We believe that we have addressed the remaining issues and we will turn WebVR 
on by default in Windows, shipping in Firefox 55.

After discussions with the other major browser vendors, we believe that we are 
all on track to ship a compatible version of the WebVR 1.1 draft specification 
and have addressed the issues brought up in this thread.

Additionally, Microsoft announced yesterday that their implementation (with 
whom we share Web Platform Tests) has just shipped with the Creators' Update:
https://blogs.windows.com/msedgedev/2017/04/11/introducing-edgehtml-15/ 
<https://blogs.windows.com/msedgedev/2017/04/11/introducing-edgehtml-15/>

We and other browser engines have expressed an intent to either support 1.1 via 
a polyfill of 2.0 or a side by side implementation, depending on what is easier 
from their engine. If there is very little uptake or we are able to transition 
users to 2.0, then we may be able to deprecate 1.1 entirely. We plan to have 
the discussion around that process in the group later next year, around the 
time when we expect 2.0 to be finalized.

Thanks everyone, within and beyond the MozVR team, for making this possible!

Cheers,

 - Kearwood “Kip” Gilbert

> On Mar 1, 2017, at 12:50 PM, kgilb...@mozilla.com wrote:
> 
> As of March 1, 2017 I intend to turn WebVR on by default on Windows.  It has 
> been developed behind the dom.vr.enabled preference and has been enabled by 
> default on Firefox Nightly and Dev Edition since November 2015.  Other UAs 
> shipping this include Samsung Internet Browser (Gear VR) and Oculus Carmel.  
> Microsoft Edge and Google Chrome are also intending to ship.  Google Chrome 
> has enabled WebVR on Android with an Origin Trial.
>  
> This feature was previously discussed in this "intent to ship" thread, for 
> non-release builds:
>  
> https://groups.google.com/d/topic/mozilla.dev.platform/BeVaHGEgZNA/discussion 
> <https://groups.google.com/d/topic/mozilla.dev.platform/BeVaHGEgZNA/discussion>
>  
> Bug to turn on by default:
>  
> https://bugzilla.mozilla.org/show_bug.cgi?id=1343368 
> <https://bugzilla.mozilla.org/show_bug.cgi?id=1343368>
>  
> We will support Oculus and HTC Vive by default.  Oculus is already enabled; 
> HTC Vive support with OpenVR has been developed behind the 
> “dom.vr.openvr.enabled” preference and will be turned on with this bug:
>  
> https://bugzilla.mozilla.org/show_bug.cgi?id=1343374 
> <https://bugzilla.mozilla.org/show_bug.cgi?id=1343374>
>  
> Link to standard: https://w3c.github.io/webvr/archive/prerelease/1.1/ 
> <https://w3c.github.io/webvr/archive/prerelease/1.1/>
>  
> Since the initial implementation, a W3C working group was formed including 
> members from Mozilla, Google, Microsoft, Samsung, and Oculus.  The API has 
> stabilized and is frozen at "WebVR 1.1" while its successor "WebVR 2.0" is 
> being conceived.
>  
> Windows only support for WebVR would be enabled by default in Firefox 54.  
> OSX is not yet supported by current VR headsets.  Beta Linux support for HTC 
> Vive has very recently landed, and will be supported by Firefox after the 
> Firefox 54 uplift.
>  
> Cheers,
>         Kearwood “Kip” Gilbert
>         :kip

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