Never mind, it seems to work again.
I think this happened because the wireless network connection wasn't
really working well (however, not sure).

Regards,
Martijn

On Tue, Jul 1, 2014 at 11:58 AM, Martijn <martijn.mart...@gmail.com> wrote:
> Ok, I got things to work fine.
>
> However, during a mochitest run (using ./mach mochitest-remote
> content/media/test ), I had to cancel the run, so I pressed ctrl-c in
> the terminal to close the mochitest emulator run.
> But when I tried to rerun the mochitest emulator run, I get nothing
> but a black screen and the mochitest run times out:
>     self.marionette = Marionette(**self.marionette_args)
>   File 
> "/home/mwargers/B2G/gecko/testing/marionette/client/marionette/marionette.py",
> line 513, in __init__
>     assert(self.emulator.wait_for_port(self.port)), "Timed out waiting
> for port!"
> AssertionError: Timed out waiting for port!
> Mochitest ERROR | Automation Error: Received unexpected exception
> while running application
>
> Mochitest INFO  | runtestsb2g.py | Running tests: end.
>
> How can I solve this? What is the proper way of cancelling a running
> mochitest run (if there is one)?
>
> Also, it doesn't seem to be possible to only run 1 single test?
>
> Regards,
> Martijn
>
> On Fri, Jun 27, 2014 at 1:33 AM, Martijn <martijn.mart...@gmail.com> wrote:
>> Ok, I fixex my issues by using a Ubuntu14 image.
>> Now it seems to work just fine.
>>
>> Regards,
>> Martijn
>>
>> On Wed, Jun 25, 2014 at 7:54 PM, Martijn <martijn.mart...@gmail.com> wrote:
>>> Hi Armen,
>>>
>>> Thanks for your answer.
>>> I'm on Ubuntu 12.04.
>>> Trying to update to the NVidia drivers gets me into an Ubuntu that
>>> won't start up anymore.
>>> Trying to update to Ubuntu 13 also gets me into an Ubuntu that won't
>>> start up anymore.
>>>
>>> I guess I should just set up an emulator environment with an Unbuntu 13 
>>> image.
>>>
>>> Regards,
>>> Martijn
>>>
>>> On Wed, Jun 25, 2014 at 5:17 PM, Armen Zambrano G. <arme...@mozilla.com> 
>>> wrote:
>>>> I think I had this same issue a while ago.
>>>> I'm not sure that this is what it fixed it but what I did is to switch
>>>> from the open source drivers to the Nvidia proprietary drivers.
>>>>
>>>> To get there (on Ubuntu 13.10):
>>>> * System Settings
>>>> * Software & Updates
>>>> * Additional drivers
>>>>
>>>> I hope it was this what I did to make it work and it helps you.
>>>>
>>>> cheers,
>>>> Armen
>>>>
>>>> On 14-06-25 10:20 AM, Martijn wrote:
>>>>> I'm still having this problem, after updating.
>>>>> Anyone has an idea?
>>>>>
>>>>> Regards,
>>>>> Martijn
>>>>>
>>>>> On Fri, Jun 20, 2014 at 4:00 PM, Martijn <martijn.mart...@gmail.com> 
>>>>> wrote:
>>>>>> Finally managed to build the emulator again after several issues when
>>>>>> following the instructions at:
>>>>>> https://developer.mozilla.org/en-US/Firefox_OS/Building
>>>>>>
>>>>>> Now I'm stuck with the black screen again after ./run-emulator.sh.
>>>>>> This is the output from the console:
>>>>>> mwargers@ubuntu:~/B2G$ ./run-emulator.sh
>>>>>> Creating sdcard image file with size: 512M ...
>>>>>> emulator: autoconfig: -system
>>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>>> emulator: autoconfig: -ramdisk
>>>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>>>>>> emulator: autoconfig: -datadir 
>>>>>> /home/mwargers/B2G/out/target/product/generic/
>>>>>> emulator: Found target ABI=armeabi-v7a, architecture=arm
>>>>>> emulator: Found target API level: 15
>>>>>> emulator: using core hw config path:
>>>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
>>>>>> emulator: writing default keyset file to 
>>>>>> /home/mwargers/.android/default.keyset
>>>>>> emulator: write_default_keyset: could not create file: No such file or 
>>>>>> directory
>>>>>> emulator: trying to load skin file
>>>>>> '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout'
>>>>>> emulator: skin network speed: 'full'
>>>>>> emulator: skin network delay: 'none'
>>>>>> emulator: Using initial system image:
>>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>>> emulator: autoconfig: -initdata
>>>>>> /home/mwargers/B2G/out/target/product/generic//userdata.img
>>>>>> emulator: Physical RAM size: 512MB
>>>>>>
>>>>>> emulator: Auto-config: -qemu -cpu cortex-a8
>>>>>> Content of hardware configuration file:
>>>>>>   hw.cpu.arch = arm
>>>>>>   hw.cpu.model = cortex-a8
>>>>>>   hw.ramSize = 512
>>>>>>   hw.screen = touch
>>>>>>   hw.mainKeys = yes
>>>>>>   hw.trackBall = yes
>>>>>>   hw.keyboard = no
>>>>>>   hw.keyboard.lid = no
>>>>>>   hw.keyboard.charmap = qwerty2
>>>>>>   hw.dPad = yes
>>>>>>   hw.gsmModem = yes
>>>>>>   hw.gps = yes
>>>>>>   hw.battery = yes
>>>>>>   hw.accelerometer = yes
