On Fri, Aug 22, 2014 at 9:12 PM, Robert O'Callahan <rob...@ocallahan.org>
wrote:

> On Sat, Aug 23, 2014 at 5:59 AM, Jared Hirsch <6...@mozilla.com> wrote:
>
> > FWIW, Safari on iOS doesn't allow autoplay or preload, and also only
> > initiates play/load on a user-triggered event (so, pages can't use JS to
> > fake a click).
> >
> > The reason given in the docs[1] is that users might be charged for that
> > bandwidth.
> >
>
> Web developers hate that policy and do crazy things to try to get around
> it. For example, in a game with sound effects instead of using individual
> audio elements to play sounds, they put all the sounds in one file and when
> the user clicks to start playing they start playing that file and seek
> around in it to play an effect at a particular time. It's horrible.


FWIW, to the best of my knowledge WebRTC calls do not require a click.

-Ekr
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