Hi, I will try to explain the issue more precisely. When I launch my app using XCode in the iOS emulator, I can see that my app is resized in a 320x240 frame. This behavior force iOS to resize every DOM elements to adjust to an arbitrary 320x240.
I checked the behavior by putting a "alert(document.width) on start up". Someone could help me override this behavior ? I'm not an iOS nor objective C expert. Cordialement. ---------------------------- Maxime LUCE max...@touchit.fr 06 28 60 72 34 http://touchit.fr Not sure what you mean. Are you saying you can only have a canvas with a max size of 320x240? I have an app with a larger canvas than that. If that is what you are saying, be sure you are not trying to set the canvas size just using CSS. For an example maybe have a look at my canvas demo: https://github.com/devgeeks/Canvas2ImageDemo On 06/12/2013 12:06 pm, "Maxime LUCE" <max...@somatic.fr> wrote: > Hi everyone, > > It appears that on iOS, webview is restricted to a 320x240 canvas. > > Is it possible to automatically set canvas size using device screen's one ? > > Why is it not the default scenario ? > > Cordialement. > ------------------------------- > Maxime LUCE - Somatic > maxime.l...@somatic.fr > 06 28 60 72 34 >