www.alliedmods.net> >>>>> >>>>> >>>>> >>>>> Max Krivanek <[email protected]> >>>>> Friday, March 4, 2016 2:47 PM >>>>> It is indeed not SourceMod team's duty. But its not like Valve gave >>>>> the SourceMod team a chance to work with them to help prevent accidental >>>>> bans. Its not like these entity properties scream "do not touch me." And >>>>> since when we develop plugins we're trying to figure out how things work, >>>>> we might end up touching one of those properties. Or downloaded a plugin >>>>> that touched one of these properties. Not for malicious reasons. >>>>> >>>>> GSLT is not an effective or desirable system. >>>>> >>>>> And the gunmaker comparison is really off. >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> Marcin Paterek <[email protected]> >>>>> Friday, March 4, 2016 1:52 PM >>>>> It is not a SourceMod team duty to provide you a way NOT to break the >>>>> rules. (They did, because they are nice guys). It is your decision to use >>>>> 3rd party software (such as plugins), and you put it on your machine. You >>>>> can't blame a gunmaker for somebody being shot. If you were hosting the >>>>> game with just Valve tools, how would you even be able to break the rules? >>>>> And if you are still messing with items after over half of the year since >>>>> new rules have been enforced, I really see no point in skipping one or >>>>> another community just because it's small. It's not about the size, it's >>>>> about following rules. >>>>> >>>>> But in some part I agree with you - the GLST bans for now are >>>>> ineffective, because there are still multiple servers with knives and >>>>> other >>>>> forbidden things. This is something Valve could improve. >>>>> >>>>> Cheers, >>>>> M. >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> Larcen III <[email protected]> >>>>> Friday, March 4, 2016 12:15 PM >>>>> >>>>> I completely agree. This entire *debacle *could have been avoided if >>>>> a sourcemod required update had been* created first instead of last*. >>>>> I'm furious over the situation drama that's a *direct result* of >>>>> Valve's *gross mismanagement*. This is a* PR blunder *and someone >>>>> should speak up and take some responsibility for having almost zero >>>>> foresight. >>>>> >>>>> *What's more frustrating, is that is seems as if Valve assumes think >>>>> we're mad about not having knives or skins plugins*. We (I speak for >>>>> the larger part of the community) wish to abide by any rules set forth by >>>>> Valve in the first place. We really do want to get along. It's a few bad >>>>> apples out there who are the problem, and the attention should be on them, >>>>> not *US*. >>>>> >>>>> Why are regular small community servers being *brutally punished*, >>>>> while the abusers who are the reason behind Valve's action, are still >>>>> running their servers with the knife and skin mods, even at this moment. >>>>> >>>>> *100% INEFFECTIVE VALVE.* Unless by effective you mean *effectively* >>>>> *annoying >>>>> *and *distancing *the community fan base, the *foundation *of which >>>>> has kept players (read made the playerbase more sticky) in the game longer >>>>> by adding new gametypes like knives only, 1v1 with levels,headshots only, >>>>> custom co-op maps, and surfing to name a few. >>>>> >>>>> *I strongly urge Valve to reconsider the GSLT program's >>>>> implementation, as it's harmful to the community and creating a toxic >>>>> environment.* >>>>> >>>>> When I posted about it in the forums, I was met with ridicule and >>>>> hostility. >>>>> When I contacted support, they sent a canned response and I never got >>>>> a real human to respond. >>>>> >>>>> +LarcenIII >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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