Regarding promoting the book, would it be inappropriate to add it to an "external resources" section or something on mdn?

Andrew

On 18/03/14 12:10 PM, Chris Mills wrote:
+1 - great work Bob. I’ve seen you build the resource up over a good number of 
months.

Chris Mills
    Senior tech writer || Mozilla
developer.mozilla.org || MDN
    cmi...@mozilla.com || @chrisdavidmills



On 18 Mar 2014, at 15:31, Andrew Halberstadt <ahalberst...@mozilla.com> wrote:

Wow, that's awesome, congrats!

On 17/03/14 06:48 PM, Bob Thulfram wrote:
I wanted to post this here because I thanked B2G (and some of you
here) specifically for your help with my blog posts (which is what the
book started out as). Essentially I took the posts I wrote on my blog
(http://firefoxosgaming.blogspot.com/) and massaged them into a book.

The book is on Amazon now at http://www.amazon.com/dp/B00IZUYIGO.

Here are the chapters:

Introduction to Firefox OS Game Programming
Pushing your Game to a Device
Measuring Screen Size from the Inside
Bouncing a Ball in CSS
Drawing with Canvas - Part 1
Drawing with Canvas - Part 2
Drawing with Canvas - Part 3
Bouncing SVG - Part 1
Bouncing SVG - Part 2
Bouncing SVG - Part 3
Touch and more SVG
Screen Orientation
CSS Shell
CSS Collisions
Canvas Collisions in Color
SVG Collisions
CSS, Canvas, SVG Compared
HTML5 Audio - Part 1
HTML5 Audio - Part 2
HTML5 Audio - Part 3
HTML5 Audio - Part 4
HTML5 Audio - Part 5
Vibration
Device Orientation
Local Storage
Asynchronous Storage
IndexedDB Storage
Simple Complete Game - PaddleFox!
Submitting a Game to the Marketplace
Resources for Going Further

The book came out to 50,000 words and Amazon says it is 400 pages, but
some of the pages are screen shots. I'm hoping this book can help
people see how easy it is to create games for Firefox OS! The book
contains 26 stand-alone code examples that were tested and run on ZTE
Open and Geeksphone Peak.

I'm a complete novice at publishing eBooks and if anyone has any
advice on how to promote this or let the world know, I'd be grateful.
My main purpose is to promote Firefox OS game programming and I think
FxOS will make a better world. But I'm a retired engineer and always
avoided marketing in the past, so I don't know anything about
marketing and promotion.

Now that I'm recovering, it's back to my blog with new ideas for
making some games on FxOS with CSS sprites. I'm also considering
putting the book up on Leanpub and Nook. I'm also considering
gathering up my 30+ Firefox OS Game reviews and putting them up on
Amazon also, so people can know more about cool games on FxOS!

If anyone has any advice, reply here, or my email (thulf...@gmail.com)
or directly on Twitter (@thulfram).

Again, thanks for all your help!


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