On Thu, Mar 14, 2013 at 1:58 PM, jeremy rosen
<[email protected]> wrote:
> RGB multiplicator are the real thing... temperature is a simplification that
> assumes that all light source are following a simple pattern, (I think it's
> called the black corp model in english)

"black body radiator" IIRC :)

> temperature is good enough for incandescent light and sunlight, but whenever
> your light source is colored (like in shades where most of your light comes
> from the blue sky) it doesn't work anymore and you need to compensate in RGB
> space anyway.

Most importantly, when you copy white balance settings, the RGB
multipliers are copied, which is the only thing that matters. The
temp/tint are just derived values, which sadly differ because of
differences in the source image.

That said... I wouldn't mind making temp absolute like for example
UFRaw does... I think johannes actually took a look at that approach
once before, and there were some unresolved issues with implementing
something similar. At least if I recall correctly.

So I guess this is just one of those things on one of those TODO lists :)

> I am not sure what is "relative temperature" that Pascal mentions, he can
> probably explain that better than me

I don't know the mathematical details either... Hanatos needs to chime
in for that...

Regards,
Pascal de Bruijn

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