But it has only started happening today, yes? I still do assume it is DDoS
and they just happen to get lucky with their routing. see
http://www.netnod.se/ix-stats/14all_ix-packets-public.pl?log=stockholm.geb-packets.642
.. those nice outgoing PPS spikes at around 16 and 18 when I got the lag
out for 5 minutes or so. Some people on enemy team could rush fine with
SMGs, some couldn't, then it calmed down.

Don't think any server-specific exploit exists other than video I linked,
or at least I hope not. Only thing I could think of is something using all
the CPU of a particular server..

On Wed, Apr 6, 2016 at 10:06 PM, ics <[email protected]> wrote:

> At start, his friends were lagging also, everybody's ping got up. Then
> after few rounds they were able to walk and run normally. The reddit post i
> made has also brought  up 3 more cases by now of this happening.
>
> -ics
>
> Hasser Css kirjoitti:
>
>> I got this while playing MM on EU North as well, twice today. Are you
>> sure they are using an exploit? It seems to have been some kind of DDoS
>> today, because I got the same thing too. Maybe their friends weren't
>> affected by it due to different routing or something?
>>
>> There is still this exploit however:
>> https://www.youtube.com/watch?v=4Sa-wFRe64c
>> But you would have been kicked with "no Steam-login", not just lagging a
>> lot. (Please fix this Valve ^)
>>
>> On Wed, Apr 6, 2016 at 9:06 PM, ics <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Hello
>>
>>     Someone has found a way to lag certain players on a gameserver.
>>     Not just ddos the server but only some players on it, while saving
>>     their friends from most of the attack. While this concerns only
>>     Valve server for now, any community server is propably also
>>     vulnerable to this action.
>>
>>     I played today a match, on a Valve server less than 30 mins ago.
>>     The server IP in question was 155.133.242.40:27066
>>     <http://155.133.242.40:27066> (Valve CS:GO EU North Server
>>     (srcds021.187.52))
>>
>>     In this game, our whole team started lagging. The other team
>>     recovered from it mostly on the next round, allowing them to
>>     continuously slay us to our base. Here is a GOTV demo of the match
>>
>> steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-DFeLE-OufVt-jEYE2-atvWf-mYb7L
>>     and if you skip to the beginning of the15th round, you will see it
>>     clearly. You can also watch part of in eyes demo from the same
>>     match. http://server2.pelipurkki.fi/~dustin/crap/kidsddos.dem
>>     <http://server2.pelipurkki.fi/%7Edustin/crap/kidsddos.dem>
>>
>>     The main culprit was also aimbotting, and was appearing as:
>>
>>     #  3 2 "Tapio #DERANK" STEAM_1:0:120573925 22
>>     <tel:120573925%2022>:24 275 94 active 80000
>>
>>     His friends were:
>>
>>     #  8 7 "✪_._Ip3rion_._✪" STEAM_1:1:94940856 22
>>     <tel:94940856%2022>:24 221 49 active 80000
>>     # 10 9 "✪ Konto • G #Τσαβ" STEAM_1:1:95047037 22:24 260 49 active
>>     80000
>>     # 12 11 "tonton" STEAM_1:0:167309801 22:24 190 86 active 80000
>>
>>     That being said, I don't think it was this guy who figured it out,
>>     he's not smart enough for it. But someone has and i'm not sure how
>>     they managed to dig information of players but this surely will
>>     become an issue if something is not made for the matter. This may
>>     be part of some cheat software by default. I don't really know.
>>
>>     -ics
>>
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>>
>>
>>
>>
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