If you need specific stacking (like keeping a strength marker with a specific unit), separate the unit and strength marker from the stack. Use the autostack function <select both unit and marker> <right click and select autostack> then place the unit/marker stack back on the original stack, move to front or back as required. This will maintain the relative order of the stack.
Jim -----Original Message----- From: ballstitch <[EMAIL PROTECTED]> To: [email protected] Sent: Mon, 28 Jan 2008 10:04 pm Subject: Re: [CBML] advice for a complete noob... --- In [email protected], Mark McGilchrist <[EMAIL PROTECTED]> wrote: > > > --- ballstitch <[EMAIL PROTECTED]> wrote: > > However. I am still a little > > confused on how to best > > use this tool solitaire. > > > > should I just use it in editor mode and move things > > around as I need; > > not recommended > > > > Or should I proceed > > like it's a 2 player game and send the files back > > and forth, to > > myself, to open and use as each opposing player? Or > > is there a better > > alternative ? > > > > On the odd occasions I've used CB for solitaire games, > I have found it easier to create a new game from the > scenario, move the bits around and make die rolls, and > save the game, or as a backup, create a move file. > > There is no need to send these move files to yourself, > but it does sometimes help if you want to replay your > previous moves, typically because I've forgotten what > happened. > > Mark > > > Make the switch to the world's best email. Get the new Yahoo!7 Mail now. www.yahoo7.com.au/worldsbestemail > thank you, gentlemen. I am beginning to get the hang of it. One thing is killing me. Counters which are supposed to occupy a specific spot in a stack. For this example lets use hit markers sitting on top of the damaged unit they apply to. (but this problem applies to any two counters which need to remain together, one on top of the other, while in a stack with other counters) When I move a counter which has an associated hit marker on it into a hex where a stack of other units is already present, the locations in the stack the counter and hit marker inherit seems almost random, and rarely are they still together, even though I moved them into the hex together in one move. I then have a terrible time getting the hit marker back on top of the counter it belongs with. When there's more than one counter with a hit marker in the hex, they invariably get jumbled and it becomes confusing as to which had which to begin with. so what I am asking is, am I missing something with respect to techniques to control a counter's relative position within a stack? thanks again.... ________________________________________________________________________ More new features than ever. Check out the new AOL Mail ! - http://webmail.aol.com
