last night a commit to change tests seems to have created a problem with the iOS and android testing. The grunt test for iOS failed with:
deviceready has not fired after 5 seconds. Channel not fired: onNativeReady Channel not fired: onCordovaReady command timed out: 1200 seconds without output, attempting to kill The Android test didn't get that far because it tried to start the test concurrently with the iOS test and : starting browser-based tests Test Server running on: http://127.0.0.1:3000 [31mFatal error: listen EADDRINUSE