idk, I wrote this before I watched one of the demos.
All I saw was everybody lagging.
One team did get wrecked though for whatever reasons. Two of the opponents had a buttload of "-rep", supposedly for cheating, on their profile, but I didn't re-watch the demos from their perspective. The losing team might as well have been busy complaining.
Healthy skepticism?

On 07.04.2016 06:40, Robin Groppe wrote:

I can not imagine how that would be done. How would you seperate people from friends and victims when all are connected to the same server port, and the servers address os the only public info?

Am 07.04.2016 05:04 schrieb "Matthias "InstantMuffin" Kollek" <[email protected] <mailto:[email protected]>>:

    Routing can be a bitch, with a premium traffic mafia screwing us all.
    This is interesting though.


    On 06.04.2016 22:28, ics wrote:

        Lucky with routing? By looking at the names and profiles, i'm
        basically in same country with these guys and i still had the
        lags. I don't know their ISP's though.

        -ics

        Hasser Css kirjoitti:

            But it has only started happening today, yes? I still do
            assume it is DDoS and they just happen to get lucky with
            their routing. see
            
http://www.netnod.se/ix-stats/14all_ix-packets-public.pl?log=stockholm.geb-packets.642
            .. those nice outgoing PPS spikes at around 16 and 18 when
            I got the lag out for 5 minutes or so. Some people on
            enemy team could rush fine with SMGs, some couldn't, then
            it calmed down.

            Don't think any server-specific exploit exists other than
            video I linked, or at least I hope not. Only thing I could
            think of is something using all the CPU of a particular
            server..

            On Wed, Apr 6, 2016 at 10:06 PM, ics <[email protected]
            <mailto:[email protected]> <mailto:[email protected]
            <mailto:[email protected]>>> wrote:

                At start, his friends were lagging also, everybody's
            ping got up.
                Then after few rounds they were able to walk and run
            normally. The
                reddit post i made has also brought up 3 more cases by
            now of this
                happening.

                -ics

                Hasser Css kirjoitti:

                    I got this while playing MM on EU North as well,
            twice today.
                    Are you sure they are using an exploit? It seems
            to have been
                    some kind of DDoS today, because I got the same
            thing too.
                    Maybe their friends weren't affected by it due to
            different
                    routing or something?

                    There is still this exploit however:
            https://www.youtube.com/watch?v=4Sa-wFRe64c
                    But you would have been kicked with "no
            Steam-login", not just
                    lagging a lot. (Please fix this Valve ^)

                    On Wed, Apr 6, 2016 at 9:06 PM, ics
            <[email protected] <mailto:[email protected]>
                    <mailto:[email protected]
            <mailto:[email protected]>> <mailto:[email protected]
            <mailto:[email protected]>
                    <mailto:[email protected]
            <mailto:[email protected]>>>> wrote:

                        Hello

                        Someone has found a way to lag certain players
            on a
                    gameserver.
                        Not just ddos the server but only some players
            on it,
                    while saving
                        their friends from most of the attack. While
            this concerns
                    only
                        Valve server for now, any community server is
            propably also
                        vulnerable to this action.

                        I played today a match, on a Valve server less
            than 30
                    mins ago.
                        The server IP in question was
            155.133.242.40:27066 <http://155.133.242.40:27066>
                    <http://155.133.242.40:27066>
                        <http://155.133.242.40:27066> (Valve CS:GO EU
            North Server
                        (srcds021.187.52))

                        In this game, our whole team started lagging.
            The other team
                        recovered from it mostly on the next round,
            allowing them to
                        continuously slay us to our base. Here is a
            GOTV demo of
                    the match
            
steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-DFeLE-OufVt-jEYE2-atvWf-mYb7L
                        and if you skip to the beginning of the15th
            round, you
                    will see it
                        clearly. You can also watch part of in eyes
            demo from the same
                        match.
            http://server2.pelipurkki.fi/~dustin/crap/kidsddos.dem
            <http://server2.pelipurkki.fi/%7Edustin/crap/kidsddos.dem>
            <http://server2.pelipurkki.fi/%7Edustin/crap/kidsddos.dem>
            <http://server2.pelipurkki.fi/%7Edustin/crap/kidsddos.dem>

                        The main culprit was also aimbotting, and was
            appearing as:

                        #  3 2 "Tapio #DERANK" STEAM_1:0:120573925 22
            <tel:120573925%2022>
                    <tel:120573925%2022>
                        <tel:120573925%2022>:24 275 94 active 80000

                        His friends were:

                        #  8 7 "✪_._Ip3rion_._✪" STEAM_1:1:94940856 22
            <tel:94940856%2022>
                    <tel:94940856%2022>
                        <tel:94940856%2022>:24 221 49 active 80000
                        # 10 9 "✪ Konto • G #Τσαβ" STEAM_1:1:95047037
            22:24 260 49
                    active
                        80000
                        # 12 11 "tonton" STEAM_1:0:167309801 22:24 190
            86 active 80000

                        That being said, I don't think it was this guy
            who figured
                    it out,
                        he's not smart enough for it. But someone has
            and i'm not
                    sure how
                        they managed to dig information of players but
            this surely
                    will
                        become an issue if something is not made for
            the matter.
                    This may
                        be part of some cheat software by default. I
            don't really
                    know.

                        -ics

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