Sounds like you have some customization in obj-c or the nib files.  The frame 
should be fullscreen by default.
-James Jong

On Dec 6, 2013, at 8:25 AM, Maxime LUCE <max...@somatic.fr> wrote:

> Hi,
> 
> I will try to explain the issue more precisely.
> When I launch my app using XCode in the iOS emulator, I can see that my app 
> is resized in a 320x240 frame. This behavior force iOS to resize every DOM 
> elements to adjust to an arbitrary 320x240.
> 
> I checked the behavior by putting a "alert(document.width) on start up".
> 
> Someone could help me override this behavior ? I'm not an iOS nor objective C 
> expert.
> 
> 
> Cordialement.
> ----------------------------
> Maxime LUCE
> max...@touchit.fr
> 06 28 60 72 34
> http://touchit.fr
> 
> 
> Not sure what you mean.
> 
> Are you saying you can only have a canvas with a max size of 320x240? I have 
> an app with a larger canvas than that.
> 
> If that is what you are saying, be sure you are not trying to set the canvas 
> size just using CSS.
> 
> For an example maybe have a look at my canvas demo:
> 
> https://github.com/devgeeks/Canvas2ImageDemo
> On 06/12/2013 12:06 pm, "Maxime LUCE" <max...@somatic.fr> wrote:
> 
>> Hi everyone,
>> 
>> It appears that on iOS, webview is restricted to a 320x240 canvas.
>> 
>> Is it possible to automatically set canvas size using device screen's one ?
>> 
>> Why is it not the default scenario ?
>> 
>> Cordialement.
>> -------------------------------
>> Maxime LUCE - Somatic
>> maxime.l...@somatic.fr
>> 06 28 60 72 34
>> 

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