Sounds like you have some customization in obj-c or the nib files. The frame should be fullscreen by default. -James Jong
On Dec 6, 2013, at 8:25 AM, Maxime LUCE <max...@somatic.fr> wrote: > Hi, > > I will try to explain the issue more precisely. > When I launch my app using XCode in the iOS emulator, I can see that my app > is resized in a 320x240 frame. This behavior force iOS to resize every DOM > elements to adjust to an arbitrary 320x240. > > I checked the behavior by putting a "alert(document.width) on start up". > > Someone could help me override this behavior ? I'm not an iOS nor objective C > expert. > > > Cordialement. > ---------------------------- > Maxime LUCE > max...@touchit.fr > 06 28 60 72 34 > http://touchit.fr > > > Not sure what you mean. > > Are you saying you can only have a canvas with a max size of 320x240? I have > an app with a larger canvas than that. > > If that is what you are saying, be sure you are not trying to set the canvas > size just using CSS. > > For an example maybe have a look at my canvas demo: > > https://github.com/devgeeks/Canvas2ImageDemo > On 06/12/2013 12:06 pm, "Maxime LUCE" <max...@somatic.fr> wrote: > >> Hi everyone, >> >> It appears that on iOS, webview is restricted to a 320x240 canvas. >> >> Is it possible to automatically set canvas size using device screen's one ? >> >> Why is it not the default scenario ? >> >> Cordialement. >> ------------------------------- >> Maxime LUCE - Somatic >> maxime.l...@somatic.fr >> 06 28 60 72 34 >>