Ok, it turns out that while the emulator is still running during the
mochitest run and I close it, then trying to run the b2g mochitests
again, doesn't work.
Instead, I have to do ./build.sh (apparently to fix the emulator
profile or something) and then I can do the b2g mochitests again.

Regards,
Martijn

On Tue, Jul 1, 2014 at 1:28 PM, Martijn <martijn.mart...@gmail.com> wrote:
> Never mind, it seems to work again.
> I think this happened because the wireless network connection wasn't
> really working well (however, not sure).
>
> Regards,
> Martijn
>
> On Tue, Jul 1, 2014 at 11:58 AM, Martijn <martijn.mart...@gmail.com> wrote:
>> Ok, I got things to work fine.
>>
>> However, during a mochitest run (using ./mach mochitest-remote
>> content/media/test ), I had to cancel the run, so I pressed ctrl-c in
>> the terminal to close the mochitest emulator run.
>> But when I tried to rerun the mochitest emulator run, I get nothing
>> but a black screen and the mochitest run times out:
>>     self.marionette = Marionette(**self.marionette_args)
>>   File 
>> "/home/mwargers/B2G/gecko/testing/marionette/client/marionette/marionette.py",
>> line 513, in __init__
>>     assert(self.emulator.wait_for_port(self.port)), "Timed out waiting
>> for port!"
>> AssertionError: Timed out waiting for port!
>> Mochitest ERROR | Automation Error: Received unexpected exception
>> while running application
>>
>> Mochitest INFO  | runtestsb2g.py | Running tests: end.
>>
>> How can I solve this? What is the proper way of cancelling a running
>> mochitest run (if there is one)?
>>
>> Also, it doesn't seem to be possible to only run 1 single test?
>>
>> Regards,
>> Martijn
>>
>> On Fri, Jun 27, 2014 at 1:33 AM, Martijn <martijn.mart...@gmail.com> wrote:
>>> Ok, I fixex my issues by using a Ubuntu14 image.
>>> Now it seems to work just fine.
>>>
>>> Regards,
>>> Martijn
>>>
>>> On Wed, Jun 25, 2014 at 7:54 PM, Martijn <martijn.mart...@gmail.com> wrote:
>>>> Hi Armen,
>>>>
>>>> Thanks for your answer.
>>>> I'm on Ubuntu 12.04.
>>>> Trying to update to the NVidia drivers gets me into an Ubuntu that
>>>> won't start up anymore.
>>>> Trying to update to Ubuntu 13 also gets me into an Ubuntu that won't
>>>> start up anymore.
>>>>
>>>> I guess I should just set up an emulator environment with an Unbuntu 13 
>>>> image.
>>>>
>>>> Regards,
>>>> Martijn
>>>>
>>>> On Wed, Jun 25, 2014 at 5:17 PM, Armen Zambrano G. <arme...@mozilla.com> 
>>>> wrote:
>>>>> I think I had this same issue a while ago.
>>>>> I'm not sure that this is what it fixed it but what I did is to switch
>>>>> from the open source drivers to the Nvidia proprietary drivers.
>>>>>
>>>>> To get there (on Ubuntu 13.10):
>>>>> * System Settings
>>>>> * Software & Updates
>>>>> * Additional drivers
>>>>>
>>>>> I hope it was this what I did to make it work and it helps you.
>>>>>
>>>>> cheers,
>>>>> Armen
>>>>>
>>>>> On 14-06-25 10:20 AM, Martijn wrote:
>>>>>> I'm still having this problem, after updating.
>>>>>> Anyone has an idea?
>>>>>>
>>>>>> Regards,
>>>>>> Martijn
>>>>>>
>>>>>> On Fri, Jun 20, 2014 at 4:00 PM, Martijn <martijn.mart...@gmail.com> 
>>>>>> wrote:
>>>>>>> Finally managed to build the emulator again after several issues when
>>>>>>> following the instructions at:
>>>>>>> https://developer.mozilla.org/en-US/Firefox_OS/Building
>>>>>>>
>>>>>>> Now I'm stuck with the black screen again after ./run-emulator.sh.
>>>>>>> This is the output from the console:
>>>>>>> mwargers@ubuntu:~/B2G$ ./run-emulator.sh
>>>>>>> Creating sdcard image file with size: 512M ...
