Usually choke, if it's not network or config related, is caused by lack of CPU power or memory. Even if you seem to have only 70% cpu usage by average, it can spike to near 100 and cause issues.

Also, i've heard that you cannot avoid choke with larger player counts.

doomhammer69 kirjoitti:
Hello everyone.
Few updates and months ago, the choke was increased when the server has more
than 20 - 25 players.
I already know that the choke is related to client side.
I have try to disable all plugins / addons, and the choke is still in 50 %
choke when there are few players shooting, jumping, speaking or whatever.
I have try in Linux and windows both.
Rates are to 128 tickserver, rate 128000, indeed I have forced to everyone
to put automatically rate. sv_minrate 128000.
sv_minupdaterate 128
sv_mincmdrate 128
The server company is "OVH game" wich has enough  badwith. Many months ago
we have the same server config and the choke was 0 - 5 % wich is normal.

Another nooby question related to this.

If the net_maxroutable are 1200 we dont need at least to play in servers
with tickrate 128
a rate of 153600 and not the limitted 128000 rate?




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