>>>>>>   hw.audioInput = yes
>>>>>>   hw.audioOutput = yes
>>>>>>   hw.sdCard = yes
>>>>>>   hw.sdCard.path = 
>>>>>> /home/mwargers/B2G/out/target/product/generic/sdcard.img
>>>>>>   disk.cachePartition = yes
>>>>>>   disk.cachePartition.size = 66m
>>>>>>   hw.lcd.width = 320
>>>>>>   hw.lcd.height = 480
>>>>>>   hw.lcd.depth = 16
>>>>>>   hw.lcd.density = 160
>>>>>>   hw.lcd.backlight = yes
>>>>>>   hw.gpu.enabled = yes
>>>>>>   hw.camera.back = webcam0
>>>>>>   hw.camera.front = none
>>>>>>   vm.heapSize = 48
>>>>>>   hw.sensors.proximity = yes
>>>>>>   hw.sensors.magnetic_field = yes
>>>>>>   hw.sensors.orientation = yes
>>>>>>   hw.sensors.temperature = yes
>>>>>>   hw.bluetooth = yes
>>>>>>   kernel.path = 
>>>>>> /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7
>>>>>>   kernel.parameters =  android.checkjni=1
>>>>>>   disk.ramdisk.path = 
>>>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>>>>>>   disk.systemPartition.initPath =
>>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>>>   disk.systemPartition.size = 512m
>>>>>>   disk.dataPartition.path =
>>>>>> /home/mwargers/B2G/out/target/product/generic/userdata.img
>>>>>>   disk.dataPartition.size = 512m
>>>>>>   avd.name = <build>
>>>>>> .
>>>>>> QEMU options list:
>>>>>> emulator: argv[00] = 
>>>>>> "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm"
>>>>>> emulator: argv[01] = "-cpu"
>>>>>> emulator: argv[02] = "cortex-a8"
>>>>>> emulator: argv[03] = "-android-hw"
>>>>>> emulator: argv[04] =
>>>>>> "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini"
>>>>>> Concatenated QEMU options:
>>>>>>  /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu
>>>>>> cortex-a8 -android-hw
>>>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
>>>>>> emulator: registered 'boot-properties' qemud service
>>>>>> emulator: nand_add_dev:
>>>>>> system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img
>>>>>> emulator: mapping 'system' NAND image to 
>>>>>> /tmp/android-mwargers/emulator-miQ8sP
>>>>>> emulator: rounding devsize up to a full eraseunit, now 20004000
>>>>>>
>>>>>> emulator: nand_add_dev:
>>>>>> userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img
>>>>>> emulator: rounding devsize up to a full eraseunit, now 20004000
>>>>>>
>>>>>> emulator: registered 'boot-properties' qemud service
>>>>>> emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m'
>>>>>> emulator: Adding boot property: 'qemu.sf.lcd_density' = '160'
>>>>>> emulator: Adding boot property: 'qemu.hw.mainkeys' = '1'
>>>>>> emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none'
>>>>>> emulator: nand_add_dev: cache,size=0x4200000
>>>>>> emulator: mapping 'cache' NAND image to 
>>>>>> /tmp/android-mwargers/emulator-ZbtP4R
>>>>>> emulator: Initializing hardware OpenGLES emulation support
>>>>>> emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0
>>>>>> android.qemud=ttyS1 android.ifrename=eth1:rmnet0
>>>>>> android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2
>>>>>> android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0
>>>>>> android.bluetooth=ttyS2 android.checkjni=1 ndns=1
>>>>>> emulator: Trace file name is not set
>>>>>>
>>>>>> emulator: autoconfig: -scale 0.960809
>>>>>> eglMakeCurrent failed
>>>>>> emulator: emulator window was out of view and was recentered
>>>>>>
>>>>>> emulator: Found ro.adb.qemud build property: 1
>>>>>> emulator: control console listening on port 5554, ADB on port 5555
>>>>>> emulator: can't connect to ADB server: Connection refused
>>>>>> emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
>>>>>> emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
>>>>>> ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3,
>>>>>> 256 bits)" "1.4 (2.1 Mesa 9.2.1)"
>>>>>> goldfish_fb_get_pixel_format:167: display surface,pixel format:
>>>>>>   bits/pixel:  16
>>>>>>   bytes/pixel: 2
>>>>>>   depth:       16
>>>>>>   red:         bits=5 mask=0xf800 shift=11 max=0x1f
>>>>>>   green:       bits=6 mask=0x7e0 shift=5 max=0x3f
>>>>>>   blue:        bits=5 mask=0x1f shift=0 max=0x1f
>>>>>>   alpha:       bits=0 mask=0x0 shift=0 max=0x0
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>> error 0x501
>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>> error 0x501
>>>>>>
>>>>>>
>>>>>> There is an opengl issue or something?
>>>>>>
>>>>>> In the end, I'm trying to run the mochitests on emulator, which are
>>>>>> failing too (which makes sense, I guess).
>>>>>>
>>>>>> Regards,
>>>>>> Martijn
>>>>
>>>> _______________________________________________
>>>> dev-b2g mailing list
>>>> dev-b2g@lists.mozilla.org
>>>> https://lists.mozilla.org/listinfo/dev-b2g
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