Hello

Someone has found a way to lag certain players on a gameserver. Not just ddos the server but only some players on it, while saving their friends from most of the attack. While this concerns only Valve server for now, any community server is propably also vulnerable to this action.

I played today a match, on a Valve server less than 30 mins ago. The server IP in question was 155.133.242.40:27066 (Valve CS:GO EU North Server (srcds021.187.52))

In this game, our whole team started lagging. The other team recovered from it mostly on the next round, allowing them to continuously slay us to our base. Here is a GOTV demo of the match steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-DFeLE-OufVt-jEYE2-atvWf-mYb7L and if you skip to the beginning of the15th round, you will see it clearly. You can also watch part of in eyes demo from the same match. http://server2.pelipurkki.fi/~dustin/crap/kidsddos.dem

The main culprit was also aimbotting, and was appearing as:

#  3 2 "Tapio #DERANK" STEAM_1:0:120573925 22:24 275 94 active 80000

His friends were:

#  8 7 "✪_._Ip3rion_._✪" STEAM_1:1:94940856 22:24 221 49 active 80000
# 10 9 "✪ Konto • G #Τσαβ" STEAM_1:1:95047037 22:24 260 49 active 80000
# 12 11 "tonton" STEAM_1:0:167309801 22:24 190 86 active 80000

That being said, I don't think it was this guy who figured it out, he's not smart enough for it. But someone has and i'm not sure how they managed to dig information of players but this surely will become an issue if something is not made for the matter. This may be part of some cheat software by default. I don't really know.

-ics

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