Ok, I got things to work fine. However, during a mochitest run (using ./mach mochitest-remote content/media/test ), I had to cancel the run, so I pressed ctrl-c in the terminal to close the mochitest emulator run. But when I tried to rerun the mochitest emulator run, I get nothing but a black screen and the mochitest run times out: self.marionette = Marionette(**self.marionette_args) File "/home/mwargers/B2G/gecko/testing/marionette/client/marionette/marionette.py", line 513, in __init__ assert(self.emulator.wait_for_port(self.port)), "Timed out waiting for port!" AssertionError: Timed out waiting for port! Mochitest ERROR | Automation Error: Received unexpected exception while running application
Mochitest INFO | runtestsb2g.py | Running tests: end. How can I solve this? What is the proper way of cancelling a running mochitest run (if there is one)? Also, it doesn't seem to be possible to only run 1 single test? Regards, Martijn On Fri, Jun 27, 2014 at 1:33 AM, Martijn <martijn.mart...@gmail.com> wrote: > Ok, I fixex my issues by using a Ubuntu14 image. > Now it seems to work just fine. > > Regards, > Martijn > > On Wed, Jun 25, 2014 at 7:54 PM, Martijn <martijn.mart...@gmail.com> wrote: >> Hi Armen, >> >> Thanks for your answer. >> I'm on Ubuntu 12.04. >> Trying to update to the NVidia drivers gets me into an Ubuntu that >> won't start up anymore. >> Trying to update to Ubuntu 13 also gets me into an Ubuntu that won't >> start up anymore. >> >> I guess I should just set up an emulator environment with an Unbuntu 13 >> image. >> >> Regards, >> Martijn >> >> On Wed, Jun 25, 2014 at 5:17 PM, Armen Zambrano G. <arme...@mozilla.com> >> wrote: >>> I think I had this same issue a while ago. >>> I'm not sure that this is what it fixed it but what I did is to switch >>> from the open source drivers to the Nvidia proprietary drivers. >>> >>> To get there (on Ubuntu 13.10): >>> * System Settings >>> * Software & Updates >>> * Additional drivers >>> >>> I hope it was this what I did to make it work and it helps you. >>> >>> cheers, >>> Armen >>> >>> On 14-06-25 10:20 AM, Martijn wrote: >>>> I'm still having this problem, after updating. >>>> Anyone has an idea? >>>> >>>> Regards, >>>> Martijn >>>> >>>> On Fri, Jun 20, 2014 at 4:00 PM, Martijn <martijn.mart...@gmail.com> wrote: >>>>> Finally managed to build the emulator again after several issues when >>>>> following the instructions at: >>>>> https://developer.mozilla.org/en-US/Firefox_OS/Building >>>>> >>>>> Now I'm stuck with the black screen again after ./run-emulator.sh. >>>>> This is the output from the console: >>>>> mwargers@ubuntu:~/B2G$ ./run-emulator.sh >>>>> Creating sdcard image file with size: 512M ... >>>>> emulator: autoconfig: -system >>>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>>> emulator: autoconfig: -ramdisk >>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img >>>>> emulator: autoconfig: -datadir >>>>> /home/mwargers/B2G/out/target/product/generic/ >>>>> emulator: Found target ABI=armeabi-v7a, architecture=arm >>>>> emulator: Found target API level: 15 >>>>> emulator: using core hw config path: >>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini >>>>> emulator: writing default keyset file to >>>>> /home/mwargers/.android/default.keyset >>>>> emulator: write_default_keyset: could not create file: No such file or >>>>> directory >>>>> emulator: trying to load skin file >>>>> '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout' >>>>> emulator: skin network speed: 'full' >>>>> emulator: skin network delay: 'none' >>>>> emulator: Using initial system image: >>>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>>> emulator: autoconfig: -initdata >>>>> /home/mwargers/B2G/out/target/product/generic//userdata.img >>>>> emulator: Physical RAM size: 512MB >>>>> >>>>> emulator: Auto-config: -qemu -cpu cortex-a8 >>>>> Content of hardware configuration file: >>>>> hw.cpu.arch = arm >>>>> hw.cpu.model = cortex-a8 >>>>> hw.ramSize = 512 >>>>> hw.screen = touch >>>>> hw.mainKeys = yes >>>>> hw.trackBall = yes >>>>> hw.keyboard = no >>>>> hw.keyboard.lid = no >>>>> hw.keyboard.charmap = qwerty2 >>>>> hw.dPad = yes >>>>> hw.gsmModem = yes >>>>> hw.gps = yes >>>>> hw.battery = yes >>>>> hw.accelerometer = yes >>>>> hw.audioInput = yes >>>>> hw.audioOutput = yes >>>>> hw.sdCard = yes >>>>> hw.sdCard.path = >>>>> /home/mwargers/B2G/out/target/product/generic/sdcard.img >>>>> disk.cachePartition = yes >>>>> disk.cachePartition.size = 66m >>>>> hw.lcd.width = 320 >>>>> hw.lcd.height = 480 >>>>> hw.lcd.depth = 16 >>>>> hw.lcd.density = 160 >>>>> hw.lcd.backlight = yes >>>>> hw.gpu.enabled = yes >>>>> hw.camera.back = webcam0 >>>>> hw.camera.front = none >>>>> vm.heapSize = 48 >>>>> hw.sensors.proximity = yes >>>>> hw.sensors.magnetic_field = yes >>>>> hw.sensors.orientation = yes >>>>> hw.sensors.temperature = yes >>>>> hw.bluetooth = yes >>>>> kernel.path = >>>>> /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7 >>>>> kernel.parameters = android.checkjni=1 >>>>> disk.ramdisk.path = >>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img >>>>> disk.systemPartition.initPath = >>>>> /home/mwargers/B2G/out/target/product/generic//system.img >>>>> disk.systemPartition.size = 512m >>>>> disk.dataPartition.path = >>>>> /home/mwargers/B2G/out/target/product/generic/userdata.img >>>>> disk.dataPartition.size = 512m >>>>> avd.name = <build> >>>>> . >>>>> QEMU options list: >>>>> emulator: argv[00] = >>>>> "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm" >>>>> emulator: argv[01] = "-cpu" >>>>> emulator: argv[02] = "cortex-a8" >>>>> emulator: argv[03] = "-android-hw" >>>>> emulator: argv[04] = >>>>> "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini" >>>>> Concatenated QEMU options: >>>>> /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu >>>>> cortex-a8 -android-hw >>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini >>>>> emulator: registered 'boot-properties' qemud service >>>>> emulator: nand_add_dev: >>>>> system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img >>>>> emulator: mapping 'system' NAND image to >>>>> /tmp/android-mwargers/emulator-miQ8sP >>>>> emulator: rounding devsize up to a full eraseunit, now 20004000 >>>>> >>>>> emulator: nand_add_dev: >>>>> userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img >>>>> emulator: rounding devsize up to a full eraseunit, now 20004000 >>>>> >>>>> emulator: registered 'boot-properties' qemud service >>>>> emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m' >>>>> emulator: Adding boot property: 'qemu.sf.lcd_density' = '160' >>>>> emulator: Adding boot property: 'qemu.hw.mainkeys' = '1' >>>>> emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none' >>>>> emulator: nand_add_dev: cache,size=0x4200000 >>>>> emulator: mapping 'cache' NAND image to >>>>> /tmp/android-mwargers/emulator-ZbtP4R >>>>> emulator: Initializing hardware OpenGLES emulation support >>>>> emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0 >>>>> android.qemud=ttyS1 android.ifrename=eth1:rmnet0 >>>>> android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2 >>>>> android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0 >>>>> android.bluetooth=ttyS2 android.checkjni=1 ndns=1 >>>>> emulator: Trace file name is not set >>>>> >>>>> emulator: autoconfig: -scale 0.960809 >>>>> eglMakeCurrent failed >>>>> emulator: emulator window was out of view and was recentered >>>>> >>>>> emulator: Found ro.adb.qemud build property: 1 >>>>> emulator: control console listening on port 5554, ADB on port 5555 >>>>> emulator: can't connect to ADB server: Connection refused >>>>> emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms >>>>> emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms >>>>> ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3, >>>>> 256 bits)" "1.4 (2.1 Mesa 9.2.1)" >>>>> goldfish_fb_get_pixel_format:167: display surface,pixel format: >>>>> bits/pixel: 16 >>>>> bytes/pixel: 2 >>>>> depth: 16 >>>>> red: bits=5 mask=0xf800 shift=11 max=0x1f >>>>> green: bits=6 mask=0x7e0 shift=5 max=0x3f >>>>> blue: bits=5 mask=0x1f shift=0 max=0x1f >>>>> alpha: bits=0 mask=0x0 shift=0 max=0x0 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215 >>>>> error 0x501 >>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238 >>>>> error 0x501 >>>>> >>>>> >>>>> There is an opengl issue or something? >>>>> >>>>> In the end, I'm trying to run the mochitests on emulator, which are >>>>> failing too (which makes sense, I guess). >>>>> >>>>> Regards, >>>>> Martijn >>> >>> 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