>>>>>>> emulator: autoconfig: -system
>>>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>>>> emulator: autoconfig: -ramdisk
>>>>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>>>>>>> emulator: autoconfig: -datadir 
>>>>>>> /home/mwargers/B2G/out/target/product/generic/
>>>>>>> emulator: Found target ABI=armeabi-v7a, architecture=arm
>>>>>>> emulator: Found target API level: 15
>>>>>>> emulator: using core hw config path:
>>>>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
>>>>>>> emulator: writing default keyset file to 
>>>>>>> /home/mwargers/.android/default.keyset
>>>>>>> emulator: write_default_keyset: could not create file: No such file or 
>>>>>>> directory
>>>>>>> emulator: trying to load skin file
>>>>>>> '/home/mwargers/B2G/development/tools/emulator/skins/HVGA/layout'
>>>>>>> emulator: skin network speed: 'full'
>>>>>>> emulator: skin network delay: 'none'
>>>>>>> emulator: Using initial system image:
>>>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>>>> emulator: autoconfig: -initdata
>>>>>>> /home/mwargers/B2G/out/target/product/generic//userdata.img
>>>>>>> emulator: Physical RAM size: 512MB
>>>>>>>
>>>>>>> emulator: Auto-config: -qemu -cpu cortex-a8
>>>>>>> Content of hardware configuration file:
>>>>>>>   hw.cpu.arch = arm
>>>>>>>   hw.cpu.model = cortex-a8
>>>>>>>   hw.ramSize = 512
>>>>>>>   hw.screen = touch
>>>>>>>   hw.mainKeys = yes
>>>>>>>   hw.trackBall = yes
>>>>>>>   hw.keyboard = no
>>>>>>>   hw.keyboard.lid = no
>>>>>>>   hw.keyboard.charmap = qwerty2
>>>>>>>   hw.dPad = yes
>>>>>>>   hw.gsmModem = yes
>>>>>>>   hw.gps = yes
>>>>>>>   hw.battery = yes
>>>>>>>   hw.accelerometer = yes
>>>>>>>   hw.audioInput = yes
>>>>>>>   hw.audioOutput = yes
>>>>>>>   hw.sdCard = yes
>>>>>>>   hw.sdCard.path = 
>>>>>>> /home/mwargers/B2G/out/target/product/generic/sdcard.img
>>>>>>>   disk.cachePartition = yes
>>>>>>>   disk.cachePartition.size = 66m
>>>>>>>   hw.lcd.width = 320
>>>>>>>   hw.lcd.height = 480
>>>>>>>   hw.lcd.depth = 16
>>>>>>>   hw.lcd.density = 160
>>>>>>>   hw.lcd.backlight = yes
>>>>>>>   hw.gpu.enabled = yes
>>>>>>>   hw.camera.back = webcam0
>>>>>>>   hw.camera.front = none
>>>>>>>   vm.heapSize = 48
>>>>>>>   hw.sensors.proximity = yes
>>>>>>>   hw.sensors.magnetic_field = yes
>>>>>>>   hw.sensors.orientation = yes
>>>>>>>   hw.sensors.temperature = yes
>>>>>>>   hw.bluetooth = yes
>>>>>>>   kernel.path = 
>>>>>>> /home/mwargers/B2G/prebuilts/qemu-kernel/arm/kernel-qemu-armv7
>>>>>>>   kernel.parameters =  android.checkjni=1
>>>>>>>   disk.ramdisk.path = 
>>>>>>> /home/mwargers/B2G/out/target/product/generic//ramdisk.img
>>>>>>>   disk.systemPartition.initPath =
>>>>>>> /home/mwargers/B2G/out/target/product/generic//system.img
>>>>>>>   disk.systemPartition.size = 512m
>>>>>>>   disk.dataPartition.path =
>>>>>>> /home/mwargers/B2G/out/target/product/generic/userdata.img
>>>>>>>   disk.dataPartition.size = 512m
>>>>>>>   avd.name = <build>
>>>>>>> .
