Are you targeting prior to iOS 5? -James Jong On Dec 6, 2013, at 9:49 AM, Maxime LUCE <max...@somatic.fr> wrote:
> By default, Cordova ios project targets iOS 5+, could it be blocking ?? > > > Cordialement. > > > Maxime LUCE > > > max...@touchit.fr > 06 28 60 72 34 > http://touchit.fr > > > -----Original Message----- > From: mmo...@google.com [mailto:mmo...@google.com] On Behalf Of Michal Mocny > Sent: vendredi 6 décembre 2013 15:45 > To: dev > Subject: Re: iOS webview size > > 320 sounds like the width of the first three generations of iphone (though > the height is not 240 but 480). Perhaps you are emulating an older device? > > > On Fri, Dec 6, 2013 at 9:28 AM, Maxime LUCE <max...@somatic.fr> wrote: > >> Frame is fullscreen but frame content is sized >> >> >> Cordialement. >> >> >> Maxime LUCE >> >> >> max...@touchit.fr >> 06 28 60 72 34 >> http://touchit.fr >> >> >> -----Original Message----- >> From: James Jong [mailto:wjamesj...@gmail.com] >> Sent: vendredi 6 décembre 2013 14:47 >> To: dev@cordova.apache.org >> Subject: Re: iOS webview size >> >> Sounds like you have some customization in obj-c or the nib files. >> The frame should be fullscreen by default. >> -James Jong >> >> On Dec 6, 2013, at 8:25 AM, Maxime LUCE <max...@somatic.fr> wrote: >> >>> Hi, >>> >>> I will try to explain the issue more precisely. >>> When I launch my app using XCode in the iOS emulator, I can see that >>> my >> app is resized in a 320x240 frame. This behavior force iOS to resize >> every DOM elements to adjust to an arbitrary 320x240. >>> >>> I checked the behavior by putting a "alert(document.width) on start up". >>> >>> Someone could help me override this behavior ? I'm not an iOS nor >> objective C expert. >>> >>> >>> Cordialement. >>> ---------------------------- >>> Maxime LUCE >>> max...@touchit.fr >>> 06 28 60 72 34 >>> http://touchit.fr >>> >>> >>> Not sure what you mean. >>> >>> Are you saying you can only have a canvas with a max size of >>> 320x240? I >> have an app with a larger canvas than that. >>> >>> If that is what you are saying, be sure you are not trying to set >>> the >> canvas size just using CSS. >>> >>> For an example maybe have a look at my canvas demo: >>> >>> https://github.com/devgeeks/Canvas2ImageDemo >>> On 06/12/2013 12:06 pm, "Maxime LUCE" <max...@somatic.fr> wrote: >>> >>>> Hi everyone, >>>> >>>> It appears that on iOS, webview is restricted to a 320x240 canvas. >>>> >>>> Is it possible to automatically set canvas size using device >>>> screen's >> one ? >>>> >>>> Why is it not the default scenario ? >>>> >>>> Cordialement. >>>> ------------------------------- >>>> Maxime LUCE - Somatic >>>> maxime.l...@somatic.fr >>>> 06 28 60 72 34 >>>> >> >>