Hi,

I will try to explain the issue more precisely.
When I launch my app using XCode in the iOS emulator, I can see that my app is 
resized in a 320x240 frame. This behavior force iOS to resize every DOM 
elements to adjust to an arbitrary 320x240.

I checked the behavior by putting a "alert(document.width) on start up".

Someone could help me override this behavior ? I'm not an iOS nor objective C 
expert.


Cordialement.
----------------------------
Maxime LUCE
max...@touchit.fr
06 28 60 72 34
http://touchit.fr


Not sure what you mean.

Are you saying you can only have a canvas with a max size of 320x240? I have an 
app with a larger canvas than that.

If that is what you are saying, be sure you are not trying to set the canvas 
size just using CSS.

For an example maybe have a look at my canvas demo:

https://github.com/devgeeks/Canvas2ImageDemo
On 06/12/2013 12:06 pm, "Maxime LUCE" <max...@somatic.fr> wrote:

> Hi everyone,
>
> It appears that on iOS, webview is restricted to a 320x240 canvas.
>
> Is it possible to automatically set canvas size using device screen's one ?
>
> Why is it not the default scenario ?
>
> Cordialement.
> -------------------------------
> Maxime LUCE - Somatic
> maxime.l...@somatic.fr
> 06 28 60 72 34
>

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