>>>>>>> QEMU options list:
>>>>>>> emulator: argv[00] = 
>>>>>>> "/home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm"
>>>>>>> emulator: argv[01] = "-cpu"
>>>>>>> emulator: argv[02] = "cortex-a8"
>>>>>>> emulator: argv[03] = "-android-hw"
>>>>>>> emulator: argv[04] =
>>>>>>> "/home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini"
>>>>>>> Concatenated QEMU options:
>>>>>>>  /home/mwargers/B2G/out/host/linux-x86/bin/emulator64-arm -cpu
>>>>>>> cortex-a8 -android-hw
>>>>>>> /home/mwargers/B2G/out/target/product/generic//hardware-qemu.ini
>>>>>>> emulator: registered 'boot-properties' qemud service
>>>>>>> emulator: nand_add_dev:
>>>>>>> system,size=0x20000000,initfile=/home/mwargers/B2G/out/target/product/generic//system.img
>>>>>>> emulator: mapping 'system' NAND image to 
>>>>>>> /tmp/android-mwargers/emulator-miQ8sP
>>>>>>> emulator: rounding devsize up to a full eraseunit, now 20004000
>>>>>>>
>>>>>>> emulator: nand_add_dev:
>>>>>>> userdata,size=0x20000000,file=/home/mwargers/B2G/out/target/product/generic/userdata.img
>>>>>>> emulator: rounding devsize up to a full eraseunit, now 20004000
>>>>>>>
>>>>>>> emulator: registered 'boot-properties' qemud service
>>>>>>> emulator: Adding boot property: 'dalvik.vm.heapsize' = '48m'
>>>>>>> emulator: Adding boot property: 'qemu.sf.lcd_density' = '160'
>>>>>>> emulator: Adding boot property: 'qemu.hw.mainkeys' = '1'
>>>>>>> emulator: Adding boot property: 'qemu.sf.fake_camera' = 'none'
>>>>>>> emulator: nand_add_dev: cache,size=0x4200000
>>>>>>> emulator: mapping 'cache' NAND image to 
>>>>>>> /tmp/android-mwargers/emulator-ZbtP4R
>>>>>>> emulator: Initializing hardware OpenGLES emulation support
>>>>>>> emulator: Kernel parameters: qemu.gles=1 qemu=1 console=ttyS0
>>>>>>> android.qemud=ttyS1 android.ifrename=eth1:rmnet0
>>>>>>> android.ifrename=eth2:rmnet1 android.ifrename=eth3:rmnet2
>>>>>>> android.ifrename=eth4:rmnet3 android.ifrename=eth5:wlan0
>>>>>>> android.bluetooth=ttyS2 android.checkjni=1 ndns=1
>>>>>>> emulator: Trace file name is not set
>>>>>>>
>>>>>>> emulator: autoconfig: -scale 0.960809
>>>>>>> eglMakeCurrent failed
>>>>>>> emulator: emulator window was out of view and was recentered
>>>>>>>
>>>>>>> emulator: Found ro.adb.qemud build property: 1
>>>>>>> emulator: control console listening on port 5554, ADB on port 5555
>>>>>>> emulator: can't connect to ADB server: Connection refused
>>>>>>> emulator: ping program: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
>>>>>>> emulator: ping command: /home/mwargers/B2G/out/host/linux-x86/bin/ddms
>>>>>>> ping emulator 20.0 "VMware, Inc." "Gallium 0.4 on llvmpipe (LLVM 3.3,
>>>>>>> 256 bits)" "1.4 (2.1 Mesa 9.2.1)"
>>>>>>> goldfish_fb_get_pixel_format:167: display surface,pixel format:
>>>>>>>   bits/pixel:  16
>>>>>>>   bytes/pixel: 2
>>>>>>>   depth:       16
>>>>>>>   red:         bits=5 mask=0xf800 shift=11 max=0x1f
>>>>>>>   green:       bits=6 mask=0x7e0 shift=5 max=0x3f
>>>>>>>   blue:        bits=5 mask=0x1f shift=0 max=0x1f
>>>>>>>   alpha:       bits=0 mask=0x0 shift=0 max=0x0
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
>>>>>>> error 0x501
>>>>>>> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
>>>>>>> error 0x501
>>>>>>>
>>>>>>>
>>>>>>> There is an opengl issue or something?
>>>>>>>
>>>>>>> In the end, I'm trying to run the mochitests on emulator, which are
>>>>>>> failing too (which makes sense, I guess).
>>>>>>>
>>>>>>> Regards,
>>>>>>> Martijn
>>>>>
>>>>> _______________________________________________
>>>>> dev-b2g mailing list
>>>>> dev-b2g@lists.mozilla.org
>>>>> https://lists.mozilla.org/listinfo/dev-b2g
_______________________________________________
dev-b2g mailing list
dev-b2g@lists.mozilla.org
https://lists.mozilla.org/listinfo/dev-b2g

Reply via email to