Brian, The new tests also appear to open a tab on my chrome browser to display the jasmine results after every test. This results in a rather unmanageable number of tabs on the slave machine after a while.
I still have all master tests failing. On Thu, Dec 12, 2013 at 10:42 AM, David Kemp <drk...@google.com> wrote: > From the perspective of the js tests, medic (testing master) does: > - rm -rf ~/.cordova/lib/ios (this ensures no cached crap) > - use coho to checkout the sources into a clean directory > - cd into cordova-js > - git checkout master (for the release branch this currently checks out > 3.2.x) > - npm install > - grunt > > running on Mavericks, Xcode 5.01 > > > > > > > On Thu, Dec 12, 2013 at 10:29 AM, Brian LeRoux <b...@brian.io> wrote: > >> Still? How do I reproduce? >> On Dec 13, 2013 2:28 AM, "David Kemp" <drk...@google.com> wrote: >> >> > Sorry - I did sort of forget to say which test.. >> > >> > Yes the failure is in cordova-js. >> > >> > >> > >> > >> > On Thu, Dec 12, 2013 at 10:15 AM, Brian LeRoux <b...@brian.io> wrote: >> > >> > > cordova-js ?? (Should be passing now but gruntfile was refactored.) >> > > On Dec 13, 2013 12:06 AM, "David Kemp" <drk...@google.com> wrote: >> > > >> > > > last night a commit to change tests seems to have created a problem >> > with >> > > > the iOS and android testing. The grunt test for iOS failed with: >> > > > >> > > > deviceready has not fired after 5 seconds. >> > > > >> > > > Channel not fired: onNativeReady >> > > > Channel not fired: onCordovaReady >> > > > command timed out: 1200 seconds without output, attempting to kill >> > > > >> > > > The Android test didn't get that far because it tried to start the >> test >> > > > concurrently with the iOS test and : >> > > > >> > > > starting browser-based tests >> > > > Test Server running on: >> > > > http://127.0.0.1:3000 >> > > > >> > > > [31mFatal error: listen EADDRINUSE >> > > > >> > > >> > >> > >