Ok, I got things to work fine.

However, during a mochitest run (using ./mach mochitest-remote
content/media/test ), I had to cancel the run, so I pressed ctrl-c in
the terminal to close the mochitest emulator run.
But when I tried to rerun the mochitest emulator run, I get nothing
but a black screen and the mochitest run times out:
    self.marionette = Marionette(**self.marionette_args)
  File 
"/home/mwargers/B2G/gecko/testing/marionette/client/marionette/marionette.py",
line 513, in __init__
    assert(self.emulator.wait_for_port(self.port)), "Timed out waiting
for port!"
AssertionError: Timed out waiting for port!
Mochitest ERROR | Automation Error: Received unexpected exception
while running application

Mochitest INFO  | runtestsb2g.py | Running tests: end.

How can I solve this? What is the proper way of cancelling a running
mochitest run (if there is one)?

Also, it doesn't seem to be possible to only run 1 single test?

Regards,
Martijn

On Fri, Jun 27, 2014 at 1:33 AM, Martijn <martijn.mart...@gmail.com> wrote:
> Ok, I fixex my issues by using a Ubuntu14 image.
> Now it seems to work just fine.
>
> Regards,
> Martijn
>
> On Wed, Jun 25, 2014 at 7:54 PM, Martijn <martijn.mart...@gmail.com> wrote:
>> Hi Armen,
>>
>> Thanks for your answer.
>> I'm on Ubuntu 12.04.
>> Trying to update to the NVidia drivers gets me into an Ubuntu that
>> won't start up anymore.
>> Trying to update to Ubuntu 13 also gets me into an Ubuntu that won't
>> start up anymore.
>>
>> I guess I should just set up an emulator environment with an Unbuntu 13 
>> image.
>>
>> Regards,
>> Martijn
>>
>> On Wed, Jun 25, 2014 at 5:17 PM, Armen Zambrano G. <arme...@mozilla.com> 
>> wrote:
>>> I think I had this same issue a while ago.
>>> I'm not sure that this is what it fixed it but what I did is to switch
>>> from the open source drivers to the Nvidia proprietary drivers.
>>>
>>> To get there (on Ubuntu 13.10):
>>> * System Settings
>>> * Software & Updates
>>> * Additional drivers
>>>
>>> I hope it was this what I did to make it work and it helps you.
>>>
>>> cheers,
>>> Armen
>>>
>>> On 14-06-25 10:20 AM, Martijn wrote:
>>>> I'm still having this problem, after updating.
>>>> Anyone has an idea?
>>>>
>>>> Regards,
>>>> Martijn
>>>>
>>>> On Fri, Jun 20, 2014 at 4:00 PM, Martijn <martijn.mart...@gmail.com> wrote:
>>>>> Finally managed to build the emulator again after several issues when
>>>>> following the instructions at:
>>>>> https://developer.mozilla.org/en-US/Firefox_OS/Building
>>>>>
>>>>> Now I'm stuck with the black screen again after ./run-emulator.sh.
>>>>> This is the output from the console:
>>>>> mwargers@ubuntu:~/B2G$ ./run-emulator.sh
>>>>> Creating sdcard image file with size: 512M ...
>>>>> emulator: autoconfig: -system
>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>> emulator: autoconfig: -ramdisk
>>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>>>>> emulator: autoconfig: -datadir 
>>>>> /home/mwargers/B2G/out/target/product/generic/
>>>>> emulator: Found target ABI=armeabi-v7a, architecture=arm
>>>>> emulator: Found target API level: 15
>>>>> emulator: using core hw config path:
>>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
>>>>> emulator: writing default keyset file to 
>>>>> /home/mwargers/.android/default.keyset
>>>>> emulator: write_default_keyset: could not create file: No such file or 
>>>>> directory
>>>>> emulator: trying to load skin file
>>>>> '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout'
>>>>> emulator: skin network speed: 'full'
>>>>> emulator: skin network delay: 'none'
>>>>> emulator: Using initial system image:
>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>> emulator: autoconfig: -initdata
>>>>> /home/mwargers/B2G/out/target/product/generic//userdata.img
>>>>> emulator: Physical RAM size: 512MB
>>>>>
>>>>> emulator: Auto-config: -qemu -cpu cortex-a8
>>>>> Content of hardware configuration file:
>>>>>   hw.cpu.arch = arm
>>>>>   hw.cpu.model = cortex-a8
>>>>>   hw.ramSize = 512
>>>>>   hw.screen = touch
>>>>>   hw.mainKeys = yes
>>>>>   hw.trackBall = yes
>>>>>   hw.keyboard = no
>>>>>   hw.keyboard.lid = no
>>>>>   hw.keyboard.charmap = qwerty2
>>>>>   hw.dPad = yes
>>>>>   hw.gsmModem = yes
>>>>>   hw.gps = yes
>>>>>   hw.battery = yes
>>>>>   hw.accelerometer = yes
>>>>>   hw.audioInput = yes
>>>>>   hw.audioOutput = yes
>>>>>   hw.sdCard = yes
>>>>>   hw.sdCard.path = 
>>>>> /home/mwargers/B2G/out/target/product/generic/sdcard.img
