Package: lincity-ng
Version: 1.0.1-1
Severity: normal

The game seems to be highly unstable on my machine.

CRASH #1:

  The first time I ran it without any options.  It started in full screen
  mode.  I looked at "Options", then clicked "Continue" since it was the
  first button.  The day timer in the lower left was running rather quickly,
  so I tried desperately to pause the game so I could figure out what to do!
  (I've played the original lincity but it's been a while.)  I rolled the
  mouse over some icons but couldn't figure out what they meant, and there
  were no tooltips visible.  I pressed the space bar too, hoping that might
  pause it.

  Some time during all that, the game froze up.  The sound kept playing, but
  clicking anywhere or pressing any keys had no effect.  I had to Ctrl-Alt-F2
  to a text console, kill the game with -9 (normal kill didn't work), and
  then use xrandr to put my X display back to the correct size.

  The tty showed:

  griffon:~$ lincity-ng 
  Starting lincity-ng (version 1.0.1)...
  [/home/greg/.lincity] is in the search path.
  [/usr/share/lincity-ng] is in the search path.
  LINCITY_HOME: /usr/share/lincity-ng
  OpenGL Mode 1024x768
  Killed

CRASH #2:

  griffon:~$ lincity-ng -w
  Starting lincity-ng (version 1.0.1)...
  [/home/greg/.lincity] is in the search path.
  [/usr/share/lincity-ng] is in the search path.
  LINCITY_HOME: /usr/share/lincity-ng
  OpenGL Mode 1024x768
  GameView::readImage# Could not load image images/tiles/industryhl7.png
  GameView::readImage# Could not load image images/tiles/industryhl8.png
  GameView::readImage# Could not load image images/tiles/industryhm1.png
  GameView::readImage# Could not load image images/tiles/industryhm2.png
  GameView::readImage# Could not load image images/tiles/industryhm3.png
  GameView::readImage# Could not load image images/tiles/industryhm4.png
  GameView::readImage# Could not load image images/tiles/industryhm5.png
  GameView::readImage# Could not load image images/tiles/industryhm6.png
  GameView::readImage# Could not load image images/tiles/industryhm7.png
  GameView::readImage# Could not load image images/tiles/industryhm8.png
  GameView::readImage# Could not load image images/tiles/industryhh1.png
  GameView::readImage# Could not load image images/tiles/industryhh2.png
  GameView::readImage# Could not load image images/tiles/industryhh3.png
  GameView::readImage# Could not load image images/tiles/industryhh4.png
  GameView::readImage# Could not load image images/tiles/industryhh5.png
  GameView::readImage# Could not load image images/tiles/industryhh6.png
  GameView::readImage# Could not load image images/tiles/industryhh7.png
  GameView::readImage# Could not load image images/tiles/industryhh8.png
  GameView::readImage# Could not load image images/tiles/industrylq1.png
  GameView::readImage# Could not load image images/tiles/industrylq2.png
  GameView::readImage# Could not load image images/tiles/industrylq3.png
  GameView::readImage# Could not load image images/tiles/industrylq4.png
  GameView::readImage# Could not load image images/tiles/industryll1.png
  GameView::readImage# Could not load image images/tiles/industryll2.png
  GameView::readImage# Could not load image images/tiles/industryll3.png
  GameView::readImage# Could not load image images/tiles/industryll4.png
  GameView::readImage# Could not load image images/tiles/industrylm1.png
  GameView::readImage# Could not load image images/tiles/industrylm2.png
  GameView::readImage# Could not load image images/tiles/industrylm3.png
  GameView::readImage# Could not load image images/tiles/industrylm4.png
  GameView::readImage# Could not load image images/tiles/industrylh1.png
  GameView::readImage# Could not load image images/tiles/industrylh2.png
  GameView::readImage# Could not load image images/tiles/industrylh3.png
  GameView::readImage# Could not load image images/tiles/industrylh4.png
  GameView::readImage# Could not load image images/tiles/farm0.png
  GameView::readImage# Could not load image images/tiles/farm3.png
  GameView::readImage# Could not load image images/tiles/farm7.png
  GameView::readImage# Could not load image images/tiles/farm11.png
  GameView::readImage# Could not load image images/tiles/farm15.png
  Unexpected exception: Couldn't create texture: out of memory

  The PNG files are present and readable with a standalone viewer program
  (at least the first one is).

