to take it into a context. my i7-3770 can handle 20players with 128tick. not one more. On linux it spawns 3 threads. two of them barely utilized. but the main thread is maxed out than. people tend to create totally underpowered servers. its making me sick. so what kind of cpu do you think you can serve 24players with 128tick? Am 15.05.2016 15:56 schrieb "Michael Loveless" <[email protected]>:
> Not to mention you will see performance issues if your total machine CPU > usage is going above 50%. 128 Tick puts a good amount of strain on a CPU. > Even a second core on Windows only has the server's networking split onto > it, if I remember correctly, so it's not like the 2nd core is really > handling any of the server load. > > NFO is probably the most reliable and high performance server provider > available, and their dashboard for VPS and Dedicated Machines explicitly > states that if your machine is using more than 50% CPU you may see issues > with performance. That's definitely something to look into. > > On Sun, May 15, 2016 at 9:46 AM, Robin Groppe <[email protected]> > wrote: > >> Lol. What CPU do you have in that machine? It has to be high end to cope >> with 24players an 128tick. >> Am 15.05.2016 15:16 schrieb "doomhammer69" <[email protected]>: >> >>> Hello everyone. >>> Few updates and months ago, the choke was increased when the server has >>> more >>> than 20 - 25 players. >>> I already know that the choke is related to client side. >>> I have try to disable all plugins / addons, and the choke is still in 50 >>> % >>> choke when there are few players shooting, jumping, speaking or whatever. >>> I have try in Linux and windows both. >>> Rates are to 128 tickserver, rate 128000, indeed I have forced to >>> everyone >>> to put automatically rate. sv_minrate 128000. >>> sv_minupdaterate 128 >>> sv_mincmdrate 128 >>> The server company is "OVH game" wich has enough badwith. Many months >>> ago >>> we have the same server config and the choke was 0 - 5 % wich is normal. >>> >>> Another nooby question related to this. >>> >>> If the net_maxroutable are 1200 we dont need at least to play in servers >>> with tickrate 128 >>> a rate of 153600 and not the limitted 128000 rate? >>> >>> >>> >>> >>> -- >>> View this message in context: >>> http://csgo-servers.1073505.n5.nabble.com/Choke-in-tickrate-128-servers-tp11737.html >>> Sent from the CSGO_Servers mailing list archive at Nabble.com. >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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