>>>>>   disk.cachePartition = yes
>>>>>   disk.cachePartition.size = 66m
>>>>>   hw.lcd.width = 320
>>>>>   hw.lcd.height = 480
>>>>>   hw.lcd.depth = 16
>>>>>   hw.lcd.density = 160
>>>>>   hw.lcd.backlight = yes
>>>>>   hw.gpu.enabled = yes
>>>>>   hw.camera.back = webcam0
>>>>>   hw.camera.front = none
>>>>>   vm.heapSize = 48
>>>>>   hw.sensors.proximity = yes
>>>>>   hw.sensors.magnetic_field = yes
>>>>>   hw.sensors.orientation = yes
>>>>>   hw.sensors.temperature = yes
>>>>>   hw.bluetooth = yes
>>>>>   kernel.path = 
>>>>> /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7
>>>>>   kernel.parameters =  android.checkjni=1
>>>>>   disk.ramdisk.path = 
>>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>>>>>   disk.systemPartition.initPath =
>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>>   disk.systemPartition.size = 512m
>>>>>   disk.dataPartition.path =
>>>>> /home/mwargers/B2G/out/target/product/generic/userdata.img
>>>>>   disk.dataPartition.size = 512m
>>>>>   avd.name = <build>
>>>>> .
>>>>> QEMU options list:
>>>>> emulator: argv[00] = 
>>>>> "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm"
>>>>> emulator: argv[01] = "-cpu"
>>>>> emulator: argv[02] = "cortex-a8"
>>>>> emulator: argv[03] = "-android-hw"
>>>>> emulator: argv[04] =
>>>>> "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini"
>>>>> Concatenated QEMU options:
>>>>>  /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu
>>>>> cortex-a8 -android-hw
>>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
>>>>> emulator: registered 'boot-properties' qemud service
>>>>> emulator: nand_add_dev:
>>>>> system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img
>>>>> emulator: mapping 'system' NAND image to 
>>>>> /tmp/android-mwargers/emulator-miQ8sP
>>>>> emulator: rounding devsize up to a full eraseunit, now 20004000
>>>>>
>>>>> emulator: nand_add_dev:
>>>>> userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img
>>>>> emulator: rounding devsize up to a full eraseunit, now 20004000
>>>>>
>>>>> emulator: registered 'boot-properties' qemud service
>>>>> emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m'
>>>>> emulator: Adding boot property: 'qemu.sf.lcd_density' = '160'
>>>>> emulator: Adding boot property: 'qemu.hw.mainkeys' = '1'
>>>>> emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none'
>>>>> emulator: nand_add_dev: cache,size=0x4200000
>>>>> emulator: mapping 'cache' NAND image to 
>>>>> /tmp/android-mwargers/emulator-ZbtP4R
>>>>> emulator: Initializing hardware OpenGLES emulation support
>>>>> emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0
>>>>> android.qemud=ttyS1 android.ifrename=eth1:rmnet0
>>>>> android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2
>>>>> android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0
>>>>> android.bluetooth=ttyS2 android.checkjni=1 ndns=1
>>>>> emulator: Trace file name is not set
>>>>>
>>>>> emulator: autoconfig: -scale 0.960809
>>>>> eglMakeCurrent failed
>>>>> emulator: emulator window was out of view and was recentered
>>>>>
>>>>> emulator: Found ro.adb.qemud build property: 1
>>>>> emulator: control console listening on port 5554, ADB on port 5555
>>>>> emulator: can't connect to ADB server: Connection refused
>>>>> emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
>>>>> emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
>>>>> ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3,
>>>>> 256 bits)" "1.4 (2.1 Mesa 9.2.1)"
>>>>> goldfish_fb_get_pixel_format:167: display surface,pixel format:
>>>>>   bits/pixel:  16
>>>>>   bytes/pixel: 2
>>>>>   depth:       16
>>>>>   red:         bits=5 mask=0xf800 shift=11 max=0x1f
>>>>>   green:       bits=6 mask=0x7e0 shift=5 max=0x3f
>>>>>   blue:        bits=5 mask=0x1f shift=0 max=0x1f
>>>>>   alpha:       bits=0 mask=0x0 shift=0 max=0x0
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>> error 0x501
>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>> error 0x501
>>>>>
>>>>>
>>>>> There is an opengl issue or something?
>>>>>
>>>>> In the end, I'm trying to run the mochitests on emulator, which are
>>>>> failing too (which makes sense, I guess).
>>>>>
>>>>> Regards,
>>>>> Martijn
>>>
>>> _______________________________________________
>>> dev-b2g mailing list
>>> dev-b2g@lists.mozilla.org
>>> https://lists.mozilla.org/listinfo/dev-b2g
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