I'm still having this problem, after updating.
Anyone has an idea?

Regards,
Martijn

On Fri, Jun 20, 2014 at 4:00 PM, Martijn <martijn.mart...@gmail.com> wrote:
> Finally managed to build the emulator again after several issues when
> following the instructions at:
> https://developer.mozilla.org/en-US/Firefox_OS/Building
>
> Now I'm stuck with the black screen again after ./run-emulator.sh.
> This is the output from the console:
> mwargers@ubuntu:~/B2G$ ./run-emulator.sh
> Creating sdcard image file with size: 512M ...
> emulator: autoconfig: -system
> /home/mwargers/B2G/out/target/product/generic//system.img
> emulator: autoconfig: -ramdisk
> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
> emulator: autoconfig: -datadir /home/mwargers/B2G/out/target/product/generic/
> emulator: Found target ABI=armeabi-v7a, architecture=arm
> emulator: Found target API level: 15
> emulator: using core hw config path:
> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
> emulator: writing default keyset file to 
> /home/mwargers/.android/default.keyset
> emulator: write_default_keyset: could not create file: No such file or 
> directory
> emulator: trying to load skin file
> '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout'
> emulator: skin network speed: 'full'
> emulator: skin network delay: 'none'
> emulator: Using initial system image:
> /home/mwargers/B2G/out/target/product/generic//system.img
> emulator: autoconfig: -initdata
> /home/mwargers/B2G/out/target/product/generic//userdata.img
> emulator: Physical RAM size: 512MB
>
> emulator: Auto-config: -qemu -cpu cortex-a8
> Content of hardware configuration file:
>   hw.cpu.arch = arm
>   hw.cpu.model = cortex-a8
>   hw.ramSize = 512
>   hw.screen = touch
>   hw.mainKeys = yes
>   hw.trackBall = yes
>   hw.keyboard = no
>   hw.keyboard.lid = no
>   hw.keyboard.charmap = qwerty2
>   hw.dPad = yes
>   hw.gsmModem = yes
>   hw.gps = yes
>   hw.battery = yes
>   hw.accelerometer = yes
>   hw.audioInput = yes
>   hw.audioOutput = yes
>   hw.sdCard = yes
>   hw.sdCard.path = /home/mwargers/B2G/out/target/product/generic/sdcard.img
>   disk.cachePartition = yes
>   disk.cachePartition.size = 66m
>   hw.lcd.width = 320
>   hw.lcd.height = 480
>   hw.lcd.depth = 16
>   hw.lcd.density = 160
>   hw.lcd.backlight = yes
>   hw.gpu.enabled = yes
>   hw.camera.back = webcam0
>   hw.camera.front = none
>   vm.heapSize = 48
>   hw.sensors.proximity = yes
>   hw.sensors.magnetic_field = yes
>   hw.sensors.orientation = yes
>   hw.sensors.temperature = yes
>   hw.bluetooth = yes
>   kernel.path = /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7
>   kernel.parameters =  android.checkjni=1
>   disk.ramdisk.path = 
> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>   disk.systemPartition.initPath =
> /home/mwargers/B2G/out/target/product/generic//system.img
>   disk.systemPartition.size = 512m
>   disk.dataPartition.path =
> /home/mwargers/B2G/out/target/product/generic/userdata.img
>   disk.dataPartition.size = 512m
>   avd.name = <build>
> .
> QEMU options list:
> emulator: argv[00] = 
> "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm"
> emulator: argv[01] = "-cpu"
> emulator: argv[02] = "cortex-a8"
> emulator: argv[03] = "-android-hw"
> emulator: argv[04] =
> "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini"
> Concatenated QEMU options:
>  /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu
> cortex-a8 -android-hw
> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
> emulator: registered 'boot-properties' qemud service
> emulator: nand_add_dev:
> system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img
> emulator: mapping 'system' NAND image to /tmp/android-mwargers/emulator-miQ8sP
> emulator: rounding devsize up to a full eraseunit, now 20004000
>
> emulator: nand_add_dev:
> userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img
> emulator: rounding devsize up to a full eraseunit, now 20004000
>
> emulator: registered 'boot-properties' qemud service
> emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m'
> emulator: Adding boot property: 'qemu.sf.lcd_density' = '160'
> emulator: Adding boot property: 'qemu.hw.mainkeys' = '1'
> emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none'
> emulator: nand_add_dev: cache,size=0x4200000
> emulator: mapping 'cache' NAND image to /tmp/android-mwargers/emulator-ZbtP4R
> emulator: Initializing hardware OpenGLES emulation support
> emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0
> android.qemud=ttyS1 android.ifrename=eth1:rmnet0
> android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2
> android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0
> android.bluetooth=ttyS2 android.checkjni=1 ndns=1
> emulator: Trace file name is not set
>
> emulator: autoconfig: -scale 0.960809
> eglMakeCurrent failed
> emulator: emulator window was out of view and was recentered
>
> emulator: Found ro.adb.qemud build property: 1
> emulator: control console listening on port 5554, ADB on port 5555
> emulator: can't connect to ADB server: Connection refused
> emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
> emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
> ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3,
> 256 bits)" "1.4 (2.1 Mesa 9.2.1)"
> goldfish_fb_get_pixel_format:167: display surface,pixel format:
>   bits/pixel:  16
>   bytes/pixel: 2
>   depth:       16
>   red:         bits=5 mask=0xf800 shift=11 max=0x1f
>   green:       bits=6 mask=0x7e0 shift=5 max=0x3f
>   blue:        bits=5 mask=0x1f shift=0 max=0x1f
>   alpha:       bits=0 mask=0x0 shift=0 max=0x0
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
>
>
> There is an opengl issue or something?
>
> In the end, I'm trying to run the mochitests on emulator, which are
> failing too (which makes sense, I guess).
>
> Regards,
> Martijn
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