I'm still having this problem, after updating. Anyone has an idea? Regards, Martijn
On Fri, Jun 20, 2014 at 4:00 PM, Martijn <martijn.mart...@gmail.com> wrote: > Finally managed to build the emulator again after several issues when > following the instructions at: > https://developer.mozilla.org/en-US/Firefox_OS/Building > > Now I'm stuck with the black screen again after ./run-emulator.sh. > This is the output from the console: > mwargers@ubuntu:~/B2G$ ./run-emulator.sh > Creating sdcard image file with size: 512M ... > emulator: autoconfig: -system > /home/mwargers/B2G/out/target/product/generic//system.img > emulator: autoconfig: -ramdisk > /home/mwargers/B2G/out/target/product/generic//ramdisk.img > emulator: autoconfig: -datadir /home/mwargers/B2G/out/target/product/generic/ > emulator: Found target ABI=armeabi-v7a, architecture=arm > emulator: Found target API level: 15 > emulator: using core hw config path: > /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini > emulator: writing default keyset file to > /home/mwargers/.android/default.keyset > emulator: write_default_keyset: could not create file: No such file or > directory > emulator: trying to load skin file > '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout' > emulator: skin network speed: 'full' > emulator: skin network delay: 'none' > emulator: Using initial system image: > /home/mwargers/B2G/out/target/product/generic//system.img > emulator: autoconfig: -initdata > /home/mwargers/B2G/out/target/product/generic//userdata.img > emulator: Physical RAM size: 512MB > > emulator: Auto-config: -qemu -cpu cortex-a8 > Content of hardware configuration file: > hw.cpu.arch = arm > hw.cpu.model = cortex-a8 > hw.ramSize = 512 > hw.screen = touch > hw.mainKeys = yes > hw.trackBall = yes > hw.keyboard = no > hw.keyboard.lid = no > hw.keyboard.charmap = qwerty2 > hw.dPad = yes > hw.gsmModem = yes > hw.gps = yes > hw.battery = yes > hw.accelerometer = yes > hw.audioInput = yes > hw.audioOutput = yes > hw.sdCard = yes > hw.sdCard.path = /home/mwargers/B2G/out/target/product/generic/sdcard.img > disk.cachePartition = yes > disk.cachePartition.size = 66m > hw.lcd.width = 320 > hw.lcd.height = 480 > hw.lcd.depth = 16 > hw.lcd.density = 160 > hw.lcd.backlight = yes > hw.gpu.enabled = yes > hw.camera.back = webcam0 > hw.camera.front = none > vm.heapSize = 48 > hw.sensors.proximity = yes > hw.sensors.magnetic_field = yes > hw.sensors.orientation = yes > hw.sensors.temperature = yes > hw.bluetooth = yes > kernel.path = /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7 > kernel.parameters = android.checkjni=1 > disk.ramdisk.path = > /home/mwargers/B2G/out/target/product/generic//ramdisk.img > disk.systemPartition.initPath = > /home/mwargers/B2G/out/target/product/generic//system.img > disk.systemPartition.size = 512m > disk.dataPartition.path = > /home/mwargers/B2G/out/target/product/generic/userdata.img > disk.dataPartition.size = 512m > avd.name = <build> > . > QEMU options list: > emulator: argv[00] = > "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm" > emulator: argv[01] = "-cpu" > emulator: argv[02] = "cortex-a8" > emulator: argv[03] = "-android-hw" > emulator: argv[04] = > "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini" > Concatenated QEMU options: > /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu > cortex-a8 -android-hw > /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini > emulator: registered 'boot-properties' qemud service > emulator: nand_add_dev: > system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img > emulator: mapping 'system' NAND image to /tmp/android-mwargers/emulator-miQ8sP > emulator: rounding devsize up to a full eraseunit, now 20004000 > > emulator: nand_add_dev: > userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img > emulator: rounding devsize up to a full eraseunit, now 20004000 > > emulator: registered 'boot-properties' qemud service > emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m' > emulator: Adding boot property: 'qemu.sf.lcd_density' = '160' > emulator: Adding boot property: 'qemu.hw.mainkeys' = '1' > emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none' > emulator: nand_add_dev: cache,size=0x4200000 > emulator: mapping 'cache' NAND image to /tmp/android-mwargers/emulator-ZbtP4R > emulator: Initializing hardware OpenGLES emulation support > emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0 > android.qemud=ttyS1 android.ifrename=eth1:rmnet0 > android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2 > android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0 > android.bluetooth=ttyS2 android.checkjni=1 ndns=1 > emulator: Trace file name is not set > > emulator: autoconfig: -scale 0.960809 > eglMakeCurrent failed > emulator: emulator window was out of view and was recentered > > emulator: Found ro.adb.qemud build property: 1 > emulator: control console listening on port 5554, ADB on port 5555 > emulator: can't connect to ADB server: Connection refused > emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms > emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms > ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3, > 256 bits)" "1.4 (2.1 Mesa 9.2.1)" > goldfish_fb_get_pixel_format:167: display surface,pixel format: > bits/pixel: 16 > bytes/pixel: 2 > depth: 16 > red: bits=5 mask=0xf800 shift=11 max=0x1f > green: bits=6 mask=0x7e0 shift=5 max=0x3f > blue: bits=5 mask=0x1f shift=0 max=0x1f > alpha: bits=0 mask=0x0 shift=0 max=0x0 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 > error 0x501 > sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 > error 0x501 > > > There is an opengl issue or something? > > In the end, I'm trying to run the mochitests on emulator, which are > failing too (which makes sense, I guess). > > Regards, > Martijn _______________________________________________ dev-b2g mailing list dev-b2g@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-b2g