CRASH #3:

  griffon:~$ lincity-ng -w
  Starting lincity-ng (version 1.0.1)...
  [/home/greg/.lincity] is in the search path.
  [/usr/share/lincity-ng] is in the search path.
  LINCITY_HOME: /usr/share/lincity-ng
  OpenGL Mode 1024x768
  GameView::readImage# Could not load image images/tiles/industryhl7.png
  GameView::readImage# Could not load image images/tiles/industryhl8.png
  GameView::readImage# Could not load image images/tiles/industryhm1.png
  GameView::readImage# Could not load image images/tiles/industryhm2.png
  GameView::readImage# Could not load image images/tiles/industryhm3.png
  GameView::readImage# Could not load image images/tiles/industryhm4.png
  GameView::readImage# Could not load image images/tiles/industryhm5.png
  GameView::readImage# Could not load image images/tiles/industryhm6.png
  GameView::readImage# Could not load image images/tiles/industryhm7.png
  GameView::readImage# Could not load image images/tiles/industryhm8.png
  GameView::readImage# Could not load image images/tiles/industryhh1.png
  GameView::readImage# Could not load image images/tiles/industryhh2.png
  GameView::readImage# Could not load image images/tiles/industryhh3.png
  GameView::readImage# Could not load image images/tiles/industryhh4.png
  GameView::readImage# Could not load image images/tiles/industryhh5.png
  GameView::readImage# Could not load image images/tiles/industryhh6.png
  GameView::readImage# Could not load image images/tiles/industryhh7.png
  GameView::readImage# Could not load image images/tiles/industryhh8.png
  GameView::readImage# Could not load image images/tiles/industrylq1.png
  GameView::readImage# Could not load image images/tiles/industrylq2.png
  GameView::readImage# Could not load image images/tiles/industrylq3.png
  GameView::readImage# Could not load image images/tiles/industrylq4.png
  GameView::readImage# Could not load image images/tiles/industryll1.png
  GameView::readImage# Could not load image images/tiles/industryll2.png
  GameView::readImage# Could not load image images/tiles/industryll3.png
  GameView::readImage# Could not load image images/tiles/industryll4.png
  GameView::readImage# Could not load image images/tiles/industrylm1.png
  GameView::readImage# Could not load image images/tiles/industrylm2.png
  GameView::readImage# Could not load image images/tiles/industrylm3.png
  GameView::readImage# Could not load image images/tiles/industrylm4.png
  GameView::readImage# Could not load image images/tiles/industrylh1.png
  GameView::readImage# Could not load image images/tiles/industrylh2.png
  GameView::readImage# Could not load image images/tiles/industrylh3.png
  GameView::readImage# Could not load image images/tiles/industrylh4.png
  GameView::readImage# Could not load image images/tiles/farm0.png
  GameView::readImage# Could not load image images/tiles/farm3.png
  GameView::readImage# Could not load image images/tiles/farm7.png
  GameView::readImage# Could not load image images/tiles/farm11.png
  GameView::readImage# Could not load image images/tiles/farm15.png
  Fatal signal: Segmentation Fault (SDL Parachute Deployed)

SYSTEM CONFIGURATION:

  0000:01:00.1 Display controller: ATI Technologies Inc Radeon RV250 [Radeon 
9000] (Secondary) (rev 01)
  0000:01:00.1 0380: 1002:496e (rev 01)
  (--) RADEON(0): Chipset: "ATI Radeon 9000/PRO If (AGP/PCI)" (ChipID = 0x4966)
  (--) RADEON(0): VideoRAM: 131072 kByte (128 bit DDR SDRAM)

  xserver-xorg 6.8.2.dfsg.1-2
  LCD monitor, X running at 1280x1024

  0000:00:0a.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 
0a)
  0000:00:0a.0 0401: 1102:0002 (rev 0a)
  standard OSS emu10k1 driver, upstream Linux 2.4.31 custom kernel

  fvwm 2.5.12-3, no GNOME, no KDE

-- System Information:
Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.4.31
Locale: LANG=en_US.ISO8859-1, LC_CTYPE=en_US.ISO8859-1 (charmap=ISO-8859-1)

Versions of packages lincity-ng depends on:
ii  libc6           2.3.5-3                  GNU C Library: Shared libraries an
ii  libgcc1         1:4.0.1-3                GCC support library
ii  libphysfs-1.0-0 1.0.0-5                  filesystem abstraction library for
ii  libsdl-gfx1.2   2.0.9-4                  drawing and graphical effects exte
ii  libsdl-image1.2 1.2.4-1                  image loading library for Simple D
ii  libsdl-mixer1.2 1.2.6-1.1                mixer library for Simple DirectMed
ii  libsdl-ttf2.0-0 2.0.6-5                  ttf library for Simple DirectMedia
ii  libsdl1.2debian 1.2.7+1.2.8cvs20041007-5 Simple DirectMedia Layer
ii  libstdc++6      4.0.1-3                  The GNU Standard C++ Library v3
ii  libx11-6        6.8.2.dfsg.1-2           X Window System protocol client li
ii  libxml2         2.6.20-1                 GNOME XML library
ii  lincity-ng-data 1.0.1-1                  Media files for the city simulator
ii  ttf-bitstream-v 1.10-3                   The Bitstream Vera family of free 
ii  xlibmesa-gl [li 4.3.0.dfsg.1-10          Mesa 3D graphics library [XFree86]
ii  xlibs           6.8.2.dfsg.1-2           X Window System client libraries m
ii  zlib1g          1:1.2.3-1                compression library - runtime

lincity-ng recommends no packages.

-- no debconf information


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