But it has only started happening today, yes? I still do assume it is DDoS and they just happen to get lucky with their routing. see http://www.netnod.se/ix-stats/14all_ix-packets-public.pl?log=stockholm.geb-packets.642 .. those nice outgoing PPS spikes at around 16 and 18 when I got the lag out for 5 minutes or so. Some people on enemy team could rush fine with SMGs, some couldn't, then it calmed down.
Don't think any server-specific exploit exists other than video I linked, or at least I hope not. Only thing I could think of is something using all the CPU of a particular server.. On Wed, Apr 6, 2016 at 10:06 PM, ics <[email protected]> wrote: > At start, his friends were lagging also, everybody's ping got up. Then > after few rounds they were able to walk and run normally. The reddit post i > made has also brought up 3 more cases by now of this happening. > > -ics > > Hasser Css kirjoitti: > >> I got this while playing MM on EU North as well, twice today. Are you >> sure they are using an exploit? It seems to have been some kind of DDoS >> today, because I got the same thing too. Maybe their friends weren't >> affected by it due to different routing or something? >> >> There is still this exploit however: >> https://www.youtube.com/watch?v=4Sa-wFRe64c >> But you would have been kicked with "no Steam-login", not just lagging a >> lot. (Please fix this Valve ^) >> >> On Wed, Apr 6, 2016 at 9:06 PM, ics <[email protected] <mailto: >> [email protected]>> wrote: >> >> Hello >> >> Someone has found a way to lag certain players on a gameserver. >> Not just ddos the server but only some players on it, while saving >> their friends from most of the attack. While this concerns only >> Valve server for now, any community server is propably also >> vulnerable to this action. >> >> I played today a match, on a Valve server less than 30 mins ago. >> The server IP in question was 155.133.242.40:27066 >> <http://155.133.242.40:27066> (Valve CS:GO EU North Server >> (srcds021.187.52)) >> >> In this game, our whole team started lagging. The other team >> recovered from it mostly on the next round, allowing them to >> continuously slay us to our base. Here is a GOTV demo of the match >> >> steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-DFeLE-OufVt-jEYE2-atvWf-mYb7L >> and if you skip to the beginning of the15th round, you will see it >> clearly. You can also watch part of in eyes demo from the same >> match. http://server2.pelipurkki.fi/~dustin/crap/kidsddos.dem >> <http://server2.pelipurkki.fi/%7Edustin/crap/kidsddos.dem> >> >> The main culprit was also aimbotting, and was appearing as: >> >> # 3 2 "Tapio #DERANK" STEAM_1:0:120573925 22 >> <tel:120573925%2022>:24 275 94 active 80000 >> >> His friends were: >> >> # 8 7 "✪_._Ip3rion_._✪" STEAM_1:1:94940856 22 >> <tel:94940856%2022>:24 221 49 active 80000 >> # 10 9 "✪ Konto • G #Τσαβ" STEAM_1:1:95047037 22:24 260 49 active >> 80000 >> # 12 11 "tonton" STEAM_1:0:167309801 22:24 190 86 active 80000 >> >> That being said, I don't think it was this guy who figured it out, >> he's not smart enough for it. But someone has and i'm not sure how >> they managed to dig information of players but this surely will >> become an issue if something is not made for the matter. This may >> be part of some cheat software by default. I don't really know. >> >> -ics >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> <mailto:[email protected]> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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